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Declare's Advanced Jobs project artwork

CurseForge · Hytale mod

Declare's Advanced Jobs

A fully GUI-driven Hytale jobs system inspired by JobsReborn that lets players earn XP and money for in-game actions, with integrations for MMOSkillTree, EcoTale economy, VaultUnlocked, and PlaceholderAPI support.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Declare's Advanced Jobs release should I use?

Updated 6 months ago
Latest stable file AdvancedJobs-1.1.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

Declare's Advanced Jobs AdvancedJobs-1.1.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Declare's Advanced Jobs be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Declare's Advanced Jobs AdvancedJobs-1.1.0.jar need?

AdvancedJobs-1.1.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Declare's Advanced Jobs without breaking your instance.

Built for Declare's Advanced Jobs AdvancedJobs-1.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AdvancedJobs-1.1.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AdvancedJobs-1.1.0.jar. It opens that exact file at the source.

About this project

What does Declare's Advanced Jobs add?

AdvancedJobs (Hytale) - Mod Overview

A fully native, GUI-first Hytale jobs system inspired by JobsReborn, built for progression-heavy survival/economy servers.

What This Mod Does

AdvancedJobs adds a complete jobs progression layer where players:

  • Join jobs from UI (/jobs or /job)
  • Earn XP and money from job-specific actions
  • Level up jobs with scaling rewards
  • Track progress and earnings in live UI panels
  • Use placeholders for HUD/scoreboards/tab lists
  • Benefit from optional MMO skill syncing and economy integrations

No player command configuration is required. Core player flow is done in GUI.

Core Features

  • Job creation and config-backed reward mappings
  • XP gain per action (break, place, kill, craft)
  • Leveling system with exponential XP curve
  • Income payouts with multipliers and level scaling
  • Per-player active job limits (permission-aware)
  • Permission-based job access
  • GUI admin management tools
  • Timed boosts (XP/income)
  • Placeholder support with internal fallback behavior
  • Notification-based level-up alerts (not chat spam)
  • Persistent player progress storage

Default Jobs and Behavior

Job Rewards From
Miner Breaking with pickaxe only; no dirt/soil rewards; ore targets configured with higher payouts
Builder Place-only and only for: Furniture_*, Cloth_*, Soil_Clay_*, Rock_*, Wood_*
Hunter Killing entities/players (configured kill mappings)
Crafter Strict explicit craft allowlist (not wildcard-all crafting)
Alchemist Alchemy outputs crafted at alchemy bench, with exclusive routing for configured potion/bomb outputs
Farmer Plant placement targets + configured farming craft targets; no break rewards
Chef Crafting Food_* only

Commands

/jobs
Opens the Jobs UI.
Requires: advancedjobs.use

/job
Alias of /jobs.
Requires: advancedjobs.use

/jobsadmin reload
Reloads jobs_config.json from disk at runtime.
Requires: advancedjobs.admin

Permissions

advancedjobs.use
Allows using /jobs and /job.

advancedjobs.admin
Full admin access (admin UI/actions, /jobsadmin reload, effectively unlimited max jobs).

advancedjobs.job.<jobid>
Per-job access (examples: advancedjobs.job.miner, advancedjobs.job.chef).

advancedjobs.maxjobs.1 / .2 / .3 / .4
Sets max active jobs by permission tier.

advancedjobs.boost.vip (default sample)
Applies configured permission multipliers (XP/income).

GUI Overview

  • Jobs Tab: Browse jobs, view status, join/leave, open job info
  • Active Tab: Shows all currently active jobs and live progression
  • Progress Tab: Job guide + current levels/xp/income tracking
  • Admin Tab: Create/delete jobs, edit reward mappings, apply boosts, adjust defaults

Placeholder Support

Identifier: jobs

Supported placeholders:

  • %jobs_current_job%
  • %jobs_level_<job>%
  • %jobs_xp_<job>%
  • %jobs_income_<job>%

Behavior:

  • Registers as PlaceholderAPI internal expansion when PlaceholderAPI is present
  • If PlaceholderAPI is missing, text remains safe/fallback (no hard crash)

Economy Integration

Provider order:

  1. EcoTale (preferred, if available) – https://www.curseforge.com/hytale/mods/ecotale
  2. VaultUnlock (fallback if EcoTale is unavailable) – https://www.curseforge.com/hytale/mods/vaultunlocked

All job payouts deposit through the active provider.

MMOSkillTree Integration

Optional MMO sync features include:

  • Awarding MMOSkillTree XP when job XP is earned
  • Optional income scaling by MMO skill level
  • Optional job level to MMO skill synchronization
  • Configurable job-to-skill mapping (default mappings included)

Integration:
MMO Skill Tree – https://www.curseforge.com/hytale/mods/mmo-skill-tree

Notifications

Level-up messages are delivered with NotificationUtil using icon:

  • HayHay_Klop_Head2_Plushie

This replaces chat-style level-up spam.

Data and Config Files

  • jobs_config.json
    Jobs, reward mappings, limits, multipliers, boosts, integration settings

  • players.json
    Per-player active jobs, XP/level progress, earnings totals

Installation Notes

  • Place mod in your server mods folder
  • Optional integrations auto-detect at runtime
  • PlaceholderAPI and VaultUnlock are declared optional in manifest
  • VaultUnlock support is reflection-based fallback from economy bridge

Optional Dependencies

Project description from CurseForge.

Recent files

Declare's Advanced Jobs releases and Hytale builds

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.