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Compatibility: Feverstone Wilds <-> Butchering project artwork

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Compatibility: Feverstone Wilds <-> Butchering

IMPORTANT NOTE: This is a WIP (Work in Progress) compatibility patch that changes little to nothing about the base mods (i.e., Feverstone Wilds, Butchering). Some drops will be added/tweaked for butchering of Feverstone Wilds animals only. I will not be fixin

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Compatibility: Feverstone Wilds <-> Butchering release should I use?

Updated 1 year ago
Latest stable file 0.8.0
Game version 1.20.12
Loader Built-in Vintage Story mod system

Compatibility: Feverstone Wilds <-> Butchering 0.8.0 targets 1.20.12. It must be installed on the client. Installation on the dedicated server is optional. 1 required mod needs a matching file.

Where it goes

Is Compatibility: Feverstone Wilds <-> Butchering required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Compatibility: Feverstone Wilds <-> Butchering 0.8.0 need?

0.8.0. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Butchering, Feverstone Wilds first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 12 come through another mod in the chain.

2 listed on this file 12 pulled in by those mods
Butchering Needed by Compatibility: Feverstone Wilds <-> Butchering 0.8.0
required
Matching file found Matched file: 1.9.2
Feverstone Wilds Needed by Compatibility: Feverstone Wilds <-> Butchering 0.8.0
required
No matching file Version asked for: 2.1.2
Pet AI Needed by Butchering
pulled in
No matching file

12 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Compatibility: Feverstone Wilds <-> Butchering without breaking your instance.

Built for Compatibility: Feverstone Wilds <-> Butchering 0.8.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.8.0. It targets 1.20.12; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Butchering, Feverstone Wilds first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 12 come through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.8.0. It opens that exact file at the source.

About this project

What does Compatibility: Feverstone Wilds <-> Butchering add?

IMPORTANT NOTE:

This is a WIP (Work in Progress) compatibility patch that changes little to nothing about the base mods (i.e., Feverstone Wilds, Butchering). Some drops will be added/tweaked for butchering of Feverstone Wilds animals only. I will not be fixing or updating broken functionality within the base versions of the required mods. For example, Feverstone Wild's Bison are currently crashing game clients in 1.20.12 and I will not be adjusting anything to correct that in this mod; however, I plan to add bison drop functionality, so if the crashes are ever fixed they should start working with butchering.

 

This mod is currently being created using the following game/mod versions (as of 8/16/2025):

  • Vintage Story 1.20.12
  • Feverstone Wilds 1.5.0-rc.2
  • Butchering 1.9.1

 

 

If you are wondering why some animals' butchering models are the same or look a bit weird anatomically (like the Orca), I'm just using butchering's built-in "generic" corpses. I added fish-like textures for the water creatures, but am otherwise leveraging existing models and textures.

 

Version History:
  • Versions 0.8.x (IN PROGRESS)
    • Tweaked values for all Feverstone Wilds Animals regarding: size, mass, bloodamount (carrying 4 giraffes will now slow you down quite a bit)
    • Tweaked wet sinew drop for direwolves to match butchering's value for vanilla wolves
  • Versions 0.7.x (COMPLETE 8/20/2025)
    • Added Bison functionality
      • Note: Spawning bison crashes the game in Feverstone Wilds 1.5.0-rc.2 and Vintage Story 1.20.12
      • This is a "futureproofing" patch for if/when Bison crashing is fixed
  • Versions 0.6.x (COMPLETE 8/20/2025)
    • Added Faunling functionality
    • Reverted the red meat drops from Adult Direwolf and Adult Hellboar that were added in 0.2.x (didn't make sense in retrospect)
  • Versions 0.5.x (COMPLETE 8/19/2025)
    • Added Orca functionality
    • Added Shark functionality
    • Added Stingray functionality
    • Added butchering textures for oceanlife
  • Versions 0.4.x (COMPLETE 8/18/2025)
    • Added Giraffe functionality
    • Added Ostrich functionality
    • Fixed rot references for implemented animals
  • Versions 0.3.x+ (COMPLETE 8/18/2025)
    • Added Cockatrice functionality
    • Published this compatibility mod to VS Mods Database
  • Versions 0.2.x (COMPLETE 8/18/2025)
    • Added Hellboar functionality
    • Butchering drop adjustments:
      • Adult Direwolves - Added Red Meat as a possible butchering drop
      • Pup Direwolves - Added Small Hide and Bush Meat as possible skinning/butchering drops
      • Adult Hellboars - Added Fat and Red Meat as possible skinning/butchering drops
  • Versions 0.1.x (COMPLETE 8/17/2025)
    • Added Direwolf functionality

 

 

Future Plans:
  • Versions 0.8.x (IN PROGRESS)
    • Planned: Complete a somewhat finalized set of tweaks to put mod in longer-term testing/bug scrubbing
      • Notable items to revisit for each animal: size, mass, bloodamount, workload, animal drops, drop amounts
      • General items to revist: Placing animals on ground, carcass rot functionality, item names, visual modifications
  • Versions 1.0.x
    • Planned: Final round of polish, balance, and tweaks based on gameplay and testing

 

 

Ideas for further mod improvements after 1.0.x release:

  • Add a config file for enabling/disabling butchering for specific creatures.
  • Add Feverstone Horses functionality (a mod separate from Feverstone Wilds)
  • Include other Feverstone Wilds creatures that are a bit weirder for butchering (e.g., Golems)
  • Include other Feverstone Wilds creatures that are not fully implemented but have entity JSONs available (e.g. toad), to futureproof this compatibility mod
  • Add custom visuals for each butchering stage of Feverstone Wilds creatures
  • Consider adding different blood types and states for creatures, like poisonous cockatrice blood or tainted fish blood (from stingray/shark)

Project description from Vintage Story Mod DB.

Pick your setup

Compatibility: Feverstone Wilds <-> Butchering releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Compatibility: Feverstone Wilds <-> Butchering versions and loaders

9 of 9 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.