CurseForge · Minecraft mod
Solar Flux Reborn
Adding solar panels into Minecraft. A reborn of Solar Flux mod.
Quick answer
Which Solar Flux Reborn release should I use?
Solar Flux Reborn [1.21.1] Solar Flux Reborn - 21.1.8 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs checking.
Where it goes
Is Solar Flux Reborn required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Solar Flux Reborn [1.21.1] Solar Flux Reborn - 21.1.8 need?
[1.21.1] Solar Flux Reborn - 21.1.8. Change the file and its required mods may change too.
Install HammerLib, project PlkSuVtM first. 1 required mod still needs checking for this exact setup. 12 come through another mod in the chain.
12 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Solar Flux Reborn without breaking your instance.
Built for Solar Flux Reborn [1.21.1] Solar Flux Reborn - 21.1.8. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [1.21.1] Solar Flux Reborn - 21.1.8. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install HammerLib, project PlkSuVtM first. 1 required mod still needs checking for this exact setup. 12 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [1.21.1] Solar Flux Reborn - 21.1.8. It opens that exact file at the source.
About this project
What does Solar Flux Reborn add?
Solar Flux Reborn adds solar panels that generate FE or RF.
The CORE mod comes by with 8 different tiers of solar panels (fully configurable!)
While also allowing you to create custom panels with custom textures, names, and FE rates! Read the /.minecraft/config/solarflux/custom_panels.js or watch the tutorial video!
Please know, that this mod also integrates with the following mods:
Draconic Evolution
Thaumcraft
Avaritia
The Twilight Forest
Applied Energistics 2
Black Hole Storage
Iron Furnaces
Version 1.14.4 DOES NOT work with Java 11.
Version 1.16.5 DOES NOT work with Java 17.
Mod content:
Blocks:
Solar Panel I
- Generation: 1 FE/tick
- Transfer: 8 FE/tick
- Capacity: 25,000 FE
Solar Panel II
- Generation: 8 FE/tick
- Transfer: 64 FE/tick
- Capacity: 125,000 FE
Solar Panel III
- Generation: 32 FE/tick
- Transfer: 256 FE/tick
- Capacity: 425,000 FE
Solar Panel IV
- Generation: 128 FE/tick
- Transfer: 1,024 FE/tick
- Capacity: 2,000,000 FE
Solar Panel V
- Generation: 512 FE/tick
- Transfer: 4,096 FE/tick
- Capacity: 8,000,000 FE
Solar Panel VI
- Generation: 2,048 FE/tick
- Transfer: 16,384 FE/tick
- Capacity: 32,000,000 FE
Solar Panel VII
- Generation: 8,192 FE/tick
- Transfer: 64,000 FE/tick
- Capacity: 64,000,000 FE
Solar Panel VIII
- Generation: 32,768 FE/tick
- Transfer: 256,000 FE/tick
- Capacity: 128,000,000 FE
Draconic Evolution panels:
Wyvern Solar Panel
- Generation: 65,536 FE/tick
- Transfer: 512,000 FE/tick
- Capacity: 256,000,000 FE
Draconic Solar Panel
- Generation: 131,072 FE/tick
- Transfer: 1,024,000 FE/tick
- Capacity: 512,000,000 FE
Chaotic Solar Panel
- Generation: 524,288 FE/tick
- Transfer: 4,096,000 FE/tick
- Capacity: 2,048,000,000 FE
Black Hole Storage panels:
Dark Matter Solar Panel
- Generation: 65,536 FE/tick
- Transfer: 512,000 FE/tick
- Capacity: 256,000,000 FE
Thaumcraft panels:
Alchemical Solar Panel
- Generation: 8 FE/tick
- Transfer: 64 FE/tick
- Capacity: 125,000 FE
Brass Solar Panel
- Generation: 32 FE/tick
- Transfer: 256 FE/tick
- Capacity: 425,000 FE
Thaumium Solar Panel
- Generation: 128 FE/tick
- Transfer: 1,024 FE/tick
- Capacity: 2,000,000 FE
Void Metal Solar Panel
- Generation 512 FE/tick
- Transfer: 4,096 FE/tick
- Capacity: 8,000,000 FE
Avaritia panels:
Neutronium Solar Panel (If Avaritia is installed)
- Generation: 8,388,608 FE/tick
- Transfer: 32,768,000 FE/tick
- Capacity: 131,072,000,000 FE
Solar Panel of Infinity (If Avaritia is installed)
- Generation: 16,777,216 FE/tick
- Transfer: 65,536,000 FE/tick
- Capacity: 262,144,000,000 FE
The Twilight Forest panels:
Fiery Solar Panel (If TheTwilightForest is installed)
- Generation: 2,048 FE/tick
- Transfer: 16,384 FE/tick
- Capacity: 32,000,000 FE
Carminite Solar Panel (If TheTwilightForest is installed)
- Generation: 8,192 FE/tick
- Transfer: 65,536 FE/tick
- Capacity: 64,000,000 FE
Items:
Materials:
Mirror
Photovoltaic Cell I
Photovoltaic Cell II
Photovoltaic Cell III
Photovoltaic Cell IV
Photovoltaic Cell V
Photovoltaic Cell VI
Blazing Coating
Emerald Glass
Ender Glass
Dark Matter Photovoltaic Cell (if Black Hole Storage is installed)
Twilight Cell I (if The Twilight Forest is installed)
Twilight Cell II (if The Twilight Forest is installed)
Blank Upgrade
Upgrades:
Efficiency Upgrade (Up to 20, 20 = 2x gen)
Transfer Rate Upgrade (Up to 10, 10 = 2.5x transfer)
Capacity Upgrade (Up to 10, 10 = 2x capacity)
Traversal Upgrade (When installed, the solar panel will output energy to machines attached, in 5 block range)
Dispersive Upgrade (When installed, the solar panel will charge players nearby)
Block Charging Upgrade (Before installing, you must link it to the block it will send energy to. When installed, the solar panel will output energy to linked block, within 16 block range)
Furnace Upgrade (When installed, fuels the furnace below)
Twi-Light Upgrade (if The Twilight Forest is installed) (Slightly increases light gathered by Solar Panel in The Twilight Forest.)
