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ReelMower

▶ Vs Mower Tutorial Video — NEW! Updated video — 3D Model 2.0 ✔ Multiplayer tested & working 🌱 New in 1.6.0 — the Push Tiller Muscle · Momentum · A well-forged blade Reel Mower Before the age of steam-powered farm machines, there was the reel mower — a sim

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ReelMower release should I use?

Updated last month
Latest stable file 1.6.1
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

ReelMower 1.6.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. All 1 required mods have matching files.

Where it goes

Is ReelMower required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does ReelMower 1.6.1 need?

1.6.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cartwright´s Caravan first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

1 listed on this file 5 pulled in by those mods
Bricklayers Needed by Cartwright´s Caravan
pulled in
Matching file found Matched file: 3.3.0
Carry On Needed by Cartwright´s Caravan
pulled in
Matching file found Matched file: 1.14.3
Craftable Companion Needed by Cartwright´s Caravan
pulled in
Matching file found Matched file: 1.5.4
Metal Cooking Pots Needed by Cartwright´s Caravan
pulled in
Matching file found Matched file: 1.8.1

5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ReelMower without breaking your instance.

Built for ReelMower 1.6.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.6.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cartwright´s Caravan first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.6.1. It opens that exact file at the source.

About this project

What does ReelMower add?

▶ Vs Mower Tutorial Video — NEW!
Updated video — 3D Model 2.0 ✔ Multiplayer tested & working 🌱 New in 1.6.0 — the Push Tiller
Muscle · Momentum · A well-forged blade
Reel Mower
Before the age of steam-powered farm machines, there was the reel mower — a simple, elegant tool driven by nothing but the person pushing it.
Forged and carved by hand from the log up, then set down and pushed like the real thing — the wheels turn, the reel spins, and the grass falls as you walk. Mix metals, woods, dyed grips, and an optional bed knife: no two have to look alike — or swap the reel blade for a snow auger and a chute, and the very same machine clears snow instead.
Built, not bought. Every piece — blade, frame, shaft, grips — is smithed and assembled by hand, including which wood it's made of.
Yours to keep. Swap any part in-world any time. It packs down to a held item and back with every part, dye, and its sharpness intact.
By the numbers
7 reel metals 13 woods 13 grip colors 8 bed-knife options 7 snow augers
7 × 13 × 13 × 8 = 9,464 visually distinct finished mowers, plus 169 bladeless variants.
And seat a snow auger instead: 7 × 13 × 13 × 2 = 2,366 snowblower configurations (auger metal × wood × grip × chute on/off). Built, not bought — every one of them.
New in 1.5.10 — a new made-by-hand part joins the build and multiplies all of this again, past 120,000 visually distinct mowers (and north of 1.7 million once you count the metal you nailed it together with). We're not going to tell you what it is — go build one and spot the difference. 👀
Some assembly required
Built by hand; full step-by-step in-game — press H, then Guides → "Reel Mower: Some Assembly Required."
1. Smith the blade. A blank at the anvil from two ingots of the same metal, finished in the grid with hammer and chisel. Seven tiers — copper cuts fine; steel outlasts your grandchildren.
2. Build the frame. Two iron plates, an ingot, and two rusty gears in the grid. Iron only — rigid enough to carry the blade.
3. Carve the shaft. Any log (twelve woods, plus aged) with chisel and hammer, plus six iron bits and two plain cloth. The wood you pick is the wood you'll see on the finished mower.
4. Hammer it together. Set the frame down, hold a hammer with the shaft in your offhand, and tap it three times like an anvil. Three nails, one bladeless mower.
5. Seat the blade. Hold your finished blade and swing at the placed mower — the same tap that hammered the frame. Your wood, your metal, built from a log and some ingots.
Want a different wood later? Pop the blade off (empty hand), then chisel-in-hand + hammer-in-offhand right-click the bladeless mower — the shaft comes back in one piece, same wood it always was. Most nails come back too.
