
Vintage Story Mod DB · Vintage Story mod
Catch and Release LIB
Shared library for Catch and Release: Butterflies and Catch and Release: Fish. Contains common code for "cages" and storing creatures within those cages. Below is for modders who want to extend the mod or create their own caged creatures TODO: Documentation
Quick answer
Which Catch and Release LIB release should I use?
Catch and Release LIB 1.1.3 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Catch and Release LIB required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Catch and Release LIB 1.1.3 need?
1.1.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Catch and Release LIB without breaking your instance.
Built for Catch and Release LIB 1.1.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.3. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.3. It opens that exact file at the source.
About this project
What does Catch and Release LIB add?
Shared library for Catch and Release: Butterflies and Catch and Release: Fish.
Contains common code for "cages" and storing creatures within those cages.

Below is for modders who want to extend the mod or create their own caged creatures
TODO: Documentation on API. If anyone is interested in using this for further mods, come and discuss in Catch and Release post in the VS Discord.
Example how to setup new cages:
- Create shape + animations for caged creature entities
- Entity definition for caged creature(s). Including:
{
code: "taskai",
aitasks: [{
code: "crlib.CreatureCaged",
priority: 0,
movespeed: 0.6, <- How fast caged creature moves
turnspeed: 2.5, <- How fast caged creature turns to target position
moveAnim: "fly", <- Name of animation for when moving
restAnim: "feed", <- Name of animation for when sleeping
restTime: "Day", <- Creature sleeps during "Day" "Night" or "None" (to not rest)
restDaylightLevel: 0.7, <- Daylight amount to trigger sleeping (basically, time of day)
groundOnRest: true <- When resting, does the creature find the ground first
}]
}
]
- Shape for your cage(s) (plus textures if needed)
- Custom cage block(s). Including:
cageConfig: {
cageName: "crbutterfly:cage_name", <- Just some display test when refering to this type of cage
fits: 4, <- How many creatures fit in the cage
radius: 0.3, <- Size of the cage (for the purpose of determining creatures walking around)
height: 0.5, <- Height of the cage (for the purpose of flying creatures - 0 for walking creatures)
bottom: 0.05, <- Offset the 'floor' of the cage
validItems: "game:creature-butterfly-*", <- What creature items can be placed in the cage
dropsEntity: "game:butterfly-", <- What creature items fall out of a broken cage
spawnEntity: "crbutterfly:cagedbutterfly-", <- What creature entities 'wander' in the cage
displays: 1 <- How many items to display in a cage
},
}
- Recipe(s) for cage(s)
Project description from Vintage Story Mod DB.
Pick your setup
Catch and Release LIB releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.6
1 loader build1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Catch and Release LIB versions and loaders
1.1.3
crlib_1.1.3.zip
27 Aug 2026
1.1.2
crlib_1.1.2.zip
10 Aug 2026
1.1.1
crlib_1.1.1.zip
9 Aug 2026
1.1.0
crlib_1.1.0.zip
16 Jul 2026
1.0.2
crlib_1.0.2.zip
9 Jul 2026
1.0.0
crlib_1.0.0.zip
5 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.
