
Vintage Story Mod DB · Vintage Story mod
Algernon's 512 World Height Landforms
Most landform mods are created for the default 256 world height, but the world can get much higher than that. When landforms that are made for a smaller world height are used in a world with a taller height, they get stretched vertically. Instead of getting a
Quick answer
Which Algernon's 512 World Height Landforms release should I use?
Algernon's 512 World Height Landforms 2.1.1 targets 1.21.0, 1.21.1-rc.1, 1.21.1-rc.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Algernon's 512 World Height Landforms required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Algernon's 512 World Height Landforms 2.1.1 need?
2.1.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Algernon's 512 World Height Landforms without breaking your instance.
Built for Algernon's 512 World Height Landforms 2.1.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.1.1. It targets 1.21.0, 1.21.1-rc.1, 1.21.1-rc.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.1.1. It opens that exact file at the source.
About this project
What does Algernon's 512 World Height Landforms add?
Most landform mods are created for the default 256 world height, but the world can get much higher than that.
When landforms that are made for a smaller world height are used in a world with a taller height, they get stretched vertically. Instead of getting a bigger world, you just get a stretched world.
These landforms are specifically made for the 512 block world height; the mountains don't look like skyscrapers, and the plains don't look like hills. More than that, they're built for distinct, large-scale landforms, so you can get valleys and clear differences between regions. Those distinct large-scale valleys also give room for the Watershed's mod's terrain-aware streams to flow through.
Important world setting:
Increase landform scale. This makes regions less chaotic and more distinct from one another. You're effectively scaling up how much land each terrain pattern gets: larger lakes, larger plains, larger valleys, larger mountain ranges.
Increasing landform scale makes the world feel bigger, which is the same reason why we increase the world height to 512.
The plants and animals change with the temperatures, so why shouldn't the terrain? With these landforms, you're going to find different terrain shapes in hot, temperate, and cold climates. Down south you'll see craggy canyons in the deserts, and up north you'll find fjords in the Taiga.
The higher the world height, the more likely you're going to see floating rocks and islands. A lot of time was spent testing each individual landform. With these landforms floating terrain is extremely rare. You're going to have consistent terrain quality everywhere you go.
Of course, just as the other landforms get stretched up if you play on 512 world height, this will be squished down and make your terrain flat on 256 world height. Make sure you check your world settings before you start.
Join our Discord if you have any questions: https://discord.gg/WZBgePPwvN
Project description from Vintage Story Mod DB.
Pick your setup
Algernon's 512 World Height Landforms releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader build1.22.0-rc.2
1 loader buildShowing the newest 12 of 65 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Algernon's 512 World Height Landforms versions and loaders
2.1.1
512HeightWatershedsLandforms.zip
9 Mar 2026
2.1.0
512HeightWatershedsLandforms.zip
20 Feb 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.