AEU Energy Upgrade (if Applied Energistics 2 is installed) (Allows connecting Solar Panel directly into ME Grid.)
Some features:
- The number of tiers and their production/capacity can be fully configured to suit your needs.
- Solar Panels automatically share their energy when next to each other, no cables needed.
- There are only "Vanilla" recipes by the author of the original mod {width=40 height=40} Nauktis.
Mod comes with 3 types of cables: (Removed since 4.xxx builds, will NOT come back in SFR)
Basic - 320 RF/tAdvanced - 3,200 RF/tLast - 320,000 RF/t- Cables are now moved to
Cable Flux .
SolarFluxReborn is a mod that is very simple but at the same time so modular!
We've made something to expand Solar Flux Reborn's possibilities: API. Thus add-ons are possible.
List of known and awesome add-ons:
Wearable Solars - allows attaching any solar panel to ANY helmet item.
Special thanks:
- {width=40 height=40} Ircmaan for idea and motivation.
- {width=40 height=40} Nauktis for making the original
Solar Flux for 1.7.10.
Videos:
![]()
Permissions:
- You can use this mod in your modpack.
- You are not allowed to repost this mod to other sites without providing a CurseForge download link and my permission (
Zeitheron on Discord) - You are not allowed to include this (or any other mods of the DragonForge team) in your own mod. Building add-ons, however, is allowed, but a friendly PM would be good.
Note:
- The only supported version of Minecraft is the latest one that this mod exists for. DO NOT ASK TO DOWNGRADE!
Want to discuss anything? Need help with APIs?
Join the discord server and follow Zeitheron on Twitter!
If you would like to support my work, you can become a patron via
Patreon. ![]()
Project description from CurseForge.
Pick your setup
Solar Flux Reborn by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.4
1 loader build1.21.1
1 loader build1.21
1 loader build1.20.6
1 loader build1.20.5
1 loader build1.20.4
1 loader build1.20.1
2 loader builds1.20
1 loader build1.19.3
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.18.1
1 loader buildShowing the newest 12 of 26 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Solar Flux Reborn versions and loaders
[1.21.1] Solar Flux Reborn - 21.1.8
SolarFluxReborn-1.21.1-21.1.8.jar
16 Jul 2025
[1.21] Solar Flux Reborn - 21.0.7
SolarFluxReborn-1.21-21.0.7.jar
17 May 2025
[1.21.4] Solar Flux Reborn - 21.4.6
SolarFluxReborn-1.21.4-21.4.6.jar
7 May 2025
[1.21] Solar Flux Reborn - 21.0.6
SolarFluxReborn-1.21-21.0.6.jar
7 May 2025
[1.21] Solar Flux Reborn - 21.0.5
SolarFluxReborn-1.21-21.0.5.jar
29 Apr 2025
[1.21.4] Solar Flux Reborn - 21.4.2
SolarFluxReborn-1.21.4-21.4.2.jar
29 Apr 2025
[1.20.1] Solar Flux Reborn - 20.1.11
SolarFluxReborn-1.20.1-20.1.11.jar
4 Apr 2025
[1.20.1] Solar Flux Reborn - 20.1.10
SolarFluxReborn-1.20.1-20.1.10.jar
23 Mar 2025
[1.21.4] Solar Flux Reborn - 21.4.1
SolarFluxReborn-1.21.4-21.4.1.jar
5 Mar 2025
[1.20.1] Solar Flux Reborn - 20.1.8
SolarFluxReborn-1.20.1-20.1.8.jar
18 Jan 2025
[1.21] Solar Flux Reborn - 21.0.4
SolarFluxReborn-1.21-21.0.4.jar
7 Aug 2024
[1.21] Solar Flux Reborn - 21.0.3
SolarFluxReborn-1.21-21.0.3.jar
7 Aug 2024
Looking for an older file? The official CurseForge project page is in Resources.
