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Vintage Story Mod DB · Vintage Story mod

HoR Essentials

HoR-Essentials is a comprehensive server administration and player tools mod for Vintage Story 1.22. It provides home teleports, TPA requests, private messaging, Discord bot integration (bidirectional chat relay, 13+ slash commands), PostgreSQL audit logging,

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which HoR Essentials release should I use?

Updated 5 months ago
Latest stable file 2.0.3
Game version 1.22.0
Loader Built-in Vintage Story mod system

HoR Essentials 2.0.3 targets 1.22.0. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is HoR Essentials required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does HoR Essentials 2.0.3 need?

2.0.3. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add HoR Essentials without breaking your instance.

Built for HoR Essentials 2.0.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.0.3. It targets 1.22.0; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.0.3. It opens that exact file at the source.

About this project

What does HoR Essentials add?

HoR-Essentials is a comprehensive server administration and player tools mod for Vintage Story 1.22. It provides home teleports, TPA requests, private messaging, Discord bot integration (bidirectional chat relay, 13+ slash commands), PostgreSQL audit logging, custom server handbook pages, a server-synced UI theme engine, a custom block outline renderer, automated server restarts, starter kits, performance monitoring, and creative action tracking - all in a single universal mod.

Stats: 15+ Player Commands • 10+ Admin Commands • Built-in Discord.Net Bot • PostgreSQL Integration • Custom Handbook System • UI Theme Engine • Block Outline Renderer • Restart Scheduler • Universal (Client + Server)

