AdvancedJobs-1.1.0.jar
18 Feb 2026
CurseForge · Hytale mod
A fully GUI-driven Hytale jobs system inspired by JobsReborn that lets players earn XP and money for in-game actions, with integrations for MMOSkillTree, EcoTale economy, VaultUnlocked, and PlaceholderAPI support.
Quick answer
Declare's Advanced Jobs AdvancedJobs-1.1.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
AdvancedJobs-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Declare's Advanced Jobs AdvancedJobs-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
Use AdvancedJobs-1.1.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside AdvancedJobs-1.1.0.jar. It opens that exact file at the source.
About this project
A fully native, GUI-first Hytale jobs system inspired by JobsReborn, built for progression-heavy survival/economy servers.
AdvancedJobs adds a complete jobs progression layer where players:
/jobs or /job)No player command configuration is required. Core player flow is done in GUI.
| Job | Rewards From |
|---|---|
| Miner | Breaking with pickaxe only; no dirt/soil rewards; ore targets configured with higher payouts |
| Builder | Place-only and only for: Furniture_*, Cloth_*, Soil_Clay_*, Rock_*, Wood_* |
| Hunter | Killing entities/players (configured kill mappings) |
| Crafter | Strict explicit craft allowlist (not wildcard-all crafting) |
| Alchemist | Alchemy outputs crafted at alchemy bench, with exclusive routing for configured potion/bomb outputs |
| Farmer | Plant placement targets + configured farming craft targets; no break rewards |
| Chef | Crafting Food_* only |
/jobs
Opens the Jobs UI.
Requires: advancedjobs.use
/job
Alias of /jobs.
Requires: advancedjobs.use
/jobsadmin reload
Reloads jobs_config.json from disk at runtime.
Requires: advancedjobs.admin
advancedjobs.use
Allows using /jobs and /job.
advancedjobs.admin
Full admin access (admin UI/actions, /jobsadmin reload, effectively unlimited max jobs).
advancedjobs.job.<jobid>
Per-job access (examples: advancedjobs.job.miner, advancedjobs.job.chef).
advancedjobs.maxjobs.1 / .2 / .3 / .4
Sets max active jobs by permission tier.
advancedjobs.boost.vip (default sample)
Applies configured permission multipliers (XP/income).
Identifier: jobs
Supported placeholders:
%jobs_current_job%%jobs_level_<job>%%jobs_xp_<job>%%jobs_income_<job>%Behavior:
Provider order:
All job payouts deposit through the active provider.
Optional MMO sync features include:
Integration:
MMO Skill Tree – https://www.curseforge.com/hytale/mods/mmo-skill-tree
Level-up messages are delivered with NotificationUtil using icon:
HayHay_Klop_Head2_PlushieThis replaces chat-style level-up spam.
jobs_config.json
Jobs, reward mappings, limits, multipliers, boosts, integration settings
players.json
Per-player active jobs, XP/level progress, earnings totals
Project description from CurseForge.
Recent files
18 Feb 2026
18 Feb 2026
16 Feb 2026
13 Feb 2026
12 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.