CurseForge · Hytale mod
GlymeraObelisk
Defensive lightning Obelisk: place a 17-block gold-brick monument that auto-fires energy bolts at hostile and provoke-able creatures in a configurable 3D cube radius. Custom sounds, owner-protected, craftable.
Quick answer
Which GlymeraObelisk release should I use?
GlymeraObelisk-5.0.0.jar targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should GlymeraObelisk be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does GlymeraObelisk-5.0.0.jar need?
GlymeraObelisk-5.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add GlymeraObelisk without breaking your instance.
Built for GlymeraObelisk-5.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use GlymeraObelisk-5.0.0.jar. It targets 0.7; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside GlymeraObelisk-5.0.0.jar. It opens that exact file at the source.
About this project
What does GlymeraObelisk add?
GlymeraObelisk - Defensive Lightning Obelisk
A 17-block gold-brick monument that automatically fires glowing energy bolts at hostile or aggressive creatures within a configurable 3D cube radius. Owner-protected, craftable, with custom sound and particle effects.
Most actual version only working for Hytale stable 5 ! Don't miss my other exciting projects — take a look at GlymeraCraft's Profile Discord: https://discord.gg/s5NRFWfxgy
What is GlymeraObelisk?
GlymeraObelisk gives you a static defensive structure you can plant in your base, your farm, your trade outpost, anywhere you want to keep hostile mobs out. Place a single item, and a full 17-block gold-brick obelisk rises from the ground. From the moment it stands, it will quietly scan the area around it and pick off any creature that is hostile to players, or any creature that can become hostile to players (predators, mythic beasts) - while leaving peaceful livestock and prey alone.
It is built from native Hytale blocks, hooks into the native NPC attitude system to decide who is a valid target, and uses a custom particle and sound pair so you can clearly tell when one of your obelisks is engaging.
How It Works
Placement
Craft or pick up an Obelisk item. Right-click any block to place. The item triggers placement of a 17-block structure at that position:
- 7 stacked Rock_Gold_Brick_Ornate blocks form the central column
- 4 Rock_Gold_Brick_Roof blocks form a sloped base around the bottom
- 4 Rock_Gold_Brick_Beam blocks form a cross at the top
- 1 Rock_Gold_Brick_Pillar_Base + 1 Rock_Gold_Brick_Beam crown the tip
The block layout is captured 1:1 from a hand-built template, so the orientations are guaranteed to be correct.
Targeting
Every second, each obelisk scans a 3D cube around its anchor (default: 16-block half-edge, i.e. 33x33x33 blocks centered on the bottom ornate) and looks for valid targets.
A creature is a valid target if:
- Its default attitude toward players is HOSTILE (always-aggressive: zombies, skeletons, goblins, troops…), OR
- Its default attitude toward players is NEUTRAL AND its AttitudeGroup is not "Prey" or "Livestock" (predators that can be provoked: bears, wolves, mythic beasts…)
Peaceful animals like armadillos, rabbits, sheep, chickens, cows, pigs etc. are never targeted, even when they have NEUTRAL attitude, because their AttitudeGroup marks them as Prey/Livestock.
The closest valid target is selected per tick.
Firing
The obelisk fires from its tip (top beam):
- A laser-flash sound and a chain of golden energy spheres travel from the tip toward the target
- A delayed impact (based on distance and projectile speed, default 50 blocks/s) plays an explosion sound and applies damage at the target
- Damage is dealt as
PHYSICALand is environmental-sourced ("Obelisk")
Default damage: 50 HP per shot. Default fire interval: 1 second.
Sound
Two custom sound events are bundled:
SFX_Obelisk_Shot- the laser-flash at the obelisk tipSFX_Obelisk_Impact- the explosion at the target
Both have 3D positional attenuation (full volume from 0-1 blocks, fading to silence at 20 blocks).
Particles
A custom particle system ObeliskBolt is bundled. It uses the round Ball6.png texture, square-scaled with ScaleRatioConstraint: OneToOne so the particle reads as a small glowing sphere from any angle. Coloured gold (255, 215, 0) per spawn via the packet's color modifier.
