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Trail of Orbis project artwork

CurseForge · Hytale mod

Trail of Orbis

RPG overhaul with 6 elements, 485-node skill tree, procedural Realm dungeons, 246 stats, 101 gear modifiers, a loot filter, and an 11-stage damage pipeline.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Trail of Orbis release should I use?

Updated 4 months ago
Latest stable file Trail of Orbis - 1.0.10.1
Game version Not listed
Mod system Built-in Hytale mod system

Trail of Orbis - 1.0.10.1 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Trail of Orbis be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Trail of Orbis - 1.0.10.1 need?

Trail of Orbis - 1.0.10.1. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Trail of Orbis without breaking your instance.

Built for Trail of Orbis - 1.0.10.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Trail of Orbis - 1.0.10.1. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Trail of Orbis - 1.0.10.1. It opens that exact file at the source.

About this project

What does Trail of Orbis add?

**Update coming, I have so much stuff to change from Update 4 !**Also, "Map/Biome" refactor going on, it's a lot, please be patient I'm trying my best ! <3

Trail of OrbisCraft. Kill. Push Deeper.Beach Realm6 Attributes, 216 Stats489-Node Skill TreeVolcano Realm118 Modifiers, 28 Stones14 Biomes, 31 Map ModsDesert RealmInstallationCredits

AI has been and is my main and sole tool for creating this project. If you're not fine with it, I apologise.


Recommended Mods

Trail of Orbis works standalone. These mods are made fully compatible and tested :

  • Hexcode - Replaces base Hytale magic with a full spell-crafting system. When installed, Trail of Orbis detects it automatically : RPG damage pipeline, gear tooltips, and magic nodes in the Skill Tree all adapt. If you want magic builds, this is it.
  • The Armory - Over 1000 new cosmetic weapons and armors. Trail of Orbis includes built-in transmogrification at the Builder's Workbench - change the look of your RPG gear to any skin while keeping all stats.
  • Loot4Everyone - Better shared container loot for multiplayer. Trail of Orbis already includes distance-based shared loot for containers, but Loot4Everyone is a better implementation.
  • PartyPro - Proper party system with group features. Trail of Orbis includes distance-based shared XP, but PartyPro adds invites, UI, and more.

What is Trail of Orbis ?

Trail of Orbis aims to bring ARPGs feeling to Hytale. It's a game about bigger numbers, "solving" builds, and inventing your own ways of playing. It's about this feeling when you understand how elemental damage feeds your "Poison" DOT stack build and how to optimise your void damage and reduce void elemental resistance from enemies using Attributes combined with a Mana on Kill + Life Leech Nodes allowing you infinite sustain on the most complex maps while making you immune to the majority of the bad map modifiers and having an insane Boss clear speed.

That's what Trail of Orbis aims to bring to Hytale.

There are no classes. Your build is the sum of everything : the Gear Modifiers you roll and craft, the 489 Skill Tree nodes you allocate by walking through a 3D sanctum, the weapon type you wield, the Stones you invest into your equipment, and the Attribute points you spread across 6 Elements. Every system feeds every other.

And the core loop starts immediately.

Craft Gear -> Kill Mobs -> Get Loot, Stones & Maps -> Upgrade Gateways -> Enter Realms -> Get Better Loot -> Push Deeper -> Repeat


Realms

You pick up a Realm Map from a mob drop. It has a biome, a size, maybe some modifiers rolled on it. You walk up to a Portal Device in the overworld : every single one has a tier you'll have to upgrade from Copper to Adamantite. Activate it with the map, a portal opens, step through.

You're in. Timer starts. Mobs are already there. Kill everything before the timer runs out and you get completion rewards on top of whatever dropped from the mobs. Die, and you loose the map. Harder = Better/More Loot. Always.

  • 14 biomes - Forest, Desert, Beach, Tundra, Volcano, Jungle, Caverns, and more. Each with its own terrain, mobs, should feel unique
  • 4 sizes - Small (15 mobs, 5 min) to Massive (70 mobs, 20 min). Bigger = more loot.
  • 31 Map Modifiers - Difficulty Prefixes make Realms harder, reward Suffixes make loot better, you also have Quality, Rarity, etc...
  • 5 Gateway tiers - Copper (max level 10) to Adamantite (unlimited). Mine overworld ores to upgrade. A progression system that sticks to vanilla Hytale

The 6 Elements

Fire, Water, Lightning, Earth, Wind, and Void. Each grants 5 unique stats per point. 216 total stat types across the system, zero overlap between elements.

