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Vintage Story Mod DB · Vintage Story mod

Pulse

v0.1.0 VS 1.22.x SERVER SIDE OPEN SOURCE ZERO DEPENDENCIES ● ● ● admin@vs-server: ~ $ curl 127.0.0.1:9464/metrics pulse_server_ticks_total 92183 pulse_server_tick_seconds_bucket{le="0.0334"} 91847 pulse_server_tick_busy_seconds 0.004 pulse_players_online 14

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Pulse release should I use?

Updated 4 days ago
Latest stable file 0.1.0
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Pulse 0.1.0 targets 1.22.0, 1.22.1, 1.22.2. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is Pulse required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This Vintage Story file is marked server-only.

What else does Pulse 0.1.0 need?

0.1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Pulse without breaking your instance.

Built for Pulse 0.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.

About this project

What does Pulse add?

PULSE

v0.1.0 VS 1.22.x SERVER SIDE OPEN SOURCE ZERO DEPENDENCIES

 

  admin@vs-server: ~
$ curl 127.0.0.1:9464/metrics
pulse_server_ticks_total 92183
pulse_server_tick_seconds_bucket{le="0.0334"} 91847
pulse_server_tick_busy_seconds 0.004
pulse_players_online 14
pulse_entities_by_code{code="chicken-rooster"} 213
pulse_server_suspend_seconds_total 8.42
pulse_engine_warnings_total{kind="overload"} 0
dotnet_gc_pause_time_total 41.2
$ ▊
Real output, one zip, no agent, no database, no account. Drop pulse_x.x.x.zip into Mods/, start the server, scrape.

 

> what_you_get_to_graph

Tick health. Rate, time as a histogram (p95 and p99 are yours), the budget to read saturation against, and the engine's own busy time: the /stats number, showing load climb long before TPS drops.

Players and world. Online count, ping, deaths; entities with a top-ten by type; chunks, worldgen queue, columns generated.

Network and pauses. TCP and UDP rates and totals; autosave suspends counted and timed, the freeze players actually feel.

Log health and runtime. Warning, error and fatal counters, four engine warnings worth alerting on, and the .NET runtime GC, heap, CPU and thread pool.

126
unit tests
20
scenarios on a real headless server
31/31
mutations killed, every release, in CI

 

[1] scrape

Point a Prometheus at it. The repo ships a provisioned Grafana dashboard (contrib/grafana, two docker commands) and ready-made alert rules (contrib/alerts).

[2] panel

Game panels skip Prometheus and read /metrics directly. The first panel integration was built that way in an afternoon, no help needed from the mod side.

[3] push

The optional pulseotlp mod (Files tab) pushes everything over OTLP: otel-collector, Grafana Cloud, Datadog. Its dependencies ride in its own zip.

 

Loopback bind by default: a game server is a public host, and widening the bind is a decision, not an accident. One dll, nothing bundled, nothing to collide with other mods. World state is never touched off the main thread. A failed bind, an unreachable backend or a game update hitting the deep-metrics probe all degrade cleanly; nothing here can take a server down. Built from a survey of the 1.22 internals, MIT licensed, and it runs on vanilla, Stratum and Lithos alike.

 

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There is no spoon. Only metrics.
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Project description from Vintage Story Mod DB.

Pick your setup

Pulse releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Pulse versions and loaders

2 of 2 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.