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Vintage Story Mod DB · Vintage Story mod

Blush and Blacksmith

Blush & Blacksmith A custom metals expansion for Vintage Story focused on progression, unique crafting paths, decorative content, and endgame gear. Disclaimer: This mod is still actively being expanded and adjusted. Some mechanics, balance values, textures,

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Blush and Blacksmith release should I use?

Updated 2 months ago
Latest stable file 1.1.2
Game version 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3
Loader Built-in Vintage Story mod system

Blush and Blacksmith 1.1.2 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is Blush and Blacksmith required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Blush and Blacksmith 1.1.2 need?

1.1.2. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Blush Lib, Attribute Rendering Library first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.

3 listed on this file 10 pulled in by those mods
Blush Lib Needed by Blush and Blacksmith 1.1.2
required
Matching file found Matched file: 1.1.2
Better Crates Needed by Blush Lib
pulled in
Matching file found Matched file: 1.10.0
BetterRuins Needed by Blush Lib
pulled in
Matching file found Matched file: 0.6.3
Blush and Bins Needed by Blush Lib
pulled in
Matching file found Matched file: 1.3.4
Expanded Matter Needed by Blush Lib
pulled in
Matching file found Matched file: 3.8.1
Toolsmith Needed by Blush Lib
pulled in
Matching file found Matched file: 1.2.19

10 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Blush and Blacksmith without breaking your instance.

Built for Blush and Blacksmith 1.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.2. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Blush Lib, Attribute Rendering Library first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.2. It opens that exact file at the source.

About this project

What does Blush and Blacksmith add?

Blush & Blacksmith
A custom metals expansion for Vintage Story focused on progression, unique crafting paths, decorative content, and endgame gear.
Disclaimer: This mod is still actively being expanded and adjusted. Some mechanics, balance values, textures, progression methods, and compatibility notes may change over time.
Please keep in mind this is a POST steel mod, it isn't meant to be easy, it's meant to be time consuming, and rewardful. If you're looking for fast progression this isn't for you.

Requires: most recent version of Blush Library & Attribute Rendering Library

Added Metals
Cobalune
(K-oh-buh-loon) Tier 4

spawns :
above Y140
in Andesite, Chert, Phyllite, Slate, Limestone, Conglomerate, Chalk, and Claystone
Pyrelle
(Purr-elle) Tier 5
spawns:
below clay
in Chert, Granite, Peridotite, Conglomerate, and Chalk
Amethyne
(Am-uh-theen) Tier 5
spawns:
Near Quartz
in Chalk, Granite, Limestone, Phyllite, White Marble
Redsunder
(Red-sun-der) Tier 6
spawns:
Mostly in large caverns
in Basalt
Aureline
(Ore-uh-leen) Tier 6
spawns:
below sand or gravel, best to check desert-like areas.
in Chert, Granite, Sandstone
Blush
(Bl-uh-sh) Tier 7
spawns:
warm, moderately wet regions
in Basalt, Slate, Limestone, Chalk, White marble
Cyrenite
(See-er-uh-nite) Tier 7
spawns:
within 25 blocks of a body of water, in very rainy/almost always rainy regions.
in Shale, Sandstone, Conglomerate, Claystone
Verdyx
(Vur-dix) Tier 8
spawns:
beneath the forest floor
in Andesite, Basalt, Chert, Granite, Phyllite, Obsidian, Peridotite, Shale, Slate, Limestone, Sandstone, Conglomerate, Chalk, Claystone
Obryx
(AW-brix) Tier 9
spawns:
deepest bands of the world
in Andesite, Granite, Peridotite, Conglomerate
Mirrane
(Murr-anne) Tier 10
spawns:
in Basalt, Obsidian, Shale, Slate
New Tools / Weapons
Rotwalker
Rotwalker swords come in MANY many, different variants. You can customize them how you please, with a different blade, guard, and handle. Note that weapon stats are tied directly to the blade itself, and when using the retexture table, only the blade color will change.
Daggers
Similar to the swords, except you can only customize the handle and blade.
Shurikens
Stackable, throwable, do a decent little bit of damage. Chance to break similar to arrows, but much more fun!
Totems & Special Metal Specific Props
Cobalune
Totem
Cobalt Stability: 50% chance to lose durability on tools/armor in chunk.
Temporal Resonance: Own gains temporal stability 50% faster in chunk.
Gravity Boots
- Allows player to Jump 3 blocks
- Slower falling
- No fall damage

         

Pyrelle

  Totem

  Smelter's Blessing: Forge fuel burns 50% slower in chunk.