  • Fire - Physical Damage, Charged Attack Damage, Crit Multiplier, Burn Damage, Ignite Chance
  • Water - Spell Damage, Max Mana, Energy Shield, Mana Regen, Freeze Chance
  • Lightning - Attack Speed, Move Speed, Crit Chance, Stamina Regen, Shock Chance
  • Earth - Max Health, Armor, Health Regen, Passive Block Chance, Knockback Resistance
  • Wind - Evasion, Accuracy, Projectile Damage, Jump Force, Projectile Speed
  • Void - Life Steal, True Damage, DoT Damage, Mana on Kill, Effect Duration

Fire has zero defense. Earth has zero offense. Void can only survive by dealing damage. Every allocation is a tradeoff, and you get one point per level.


Skill Tree

489 nodes across 15 regions. You don't browse a menu - you enter the Skill Sanctum, a 3D instance with glowing orbs floating in space connected by beams of colored light. Walk up to a node, press F to (un)allocate.

6 elemental arms, 8 hybrid arms connecting adjacent elements, 12 bridge paths, and build-defining keystones at the edges.

If you install Hexcode, the magic nodes in the tree are fully replaced with Hexcode-integrated versions automatically.


Combat

Every hit passes through an 11-stage damage pipeline :

Base -> Flat -> Elemental -> Conversion -> % Physical -> % Elemental -> % More -> Conditionals -> Crit -> Defenses -> True Damage

Nothing is hidden. /too combat detail shows the full breakdown per hit. If you understand the pipeline, you can optimize your build way beyond what intuition suggests.

4 Ailments - Burn (Fire DoT), Freeze (Water slow), Shock (Lightning damage amp), Poison (Void stacking DoT). Each scales with your stats.

Avoidance - Dodge Chance, Evasion vs Accuracy formula, active Shield Blocking, passive Block procs. Getting hit is optional if you build for it.

Death Recap - Every death shows exactly what killed you, how much damage, what type, from where. You learn what to fix.


Gear & Stones

42 equipment types across 7 rarities (Common through Unique). Each piece rolls random Modifiers from a pool of 118 definitions, Prefixes and Suffixes. Quality ranges from 1 to 101, multiplying every stat on the item.

You don't find perfect gear. You craft it. 28 Stones across 7 categories let you reroll, enhance, remove, lock, and corrupt Gear Modifiers. A Common sword with the right Stone investment can outperform a Legendary drop with bad rolls.

Loot Filter - Configure exactly which items you see. Filter by Rarity, Type, Quality. Turn off what you don't need.


Mob Scaling

5 mob classes : Passive, Minor, Hostile, Elite, Boss. Elites spawn dynamically in Realms. Each mob's stats are generated via Dirichlet distribution across 52 stat types, no two mobs feel the same. One Elite might be a tank that barely moves. Another might be a glass cannon that kills you in two hits. You learn to read them.


Getting Started

  1. Grab a weapon. Kill things near spawn. You'll get XP, gear drops, stone drops, and Realm Maps.
  2. Open your stats page to allocate Attribute Points across the 6 Elements.
  3. Find a Portal Device in the overworld - every one is an Ancient Gateway.
  4. Use a Realm Map on it. Portal opens. Step through.
  5. Kill everything before the timer runs out. Collect your loot.
  6. Use Stones to improve your gear. Push harder maps.

Bug Reports - Feature request

  • Come say so in the Discord, I don't bite
  • If it's related to a crash, please send Server logs & Client logs
  • If it's a feature request or an optimisation idea I'm open to talking about anything and everything
  • I know it doesn't feel proper yet, but I wanted all the core mechanics in and fully working without bugs before building anything around it
  • Keep in mind this project is created with the goal of sticking to vanilla Hytale's Lore & Story

TODO

A lot of things are still to come :

  • Skills once we have Inventory access
  • Progression system
  • Unique Items
  • Dungeons
  • Bosses
  • Enhancing the Skill Tree
  • Adding stats
  • Balance fully done up to level 100 000 (1 000 currently)
  • QOL and UX upgrades
  • And a lot more...

Documentation

Full wiki : wiki.hytalemodding.dev

Also accessible in-game via the Voile documentation system.

Code : LGPL-3.0 | Assets : CC-BY-NC-SA-4.0

Project description from CurseForge.

Recent files

Trail of Orbis releases and Hytale builds

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.