✨ What's New in v2.0.0 ▼
  • Vintage Story 1.22 Migration
    Full port to VS 1.22 APIs. Retargeted to .NET 10.0. All Harmony patch targets, network messages, and game system calls updated for 1.22 breaking changes.
  • Now Universal (Client + Server)
    Previous versions were server-side only. v2.0.0 ships client systems (UI Theme, Block Outline, Handbook rendering) and requires installation on both sides. A separate Watersheds variant is available that omits the two DLLs Watersheds already ships.
  • UI Theme System
    Server-synced color themes for game UI elements. Per-player override support, flat UI mode, and corner radius control. Players configure overrides via ModConfig/HoR-Essentials/hor_ui_overrides.json. Server admin sets defaults via HoRUITheme.json.
  • Block Outline System
    Fully customizable block selection outline. Configurable color, width, glow intensity, and rainbow/RGB cycling modes. Settings saved per-player to hor_outline_settings.json.
  • Custom Handbook System
    Server-defined custom handbook pages and tabs. Admin in-game editor dialog for creating and editing pages without touching files or restarting. Content distributed to clients automatically via a companion content mod folder.
  • Notifications System
    Server-to-client toast notifications via HoR-ToastLib. Includes FileSystemWatcher-based signal file support so your external restart daemon can trigger in-game notifications.
  • Vanilla Bugfixes
    Harmony patch on SyncedTreeAttribute.FromBytes to suppress NRE crashes from entity listeners firing during deserialization.
  • Config Folder Migration
    Config folder renamed from ModConfig/HoRConfig/ to ModConfig/HoR-Essentials/. Automatic migration on first launch.
  • Per-Role Teleport Cooldowns & Limits
    Home teleports and teleport requests now support per-role cooldown overrides and per-role home limits with a clean 3-tier fallback system. Server owners can tune teleport convenience by donor tier or staff role without separate code changes.
  • Dual Standard + Watersheds Builds
    Release packaging now produces both the standard universal zip and a Watersheds-specific variant from the same codebase. The Watersheds build omits the Microsoft.Extensions DLLs that Watersheds already ships.
  • Launcher-Aware Configuration
    Discord, database, and character-selection systems can pull environment-specific settings from the HoR launcher configuration instead of duplicating secrets and IDs across multiple files.
  • Spawn Command Removed
    The custom /spawn command is no longer part of HoR-Essentials. Teleport features now focus on homes, player requests, and role-based teleport rules.
🎮 Player Features ▼
  • Home System (/home, /sethome, /delhome, /home list, /home limit)
    Save multiple named home locations and teleport back to them. Per-role home limits, cooldowns, teleport delays, and optional item costs. Supports refunding the cost when deleting a home. Creative-mode players bypass costs and cooldowns. Teleports cancel if the player moves during the delay.
  • Role-Based Teleport Rules
    Home teleports and player-request teleports can use per-role cooldowns, delays, and home limits. This lets servers give faster travel or larger home limits to specific supporter tiers or staff roles without changing the global defaults.
  • Teleport-to-Player (/t2p request, /t2pr, /t2pa, /t2p deny, /t2p cancel)
    Request to teleport to another player. Requests expire after 60 seconds. Target must accept. Supports deny, cancel, item costs, and cooldowns. All teleport types share a unified cooldown. Teleports blocked while mounted.
  • Private Messaging (/msg, /reply, /r, /ignore, /unignore, /admins)
    Whisper to other players, quick-reply to your last sender, block unwanted messages. Ignore lists persist across restarts. Rate-limited to 3 messages per 10 seconds. HTML-sanitized to prevent VTML injection. /admins lists all online staff.
  • Starter Kit (/starterkit)
    One-time claimable kit for new players. Contents set by admins from their hotbar, preserving item attributes and enchantments. Claim status saves immediately to prevent re-claiming after restarts.
  • Account Linking (/link <code>)
    Link your in-game account to the web dashboard using an 8-character code. Communicates with the external Python daemon via IPC files.
  • Character Re-Selection
    Request to re-select your character via Discord. If your 7-day cooldown has passed the request is granted instantly. Otherwise a numbered request is created for admin approval. Managed via Discord slash commands.
  • Server Info (/serverinfo, /rstatus)
    Real-time performance stats (TPS, memory, entities, chunks, uptime, player count) and restart schedule status.
🔧 Admin Tools ▼
  • Restart Control (/rrestart, /rdelay, /rcancel, /rannounce)
    Schedule a manual restart (1–60 min with reason), delay the next scheduled restart (1–120 min), cancel a pending restart, or broadcast a server-wide announcement that simultaneously posts to Discord.
  • Scheduled Automatic Restarts
    Configurable restart times with cascading warnings at 60, 30, 15, 10, 5, and 1 minute. Restart trigger sent via IPC file to your external daemon, which handles stop, backup, and start.
  • Configuration Hot-Reload (/reloadconfig)
    Reload HoRConfig.json without restarting. Instant effect on cooldowns, limits, costs, and feature toggles.
  • Home Limit Override (/homelimit)
    Override a specific player's home limit beyond their role default.
  • Admin Chat (/ac)
    Private staff-only channel that doesn't appear in public chat or Discord relay.
  • Starter Kit Admin (/setstarterkit, /resetstarterkit, /resetstarterkitall confirm)
    Set kit contents from your hotbar (attributes and enchantments preserved). Reset an individual player's claim or bulk-reset all online players.
  • Creative Action Tracking
    Harmony patches intercept creative-mode commands (/gamemode, /give, /spawnitem) and creative inventory slot activations. All actions logged with player, item/block code, position, and timestamp.
  • Admin Command Interception
    Harmony patch on ChatCommandApi.Execute logs privileged commands (gamemode, tp, give, kick, ban, whitelist, etc.) to the audit log with a configurable monitoring list.
  • Handbook Editor
    In-game GUI for creating and editing custom handbook pages without leaving the server or touching config files.
💬 Discord Integration ▼

Built-in Discord.Net bot - no separate application needed.

  • Bidirectional Chat Relay
    Game chat → Discord channel and Discord messages → in-game with [Discord: username] prefix. Emojis VTML-escaped for safe display.
  • Discord Rich Presence
    Client-side presence showing server name, player count, session timer, and game mode on Discord profiles. Updates every 15 seconds. Uses HoRDiscordRPC.dll to avoid conflicts with standalone RPC mods.
  • 13+ Slash Commands
    Server monitoring: /stats, /status, /serverhealth, /entitycount, /serverinfo
    Character re-selection: /charselrequest, /charselstatus, /charselreset, /accept, /deny
    Server control: /announce, /restart, /delay, /cancel
  • System Notifications
    Server online/offline, player join/leave, restart warnings, admin actions, and shutdown events posted to a configurable channel.
  • Audit Log Forwarding
    Real-time forwarding of server-audit.log events to categorized Discord channels: admin commands, inventory, combat, player activity, blocks, and misc. Rate-limited batching respects Discord API limits.
Setup: Configure bot token and guild/channel/role IDs in HoRConfig.json under discord_integration. The bot runs within the game server process - no external hosting required.
🗄 PostgreSQL Database Integration ▼

