Trail of Orbis - 1.0.10.1
16 May 2026
CurseForge · Hytale mod
RPG overhaul with 6 elements, 485-node skill tree, procedural Realm dungeons, 246 stats, 101 gear modifiers, a loot filter, and an 11-stage damage pipeline.
Quick answer
Trail of Orbis - 1.0.10.1 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Trail of Orbis - 1.0.10.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Trail of Orbis - 1.0.10.1. Pick another file and the loader, install side or required mods may change.
Use Trail of Orbis - 1.0.10.1. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Trail of Orbis - 1.0.10.1. It opens that exact file at the source.
About this project
**Update coming, I have so much stuff to change from Update 4 !**Also, "Map/Biome" refactor going on, it's a lot, please be patient I'm trying my best ! <3











AI has been and is my main and sole tool for creating this project. If you're not fine with it, I apologise.
Trail of Orbis works standalone. These mods are made fully compatible and tested :
Trail of Orbis aims to bring ARPGs feeling to Hytale. It's a game about bigger numbers, "solving" builds, and inventing your own ways of playing. It's about this feeling when you understand how elemental damage feeds your "Poison" DOT stack build and how to optimise your void damage and reduce void elemental resistance from enemies using Attributes combined with a Mana on Kill + Life Leech Nodes allowing you infinite sustain on the most complex maps while making you immune to the majority of the bad map modifiers and having an insane Boss clear speed.
That's what Trail of Orbis aims to bring to Hytale.
There are no classes. Your build is the sum of everything : the Gear Modifiers you roll and craft, the 489 Skill Tree nodes you allocate by walking through a 3D sanctum, the weapon type you wield, the Stones you invest into your equipment, and the Attribute points you spread across 6 Elements. Every system feeds every other.
And the core loop starts immediately.
Craft Gear -> Kill Mobs -> Get Loot, Stones & Maps -> Upgrade Gateways -> Enter Realms -> Get Better Loot -> Push Deeper -> Repeat
You pick up a Realm Map from a mob drop. It has a biome, a size, maybe some modifiers rolled on it. You walk up to a Portal Device in the overworld : every single one has a tier you'll have to upgrade from Copper to Adamantite. Activate it with the map, a portal opens, step through.
You're in. Timer starts. Mobs are already there. Kill everything before the timer runs out and you get completion rewards on top of whatever dropped from the mobs. Die, and you loose the map. Harder = Better/More Loot. Always.
Fire, Water, Lightning, Earth, Wind, and Void. Each grants 5 unique stats per point. 216 total stat types across the system, zero overlap between elements.
Fire has zero defense. Earth has zero offense. Void can only survive by dealing damage. Every allocation is a tradeoff, and you get one point per level.
489 nodes across 15 regions. You don't browse a menu - you enter the Skill Sanctum, a 3D instance with glowing orbs floating in space connected by beams of colored light. Walk up to a node, press F to (un)allocate.
6 elemental arms, 8 hybrid arms connecting adjacent elements, 12 bridge paths, and build-defining keystones at the edges.
If you install Hexcode, the magic nodes in the tree are fully replaced with Hexcode-integrated versions automatically.
Every hit passes through an 11-stage damage pipeline :
Base -> Flat -> Elemental -> Conversion -> % Physical -> % Elemental -> % More -> Conditionals -> Crit -> Defenses -> True Damage
Nothing is hidden. /too combat detail shows the full breakdown per hit. If you understand the pipeline, you can optimize your build way beyond what intuition suggests.
4 Ailments - Burn (Fire DoT), Freeze (Water slow), Shock (Lightning damage amp), Poison (Void stacking DoT). Each scales with your stats.
Avoidance - Dodge Chance, Evasion vs Accuracy formula, active Shield Blocking, passive Block procs. Getting hit is optional if you build for it.
Death Recap - Every death shows exactly what killed you, how much damage, what type, from where. You learn what to fix.
42 equipment types across 7 rarities (Common through Unique). Each piece rolls random Modifiers from a pool of 118 definitions, Prefixes and Suffixes. Quality ranges from 1 to 101, multiplying every stat on the item.
You don't find perfect gear. You craft it. 28 Stones across 7 categories let you reroll, enhance, remove, lock, and corrupt Gear Modifiers. A Common sword with the right Stone investment can outperform a Legendary drop with bad rolls.
Loot Filter - Configure exactly which items you see. Filter by Rarity, Type, Quality. Turn off what you don't need.
5 mob classes : Passive, Minor, Hostile, Elite, Boss. Elites spawn dynamically in Realms. Each mob's stats are generated via Dirichlet distribution across 52 stat types, no two mobs feel the same. One Elite might be a tank that barely moves. Another might be a glass cannon that kills you in two hits. You learn to read them.
A lot of things are still to come :
Full wiki : wiki.hytalemodding.dev
Also accessible in-game via the Voile documentation system.
Code : LGPL-3.0 | Assets : CC-BY-NC-SA-4.0
Project description from CurseForge.
Recent files
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Looking for an older file? The official CurseForge project page is in Resources.