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Face of Horror project artwork

Modrinth · Minecraft mod

Face of Horror

You never know who's watching you from the shadows...

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Face of Horror release should I use?

Updated yesterday
Latest stable file 3.2
Game version 1.20.1
Loader Forge

Face of Horror 3.2 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Face of Horror required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Face of Horror 3.2 need?

3.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Face of Horror without breaking your instance.

Built for Face of Horror 3.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 3.2. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 3.2. It opens that exact file at the source.

About this project

What does Face of Horror add?

Face of Horror Banner

FACE OF HORROR, Mod version 3.0

Face of Horror is a horror mod that turns ordinary survival gameplay into a tense, unpredictable experience. Instead of adding constant enemies, it watches the player from the background: strange faces appear in dark corners, voices whisper nearby, sudden sounds break the silence, and full moon nights may become something far more dangerous.

The main feature is a dynamic jumpscare system. Over time, the mod searches for suitable places around each player, prioritizing corners, walls, shadows, and partially hidden spots. A face may appear where the player least expects it, sometimes waiting silently until it is seen. When triggered, the player can be briefly paralyzed, the camera may lock, and custom horror sounds play to make the encounter feel sudden and invasive. This mod creates an atmosphere of constant tension by intermittently triggering terrifying face entities that appear in dark or secluded areas, instantly startling the player.

Face of Horror also includes ambient horror audio. Distant whispers, giggles and voices, and other unsettling sounds can play around the player at random intervals, creating tension even when nothing is visible.

JUMPSCARES TYPES

Spoiler

Simple Jumpscare

Simple Jumpscare

Peeping Jumpscare

Peeping Jumpscare

Screamer Jumpscare

Screamer Jumpscare

CUSTOMIZATION

Face of Horror add a system where Players can add their own .png face textures and .ogg sounds. The in-game client config lets players enable or disable individual custom files, as well as toggle packaged default sounds. Newly discovered custom assets are enabled by default, and F3 + T reloads them while the game is running. The mod creates a folder in the Minecraft game directory:

Folders

CONFIGS

Server settings control jumpscare timing, full moon behavior, paralysis duration, ambient sound playback, and whether the Harvest Moon event is allowed.

Spoiler

Server configs

Client settings control selected textures and sounds, making the mod flexible for singleplayer worlds, multiplayer servers, modpacks, or personalized horror setups.

Spoiler

Client Configs

SPIRIT OF THE HARVEST MOON

For players who want deeper events, the mod includes the optional Spirit of the Harvest Moon encounter, based on the iconic monster from “Courage the Cowardly Dog”. When enabled, full moon nights can trigger a special entity that descends before a player and demands an offering. If the correct offering is given, the player survives the encounter. If not, the spirit may begin hunting, spawning faces and applying dangerous effects until the night ends.

Spoiler

SOTHM

Face of Horror is designed for players who want atmospheric, unpredictable horror without completely replacing Minecraft’s normal survival loop. It works best in dark caves, abandoned builds, night exploration, and survival worlds where the player is never fully sure if they are alone.

Credits:

 Guim Tio Zarraluki

Scout The Entity

darkmindarts

Liminal Land

Main Features

Spoiler

• Randomized jumpscares that target each player individually.

• Face entities that appear in corners, walls, shadows, and hidden places.

• A paralysis effect that can stop movement and lock the player’s camera.

• Ambient horror sounds that play around the player.

• Multiple built-in jumpscare, stinger, whisper, giggle, ambience, and death sounds.

• Custom face textures using external .png files.

• Custom sound support using external .ogg files.

• Configurable client and server settings.

• Optional full moon “Spirit of the Harvest Moon” event.

• Admin/debug commands for testing jumpscares and opening config screens.

• EE

Project description from Modrinth.

Pick your setup

Face of Horror by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Face of Horror versions and loaders

16 of 16 releases match

Looking for an older file? The official Modrinth project page is in Resources.