Optional - requires your own PostgreSQL instance

  • Server Metrics Collection
    Every 10 seconds, reflection-based collection records TPS, tick time, memory, GC stats, thread pool, network packets, player count, entity count, and chunk stats to server_metrics.
  • Player Session Tracking
    Tracks connect/disconnect with IP, duration, and 60-second heartbeat. Orphaned sessions cleaned on startup. Bulk heartbeat UPDATE by server name for efficiency.
  • Audit Event Logging
    Creative block place/break (with 10-position variation data), permission changes, admin commands, and item crafts logged to audit_events with coordinates, player UID, and JSON details. Deaths, survival actions, pickups, containers, and chat handled by your external audit log parser for zero TPS impact.
  • Player UID Mapping
    On every join, upserts player_uid_mapping with UID, name, role code, and last join date.
  • Achievement Checking
    Runs on player disconnect and every 5 minutes to check and award achievements.
  • Auto-Schema Migration
    Creates tables and runs ADD COLUMN IF NOT EXISTS migrations on startup. Safe on both fresh and existing databases. Refuses default/empty passwords.
  • Per-Event Database Toggles
    Individual enable flags for each event type: sessions, deaths, survival actions, items, containers, chat, world edits, entity events, admin commands, and permission changes.
💬 Chat & Formatting ▼
  • Role-Based Chat Tags
    Automatically prefixes messages with colored role badges ([Admin], [Moderator], etc.). Configurable formats and colors per role.
  • Rotating Announcements
    Configurable server-wide announcement rotation at a set interval. Random or sequential order.
  • Admin Chat
    Staff-only /ac channel, separate from public chat and Discord relay.
🎨 UI Theme System (New in v2.0.0 • Client + Server) ▼
  • Server-Synced Color Themes
    Server admin defines defaults in HoRUITheme.json. Theme pushed to all connecting clients automatically. Covers dialog backgrounds, borders, button colors, and text accents.
  • Per-Player Overrides
    Players customize their own theme via an in-game GUI. Saved locally to ModConfig/HoR-Essentials/hor_ui_overrides.json.
  • Flat UI Mode
    Removes gradients and shadows from dialogs for a cleaner look.
  • Corner Radius Control
    Adjustable border radius for rounded or sharp UI edges.
🟨 Block Outline System (New in v2.0.0 • Client-only) ▼
  • Custom Selection Outline
    Replaces the vanilla block selection outline with a fully configurable renderer. Custom color (RGBA), line width, and glow intensity.
  • Rainbow/RGB Mode
    Optional cycling color mode that smoothly rotates the outline through hues over time.
  • Per-Player Settings
    Saved to ModConfig/HoR-Essentials/hor_outline_settings.json on the client.
📚 Custom Handbook System (New in v2.0.0 • Server + Client) ▼
  • Server-Defined Handbook Pages
    Add custom pages and tabs to the VS handbook visible to all players. Defined in HoRHandbook.json.
  • In-Game Editor
    Admin editor dialog - create, edit, and reorder pages without touching config files or restarting. Pages inject via VS's OnInitCustomPages hook naturally.
  • Content Distribution
    ContentGenerator writes a companion content mod folder that VS distributes to clients automatically.
🔔 Notifications System (New in v2.0.0) ▼
  • Server-to-Client Toast Notifications
    Sends toast-style in-game notifications to players via HoR-ToastLib integration. Used for restart warnings, announcements, and system messages.
  • Signal File Watcher
    Reads signal files written by your external restart daemon. Translates external events into in-game notifications instantly.
Requires: HoR-ToastLib installed alongside HoR-Essentials.
⚙️ Configuration System ▼
  • Single Config File
    Everything in ModConfig/HoR-Essentials/HoRConfig.json. No separate environment config files.
  • Automatic Migration
    Old ModConfig/HoRConfig/ folder migrated to ModConfig/HoR-Essentials/ automatically on first launch.
  • Per-Feature Toggles
    Every major system has its own enabled flag. Disable anything without removing the mod.
  • Role-Based Configuration
    Per-role overrides for home limits, cooldowns, teleport delays, and item costs.
  • Hot-Reload (/reloadconfig)
    Immediate effect on all toggleable settings without restart.
Config files: HoRConfig.json (main) • HoRUITheme.json (server theme) • HoRHandbook.json (handbook) • hor_ui_overrides.json (per-player, client) • hor_outline_settings.json (per-player, client)
📝 Command Reference ▼