Crafting
Craft at the Workbench in the Survival category:
- 3x Greater Essence of Life (
Ingredient_Life_Essence_Concentrated) - 5x Gold Bar (
Ingredient_Bar_Gold) - 5-second craft time, yields 1 Obelisk
The recipe can be disabled via config; OPs can still spawn Obelisks via /obelisk spawn.
Commands
| Command | Who | Description |
|---|---|---|
/obelisk spawn |
OP only | Spawn an obelisk at your current position |
/obelisk remove |
OP only | Remove the nearest obelisk in this world |
/obelisk list |
Anyone | Show how many obelisks you own and the world total |
/obelisk capture <halfWidth> <height> |
OP only | (Build tool) capture a volume of blocks as the placement template |
/obelisk captureat <x> <y> <z> <halfWidth> <height> |
OP only | (Build tool) capture from explicit world coordinates |
The capture commands are how the template was built originally. They write to plugins/GlymeraObelisk/template.json. Most servers will never need them - the bundled template is correct out of the box.
Block Protection
- Only the obelisk's owner (the player who placed it) or an OP can damage or break it.
- Damage from other players is silently cancelled.
- Breaking by owner/OP removes the entire 17-block structure and returns 1 Obelisk item to the breaker's hotbar inventory (with a
/givefallback if the hotbar is full).
Each block of the obelisk is marked as "deco" via BlockPhysics.markDeco so the cross arms and decorative pieces don't fall when a neighbour changes.
Config
File: plugins/GlymeraObelisk/config.json (created on first start).
| Setting | Default | Description |
|---|---|---|
guardRadius |
16 |
3D Chebyshev (cube) half-edge in blocks. Total covered = (2*r+1)^3. |
attackNeutral |
true |
If true, also target NEUTRAL creatures (predators that can be provoked). Peaceful prey is always excluded regardless. |
fireTickMs |
1000 |
How often each obelisk scans + shoots, in milliseconds. |
damage |
50.0 |
HP damage per shot. |
projectileSpeed |
50.0 |
Visual projectile speed in blocks/second. Controls impact delay only. |
recipesEnabled |
true |
Whether the Workbench recipe is allowed. Set to false to gate access to /obelisk spawn only. |
Persistence
plugins/GlymeraObelisk/obelisks.json- placed obelisks (world, anchor position, rotation quarter, owner UUID). Atomically written viatmp + fsync + atomic rename, survives crashes.plugins/GlymeraObelisk/template.json- the captured block template (overrides the bundled default if present).plugins/GlymeraObelisk/config.json- settings (above).
Features
- 17-block structure from a single item - placement triggers a multi-block layout with correct rotations
- 3D cube targeting with configurable radius (no infinite vertical range)
- Attitude-aware filtering - hostile + provoke-able predators, never peaceful prey
- Custom particle + sound system bundled in the JAR
- Owner protection - only owner or OP can damage/break
- Item-on-break - breaking returns the item to the breaker's hotbar
- Physics-stable -
BlockPhysics.markDecoprevents the cross-arms from falling - Recipe toggle via config
- Persistent + atomic save of placed obelisks
Installation
- Place
GlymeraObelisk-1.0.0.jarin your server'smods/folder. - Start (or restart) the server.
- Everything is embedded in the JAR - no external asset folders needed.
Sound Credits
- Shot sound based on "flash-laser-gun" by the freesound community
- Impact sound based on "pixel-explosion" by Lumora Studios
Both samples have been trimmed and re-encoded to OGG.
Made with care by Glymera for the Hytale community
Project description from CurseForge.
Pick your setup
GlymeraObelisk releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
0.6
1 loader build0.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
GlymeraObelisk releases and Hytale builds
GlymeraObelisk-5.0.0.jar
13 Oct 2026
GlymeraObelisk-4.0.0.jar
28 Aug 2026
GlymeraObelisk-3.0.0.jar
28 May 2026
GlymeraObelisk-2.0.0.jar
19 May 2026
GlymeraObelisk-1.0.0.jar
18 May 2026
Looking for an older file? The official CurseForge project page is in Resources.