
Vintage Story Mod DB · Vintage Story mod
Pulse
v0.1.0 VS 1.22.x SERVER SIDE OPEN SOURCE ZERO DEPENDENCIES ● ● ● admin@vs-server: ~ $ curl 127.0.0.1:9464/metrics pulse_server_ticks_total 92183 pulse_server_tick_seconds_bucket{le="0.0334"} 91847 pulse_server_tick_busy_seconds 0.004 pulse_players_online 14
Quick answer
Which Pulse release should I use?
Pulse 0.1.0 targets 1.22.0, 1.22.1, 1.22.2. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Pulse required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This Vintage Story file is marked server-only.
What else does Pulse 0.1.0 need?
0.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Pulse without breaking your instance.
Built for Pulse 0.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.
About this project
What does Pulse add?
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v0.1.0 VS 1.22.x SERVER SIDE OPEN SOURCE ZERO DEPENDENCIES
● ● ● admin@vs-server: ~
$ curl 127.0.0.1:9464/metrics
pulse_server_ticks_total 92183
pulse_server_tick_seconds_bucket{le="0.0334"} 91847
pulse_server_tick_busy_seconds 0.004
pulse_players_online 14
pulse_entities_by_code{code="chicken-rooster"} 213
pulse_server_suspend_seconds_total 8.42
pulse_engine_warnings_total{kind="overload"} 0
dotnet_gc_pause_time_total 41.2
$ ▊
Real output, one zip, no agent, no database, no account. Drop pulse_x.x.x.zip into Mods/, start the server, scrape.
> what_you_get_to_graph
■ Tick health. Rate, time as a histogram (p95 and p99 are yours), the budget to read saturation against, and the engine's own busy time: the /stats number, showing load climb long before TPS drops. 126
unit tests 20
scenarios on a real headless server 31/31
mutations killed, every release, in CI
[1] scrape
Point a Prometheus at it. The repo ships a provisioned Grafana dashboard (contrib/grafana, two docker commands) and ready-made alert rules (contrib/alerts). [2] panel
Game panels skip Prometheus and read /metrics directly. The first panel integration was built that way in an afternoon, no help needed from the mod side. [3] push
The optional pulseotlp mod (Files tab) pushes everything over OTLP: otel-collector, Grafana Cloud, Datadog. Its dependencies ride in its own zip.
Loopback bind by default: a game server is a public host, and widening the bind is a decision, not an accident. One dll, nothing bundled, nothing to collide with other mods. World state is never touched off the main thread. A failed bind, an unreachable backend or a game update hitting the deep-metrics probe all degrade cleanly; nothing here can take a server down. Built from a survey of the 1.22 internals, MIT licensed, and it runs on vanilla, Stratum and Lithos alike.
source_on_github · issues_and_ideas · stratum_discord · support_stratum There is no spoon. Only metrics. ツ オ 1 リ ア ホ テ 9 マ ケ メ エ カ 4 キ ム ラ ハ ミ ウ 7 シ ナ モ 0 ニ サ ワ セ |
Project description from Vintage Story Mod DB.
Pick your setup
Pulse releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.6
1 loader build1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Pulse versions and loaders
0.1.0
pulse_0.1.0.zip
1 Sept 2026
0.1.0
pulseotlp_0.1.0.zip
1 Sept 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.

