daggerstweaks-1.5.0.zip
23 Feb 2026
CurseForge · Hytale mod
Rebalances weapon combat by adjusting damage distributions, adding quality of life and removing unnecessary interactions.
Quick answer
Daggers Tweaks daggerstweaks-1.5.0.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
daggerstweaks-1.5.0.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Daggers Tweaks daggerstweaks-1.5.0.zip. Pick another file and the loader, install side or required mods may change.
Use daggerstweaks-1.5.0.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside daggerstweaks-1.5.0.zip. It opens that exact file at the source.
About this project
This is the daggers module of Weapon Tweaks, if you wish to download the full pack, comment on the balance or see the changes for the other weapons click here.
Right now, the daggers are a one-trick pony, you hold your heavy attack, kill an enemy, and repeat, while the basic attacks barely deal any damage. I redistributed the daggers’ damage throughout their kit so that basic attacks deal more damage and heavy attacks no longer one-shot enemies. Daggers should feel flashy and agile, there is no reason to nerf its mobility. However, they also shouldn’t have the highest damage in the game on an attack with only half a second of cast time. The damage was balanced based on DPS calculations of other melee weapons.
Changes:
• Changed damage distribution
Adamantine Daggers example:
Light attack: 4 / 5 / 16 / 19 → 12 / 12 / 18 / 18
Heavy attack: 49 / 61 → 27 / 29
Project description from CurseForge.
Recent files
23 Feb 2026
25 Jan 2026
23 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.