Player Commands

  • /home [name] - Teleport to a saved home
  • /sethome [name] - Save current location as home
  • /delhome [name] - Delete a home
  • /home list - List all saved homes
  • /home limit - Show your home limit
  • /t2pr [player] - Request teleport to player
  • /t2pa - Accept incoming teleport request
  • /t2p deny - Decline incoming request
  • /t2p cancel - Cancel your outgoing request
  • /msg [player] [message] - Send private message
  • /r [message] - Reply to last PM sender
  • /ignore [player] / /unignore [player] - Block/unblock PMs
  • /admins - List online staff
  • /starterkit - Claim one-time starter kit
  • /link [code] - Link account to web dashboard
  • /serverinfo - View server performance stats
  • /rstatus - Check restart schedule status

Admin Commands (require controlserver privilege)

  • /rrestart [minutes] [reason] - Schedule manual restart
  • /rdelay [minutes] - Delay next scheduled restart
  • /rcancel - Cancel pending restart
  • /rannounce [message] - Server-wide announcement + Discord
  • /ac [message] - Admin-only chat
  • /reloadconfig - Hot-reload HoRConfig.json
  • /homelimit [player] [limit] - Override player home limit
  • /setstarterkit - Set starter kit from hotbar
  • /resetstarterkit [player] - Reset player's kit claim
  • /resetstarterkitall confirm - Bulk reset all online players
📋 Requirements & Dependencies ▼
  • Vintage Story 1.22.0+
    Required. Targets VS 1.22 APIs and .NET 10.0.
  • HoR-ToastLib (required for notifications)
    Install alongside Essentials for in-game toast notifications.
  • PostgreSQL Database (optional)
    Required only if enabling database features. Must provide your own instance.
  • Discord Bot Token (optional)
    Required only for Discord integration. Discord.Net library is bundled.
  • External Restart Daemon (optional)
    The mod communicates via IPC text files. You provide the external tool (e.g. PanduhsRestarter.py) that handles actual server stop/backup/start and audit log parsing.
Watersheds users: Use HoREssentials-Watersheds.zip - omits Microsoft.Extensions.DependencyInjection.Abstractions.dll and Microsoft.Extensions.Logging.Abstractions.dll since Watersheds already ships them.
🌐 Launcher & Website Service ▼

Important: GameMetrics-Launcher and the HoR website platform are separate products and are not included with HoR-Essentials.

  • Separate Service Offering
    The launcher + web dashboard stack is provided as a server service package for game servers that want hosted metrics, parser pipelines, automation tools, and management UI.
  • What the Service Adds
    Audit parser ingestion, automated restart scheduling, backup orchestration, metrics dashboards, player profiles, and integrated web control workflows.
  • How Essentials Fits In
    HoR-Essentials provides the in-game hooks and data/events that feed those systems (IPC messaging, restart signaling, account linking, Discord integration, and server telemetry).
  • Interested in a Demo or Setup
    If you want to see how the website works or are interested in using it for your server, contact me privately on Discord at @Panduhs.

Originally developed and tested for the Horizons of RustFall server, running 150+ mods. If it runs there, it probably runs anywhere - but no guarantees. Use at your own risk.

Project description from Vintage Story Mod DB.

Pick your setup

HoR Essentials releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

14 available setups

Showing the newest 12 of 14 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

HoR Essentials versions and loaders

7 of 7 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.