Set it down & push
The finished mower doesn't cut in your hands — it mows as a rideable push cart. Right-click the ground to set it down, then walk: the wagon wheels roll, the reel cage spins faster than the wheels (geared), and it shears whatever's in front of it, forward or back, draining the blade like the hand tool did. Cycle Trim → Remove → Clear with the cut-mode key while pushing — no need to pick one before you set it down. Sneak + empty-hand right-click packs it back into the held mower. It looks after itself, too — run the blade to nothing and it stops and pops you off the seat; steer it into water and it packs itself up rather than swimming. Push animations use Cartwright's Caravan (see Requirements).
☉ Not sure what a placed part does? Look at it. Every mower piece you set down shows its interactions on your crosshair (seat a blade, fit a bed knife, remove parts, detach the shaft), and the cart tells you how to push it and pack it up. Every prompt reads your own keybinds.
Three ways to cut
Trim — leaves short eaten grass and drops dry grass. Clean and quiet.
Remove — breaks the grass fully and drops dry grass.
Clear — flowers, mushrooms, and ferns fall too.
The bed knife. An optional lower shearing bar, smithed from one ingot of any metal — independent of the reel. Run a copper edge on a steel mower; it keeps its own color, right down to the spinning animation.
Colored grips. Dye the cloth wraps in any of the 13 vanilla colors. It carries through assembly, survives swaps, and re-dyes any time.
Swapping blades & bed knives
Sneak + right-click (empty hand) on a placed mower pops the blade off; the bladeless frame and its wood stay put, and the blade drops at your feet. Durability carries over both ways. A fitted bed knife comes off first. Left-click works too: seat a blade or fit a bed knife with left-click (attack) — handy if a pet/creature mod's animal keeps grabbing your right-click.
New in 1.6.0 — The Push Tiller
Break New Ground
The same hand-built machine takes a third interchangeable head — seat a tiller drum instead of a reel blade or snow auger, and your mower becomes a Push Tiller that works grassy ground into farmland as you walk it.
New head: Tiller Drum New companion: Drag Blade F-key: Till on / off Sharpen on the wheel
Same machine, a third head. Seat a tiller drum in place of a reel blade or snow auger and your mower becomes a Push Tiller. Walk it over grassy ground and the drum works the soil down a stage at a time — full grass → sparse → bare — ripping out tallgrass and horsetail as it goes. Everything is mulched back in; the tiller keeps nothing. Mow an area first and the pre-cleared ground tills cheaper.
The drag blade lays the farmland. The drum only breaks ground down to bare soil — the drag blade riding behind it turns that soil into farmland, fertility carried straight over (never barren unless the soil was). A copper frame with three tines in your chosen metal; the tiller's answer to the bed knife.
Engage it, or wheel it free. Tap the cut-mode key to toggle the drum between Tilling and Disengaged, so you can roll across a finished field without churning it up — chunky clods of soil and torn grass fling up as it digs. Forge the drum from the same blank (chisel top-left), craft the drag blade from rods, and keep both keen on a grinding wheel.
Server config
On first launch the mod writes reelmower.json to your ModConfig folder. Every value has a sensible default:
EnableLooseStoneBreaking = true // break loose stones/flint/ore for loot
StoneHitDurabilityPenalty = 15 // extra blade wear per stone (0 = none)
EnableStoneHitPlayerDamage = true // a stone can sting you back
StoneHitPlayerDamage = 0.5 // how much, in half-hearts
NailsPerAssembly = 3 // hammer-taps to build a mower
EnableGrassFlingParticles = true // decorative clippings
AutoCollectDryGrass = true // dry grass to inventory vs. dropped
EnableSnowFlingParticles = true // snowblower's snow-throw plume (heaviest effect)
EnableTillFlingParticles = true // tiller's flung dirt & grass clods
ConserveSnow = true // pile cleared snow to the side vs. just clear it
GrassCutDurabilityCost = 1 // blade wear per grass cut (0 = free)
Requirements & credits
Requires Cartwright's Caravan — its push animations bring the cart to life. Huge thanks to its author.
Optional, not required: Grinding Wheel Rework — sharpen worn blades Wildgrass Fork — extra grasses — both wire in automatically.

