
Vintage Story Mod DB · Vintage Story mod
Customizable Fleeing
Overview Did you know that animals generally don't stop fleeing from you until you have bred them to generation 10? I certainly didn't but as soon as I found out I felt like that needed to change so here we are! This changes the default generation from 10 dow
Quick answer
Which Customizable Fleeing release should I use?
Customizable Fleeing 0.2.0 targets 1.22.7. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Customizable Fleeing required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This Vintage Story file is marked server-only.
What else does Customizable Fleeing 0.2.0 need?
0.2.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Customizable Fleeing without breaking your instance.
Built for Customizable Fleeing 0.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.2.0. It targets 1.22.7; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.2.0. It opens that exact file at the source.
About this project
What does Customizable Fleeing add?
Overview
Did you know that animals generally don't stop fleeing from you until you have bred them to generation 10? I certainly didn't but as soon as I found out I felt like that needed to change so here we are! This changes the default generation from 10 down to a much more player friendly value of 3.
Config
Don't like the value I chose? Don't worry! The mod comes with ConfigKit and IMM integration so you can easily change the value to anything you want. You could even change it to 0 if you just dislike animals fleeing from you or something, though I haven't tested that.
Read before installing!
If you have any entities in your world prior to installing this mod they might not update properly to the new value. To get around this you will have to breed them to the next generation. Afaik the value gets baked into the entity as soon as they spawn in and I'd rather avoid regularly checking existing entities to update them as performance would suffer quite a bit.
This is my first mod for this game! I am changing a protected variable here that is not documented very well so there might be some unintended side effects that I don't know about. If you see anything off in the behaviour of entities with this mod, please report it here! It should only affect entities that can have a generation greater than 0 so keep that in mind for your report.
Credits
ChickenSit Reloaded mod - Without this mod I wouldn't have been made aware of the generation variable. Unfortunately it hasn't been updated in a while and has a number of issues which have not been fixed yet so I have decided to write something from scratch.
Atlas mod - Helped me efficiently test that my changes actually do what I want. Must have for any mod dev!
Project description from Vintage Story Mod DB.
Pick your setup
Customizable Fleeing releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.7
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Customizable Fleeing versions and loaders
0.2.0
CustomizableFleeing.zip
8 Oct 2026
0.1.0
CustomizableFleeing.zip
16 Sept 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.