  Kiln Rush: Pit kiln and beehive kiln processing is 20% faster in chunk.

Thermal Compass

- Shows path to nearest translocator

- 1hr cooldown

Amethyne

  Totem

  Echoing Prism: Cooked food/meal in chunk gets +100 satiety bonus attribute.

  Prismatic Feast: Small periodic healing bonus for players in chunk.

  Resonance Tuner

  - Scan for graded ores in a 32x32 (max Y) area

  - 20s highlight

  - 60s cooldown

Redsunder

  Totem

  Crimson Rupture: Players in chunk deal 20% more damage.

  Bloodfury: Players in chunk take 20% less damage.

  Blood Bracelet

  - 2x damage for 15s

  - Each kill grants 1hp

  - 24hr cooldown

Aureline

Totem

Golden Dawn: In cold conditions, applies +10C crop temp support and player warmth support.
Solar Powered Stove
- Powered By the sun
- No fuel or torch needed
- Only used for cooking food
Blush

Totem

Petal's Grace: Food perish/spoilage rate reduced by 20% in chunk.

Apiary Bloom: Honeycomb drops from skeps are doubled in chunk.

Bloomcall Chime

- Instantly impregnate mammals in a 32x32 radius

- 7 day cool down

Cyrenite

  Totem

Ocean's Favor: 25% chance to duplicate fish catch.

Frostwake: Lake ice in chunk is forced to tick and thaw toward water.

  Snorkel

- Charged with temporal gears

- 5 minutes per gear

- See and breathe underwater

- Swim speed boost

 

Verdyx

Totem

Growth Catalyst: Crop growth timing accelerates in chunk.

Harvest Surge: Crop/berry/fruit harvest drops are doubled in chunk.
Wildroot
- Place and all crops in a 32x32 instantly grow to full size
- 24 hour cooldown
- does not bypass potential penalties (ex: dying to cold weather)
Obryx

Totem

Shadow Mantle: Night-vision style visual boost at low daylight.

Dread Veil: 30% fewer hostile spawns in chunk.

Veilstep Charm

- Prevents all incoming damage

- 30s "spectator" mode

- Puts you into fly mode

- 1hr cooldown

Mirrane

Totem

Infinite Edge: 25% chance to instantly satisfy anvil recipe voxel layout.

Mirrorcraft: 5% chance to double crafting output.

Unbreaking Flow: Durability loss reduced by 50% in chunk.

Duplication Chamber

- Inserted item/stack will duplicate after 7 in-game days.

- Once process has started it cannot be stopped

Additions
Reskin Table
Ever want to change just the color of your tools/armor, loved the stats but wanted a specific look. Well here you go!
image
Lighters
Late game manner of lighting things, no more stacks of torches just to constantly place and lose them somewhere.
 
Crowns
Helmet options, same stats and similar recipe as their respective counter parts. Credit to @MoldMuncher for the hard work on these tiaras!
TBD
 
TBD
 
Displays
Ingot Display/ Storage
Can be configured by server admins, either displays 1 ingot, or can store a determined amount at a time.
Vial Display
Who knows what liquid you want to show off, that's a you thing.
Lock Display
They hardly get used anyway, may as well show off your collection.
Tool Display
Will only hold 1 metal type at a time, but fun way to show off your progress!
Powder Display/Storage
Holds all your powdered/Calcinated/crushed items
Compatibility
Upgradable Storage
Better Crates
Ancient Armory
Future
Currently I don't have a ton of future plans. I've spent a couple months, day and night, sweat and tears, on this mod. I started with minimal knowledge of C#, because of this I have had many, many hurdles. I am so proud of how far its come, and I am so excited to work on it more in the future. As of right now, bug fixes and compatability are my main focus.

Project description from Vintage Story Mod DB.

Pick your setup

Blush and Blacksmith releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

19 available setups

Showing the newest 12 of 19 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Blush and Blacksmith versions and loaders

17 of 17 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.