Vintage Story Mod DB · Vintage Story mod
Real Meat
Real Meat Mod - Overview Real Meat brings realistic hunting mechanics to Vintage Story by scaling animal drops based on size and implementing temperature-aware meat spoilage. Core Features Size-Based Animal Drops Animals are classified into five weight cat
Quick answer
Which Real Meat release should I use?
Real Meat 1.6.0 targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Real Meat required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Real Meat 1.6.0 need?
1.6.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Real Meat without breaking your instance.
Built for Real Meat 1.6.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.6.0. It targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.6.0. It opens that exact file at the source.
About this project
What does Real Meat add?
Real Meat Mod - Overview
Real Meat brings realistic hunting mechanics to Vintage Story by scaling animal drops based on size and implementing temperature-aware meat spoilage.
Core Features
Size-Based Animal Drops
Animals are classified into five weight categories, each with configurable drop multipliers:
- Tiny (0-3kg): chickens, rabbits, baby animals
- Small (3-40kg): foxes, raccoons, wolves
- Medium (40-250kg): sheep, pigs, deer
- Large (250-500kg): bears, bison
- Huge (>500kg): elk, moose, elephants, mammoths
By default, larger animals yield proportionally less meat per kilogram (reducing the "whale effect"), while smaller animals can be configured to drop more realistic amounts. All meat, fat, hide, and bone drops are independently configurable from 0-500%.
Temperature-Based Perishability
Meat and fat now respond realistically to environmental temperature:
- Freezing (<0°C): Meat lasts 5x longer (default)
- Cold (0-15°C): Meat lasts 2x longer (default)
- Standard (15-30°C): Normal vanilla spoilage rate
- Hot (>30°C): Meat spoils 2x faster (default)
All temperature thresholds and multipliers are fully configurable.
Mod Compatibility
Butchering Mod
Real Meat automatically detects and integrates with the Butchering mod:
- Compounding Multipliers: Real Meat multipliers apply on top of Butchering's equipment efficiency and skill bonuses
- Formula: Final Drops = Base × Equipment Efficiency × Skill × Real Meat Multiplier
- Butchering-Specific Drops: Configurable multipliers for blood, prime meat, sinew, and ivory (0-500%)
- Automatic Detection: No configuration needed - works seamlessly when both mods are installed
- Works with all Butchering equipment: hooks, ceiling hooks, and tables
Food Shelves Mod
Real Meat respects Food Shelves preservation mechanics:
- Container Preservation: Meat stored in Food Shelves freezers, cooling cabinets, and other preservation containers uses the container's preservation rate instead of environmental temperature
- Automatic Detection: No configuration needed - detected at startup
- Vanilla Compatible: Also respects vanilla container preservation (storage vessels, crocks, cellars)
Configuration
In-Game Setup
Configure everything through the Configure Everything mod interface with organized sections for each animal size category, temperature settings, and Butchering compatibility options. After making changes:
- Click "Save" in Configure Everything
- Type
/realmeat reloadin chat to apply changes immediately - Use
/realmeat statusto view current settings
Commands
/realmeat reload- Reload configuration without restarting/realmeat status- Display current multiplier values
Compatibility
- Works with vanilla and modded animals (configurable)
- Butchering mod: Full compatibility with compounding multipliers
- Food Shelves mod: Full compatibility with preservation containers
- Requires Configure Everything (configlib) for in-game configuration
- Uses Harmony patching for maximum compatibility
Technical Details
- Author: Huanpo (Inspired by R.Meat by LordOri)
- Version: 1.5.0
- Dependencies: Configure Everything (for config UI)
- Optional: Butchering mod (for enhanced butchering features), Food Shelves mod (for preservation containers)
Fully configurable, lightweight, and designed to enhance the hunting and food preservation experience!
Project description from Vintage Story Mod DB.
Pick your setup
Real Meat releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.21.6-rc.1
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2-rc.3
1 loader build1.21.2-rc.2
1 loader build1.21.2-rc.1
1 loader build1.21.2
1 loader build1.21.1-rc.2
1 loader build1.21.1-rc.1
1 loader build1.21.1
1 loader buildShowing the newest 12 of 23 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Real Meat versions and loaders
1.6.0
RealMeat_v1.6.0.zip
7 Feb 2026
1.5.0
RealMeat_v1.5.0.zip
20 Jan 2026
1.4.0
RealMeat_v1.4.0.zip
15 Jan 2026
1.3.0
RealMeat_v1.3.0.zip
13 Jan 2026
1.2.0
RealMeat_v1.2.0.zip
12 Jan 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.