CurseForge · Minecraft modpack
Purely Prehistoric Nature
A simple pack with all the mods you need to enjoy Prehistoric Nature
Quick answer
Which Purely Prehistoric Nature release should I use?
Purely Prehistoric Nature-12.0.zip is a complete pack release for 1.12.2 with Forge 14.23.5.2860. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 35 mods in this pack file.
Pack setup
How should I set up Purely Prehistoric Nature for players and a server?
Use Purely Prehistoric Nature-12.0.zip as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Purely Prehistoric Nature?
Purely Prehistoric Nature-12.0.zip. Change the pack release and its contents or setup may change too.
The selected pack release is Purely Prehistoric Nature-12.0.zip. That file is for Minecraft 1.12.2 with Forge 14.23.5.2860. It contains 35 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Purely Prehistoric Nature?
Give feedback and input, get help, join discussion, sneak-peaks of development, share builds, play, see other modpacks and servers, and much more.
Support me on Patreon please! https://www.patreon.com/aecht_rob
This modpack is a simple setup of the Prehistoric Nature mod, plus its dimensions, with only a TreeChopper mod and a few extremely basic support mods added. Plants which still exist now are set to spawn in the Overworld. We've bundled in an optional texturepack which you might like to play with. If you need Optifine, you need to add that manually.
The tree chopper will take down a full tree if you use an axe - it takes longer the bigger the tree is. To only remove the log block you are hitting, sneak and chop.
If you are looking for a more substantial pack, how about checking out Mythos or Chronos? Or if you are looking for Prehistoric Nature integrated with Fossils and Archeology as a ready-to-go modpack, it's here: Prehistoric Nature integrated with Fossils and Archeology
Sample configurations for this modpack:
The main thing to really get bothered about is whether you intend to use shaders or not. If you want to play with shaders it is highly recommended that you switch off the Prehistoric Nature fogs and skies, as they can conflict badly (on the other hand, our bespoke fogs and skies are pretty, and you might prefer them to shaders!). The main mod now tries to handle these internally and detects whether you are running shaders and changes what it does accordingly. But in case it seems that things still cause a conflict with shaders, their config settings are found here:
your modpack config folder -> prehistoricnature_general.cfg ->
B:renderCustomSkies=true **[change to false]**B:renderFog=true [change to false]
If you don't want to use the Prehistoric Nature plant propagation methods, and you just want saplings and plants to drop like in vanilla Minecraft, with no seeds and spores, you can change this:
your modpack config folder -> prehistoricnature_general.cfg ->
B:doPropagation=true [change to false]
If you are playing this pack on a multiplayer server, the mod will manage multiplayer sleeping for you. You might want to adjust this config option:
your modpack config folder -> prehistoricnature_general.cfg ->
D:playerSleepPercent=100.0 [change to some other value]
Setup of this modpack:
For optimal performance, and minimising lag, you should edit your "JVM Arguments" for this modpack. We supply full instructions on how to do this in the FAQ section of our mod's Discord channel, linked at the top of this page. The JVM arguments for this modpack would be these (the initial 8 could be reduced, as it is the GB of RAM you are allocating to the pack, but don't go less than 4):
-Xmx8G -Xms4G -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:+UseFastAccessorMethods -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:ParallelGCThreads=2
Do you want to your own server to play this, or any other mods with friends? Drop my promotional code aechtrob into your order and pick up a cool 25% off with the wonderful Bisect Hosting by clicking on the image:
Project description from CurseForge.
Mods in Purely Prehistoric Nature-12.0.zip
Open any mod on Modpacks.ch to check its files and dependencies.
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Purely Prehistoric Nature by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Made local changes? Try them in a copied instance before touching a world you care about.
Recent files
Purely Prehistoric Nature versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.