 

Update log

Spoiler!

v1.3.4 Multiplayer — first MP build; others can see the blade spinning when you mow.
v1.3.5 The Sound Update — a real looping mow sound at ground level; nearby players hear it too.
v1.3.6 — fixed the sound looping forever after a blade snap.
v1.3.7 Dowels! — a lightweight 2-stick wall/tree peg to hang the mower on.
v1.3.8 — fixed the Dowels recipe (2 sticks).
v1.3.9 — extensible grass-cutting for other mods; Wildgrass included.

v1.4.0 Some Assembly Required — build the whole mower by hand, log to tool, with 12 shaft woods that show on the finished mower. (Old mowers must be rebuilt.)
v1.4.1 — shaft recipe now registers; wood texture no longer reverts while mowing.
v1.4.2 — fixed the long-standing multiplayer mowing crash.
v1.4.3 — real hammer swing on frame assembly (left-click); mod sounds fixed; nail refunds return the right metal.
v1.4.4 / v1.4.5 Linux fix — the release zip was packaged with Windows paths, silently breaking asset loading on Linux; fixed and verified. Big thanks to Zeriz. Added a creative "Reel Mower" tab.
v1.4.6 — land claims now respected across all five interactions; aged-wood recipe fixed; tested on a real dedicated server.
v1.4.7 — fixed a hammer-swing server crash (thanks Sparklingtips); blade blank costs 2 ingots as documented.
v1.4.8 — durability sits ahead of the scythe; worn blades come back at 0 to sharpen on a Grinding Wheel.
v1.4.9 — bare-blade stuck-animation first fix (thanks Findal_Falum); Pain & Atonement quietly added.
v1.5.0 Details Details Details — loose stones break for loot + a little damage (configurable); stuck animation truly fixed; 7-setting server config; grass-fling particles; dry-grass auto-collect; Dowels mower-only.
v1.5.1 — "A Cut Above" — the mower rebuilt to its concept art (wishbone yoke, spoked wagon wheels, twisted reel cage), plus a smith-and-fit bed knife and dyeable grips in all 13 colors. Over 9,400 distinct mowers now. Non-breaking.
v1.5.2 — "Push Comes to Mow" — the mower grew wheels. Right-click to set it down as a rideable push cart and mow by pushing; wheels roll, the reel spins (geared), the blade drains like before. Everything carries through deploy/pack-up. Runs dry → stops and dismounts you; hits water → packs itself up. Shaft now also takes 6 iron bits + 2 plain cloth. New dependency: Cartwright's Caravan. Full server-compat pass + cleanup. Non-breaking.
v1.5.3 — Left-click to seat — seat a blade or fit a bed knife with left-click (attack) as well as right-click. Helps when a pet/creature mod's tamed animal stands between you and a placed mower and grabs the right-click. Right-click unchanged. Thanks to Mr_Posey.
v1.5.4 — Point and Mow — every placed part shows crosshair interaction prompts (seat/fit/remove/detach), blade & bed-knife prompts show their icon while held, and the cart reads "Push the mower" / "Pack up" instead of "Sit." Every prompt shows your actual keybind, not a hardcoded default.
v1.5.5 — Snow Business — the head that goes in the frame no longer has to be a reel blade. Seat a snow auger and the machine becomes a snowblower: push it through snow to carve a path and hurl the snow out a chute you aim left or right on the fly (snow is piled a few blocks over, not deleted). The auger is forged from the same blade blank — just move the chisel to the other grid corner; the chute is a 3×3 of oak boards, copper bits, a straight chute, and iron plates. Renders on the cart, placed, and in-hand with the auger spinning; full handbook coverage. Cutting behavior now lives on the head itself, so grass and snow each bring their own. Non-breaking — every existing mower is untouched.
v1.5.6 — "Fit and Finish" — a model-accuracy pass. The bed knife moved to the rear of the reel, where a real push mower's sits — it shears against the bottom-back of the blade's arc — corrected on the held tool, the placed mower, and the cart. Trimmed a few frame struts that weren't earning their keep, and tuned the snow chute's shape. Model-only, fully non-breaking.
v1.5.7 — "Chute Hotfix" — fixed a client crash when interacting with a snow-auger mower (the chute's icon had lost its texture map). Also added compatibility for two more mods: Art of Growing (the mower now mows its grass) and Ecosystem — Flora (mows its plants and grasses through every growth stage). Each applies only when that mod is installed.
v1.5.8 — "Knobs for the Owner" — three new server-config options: toggle the snowblower's snow-throw particles, choose whether the auger piles cleared snow or just clears it, and tune (or zero out) the blade's per-cut wear. Plus a display-polish pass — fixed a plain reel mower drawing the auger and chute in-hand and in its tooltip, re-centered every item's inventory / dropped / held model on its own true center so previews sit right and finally match the hover tooltip, re-synced the loose snow-chute item to match the assembled snowblower exactly, and removed a stray old prototype item that was cluttering the creative menu. No gameplay changes unless you touch the config.
v1.5.9 — "Growing Pains" — grass & plant compatibility for three more mods: Floral Zones, Biodiversity, and Wild Farming - Revival (each applies only when installed). Art of Growing grass drops now follow its own pattern — live grass yields fresh grass, already-dry grass yields hay, and the amount scales with the grass's length. Also flipped the tool-rack display 180° so a snow-auger mower hangs flush against the wall instead of poking through it.
v1.5.10 — "Count Again" — something new gets built by hand and fitted to every mower, and we're not going to tell you what it is — but it pushes the count past 120,000 visually distinct mowers (north of 1.7 million once you count the metal you nailed it together with). Go build one and spot the difference. 👀 Fully non-breaking — every mower already in your world is untouched. Also refined Art of Growing compatibility: mowing its dry grass now leaves the very same eaten patch its own scythe does.

 

v1.6.0 — "Break New Ground" — the head in the frame can now be a tiller drum: seat it and the machine becomes a Push Tiller that works grassy soil down stage by stage and, with a drag blade fitted behind, lays farmland (fertility carried straight over, never barren) — ripping out grass and horsetail and mulching everything back in, keeping nothing. Tap the mode key to disengage the drum and wheel it around freely; chunky dirt clods fly as it digs. Forge the drum from the same blank (chisel top-left), craft the drag blade from 3 metal rods + 5 copper, and grind both back to sharp on a Grinding Wheel like the reel and auger. Renders spinning on the cart, placed, and in-hand; full hover prompts, handbook, and assembly guide. Non-breaking — every existing mower and snowblower is untouched.

v1.6.1 — "Groundskeeping"
- **Fixed recipe errors in the log.** The head- and drag-blade **repair** recipes used a metal wildcard that tried to generate a variant for every metal in the game — including the many those parts don't come in — so each world load printed a stack of harmless-but-noisy recipe errors. The repair recipes and the drag-blade crafting recipe are now written out explicitly for the seven metals those parts actually support, so the log stays clean. The recipes themselves are unchanged — same ingredients, same results. (Thanks to Vulkanic_J for the report.)
- **The assembly hammer now wears while you build.** Hammering the shaft onto the frame took no durability before — it does its share of tool wear now, ticking down across the three swings like any other hammer job.
- **Push Tiller sits flush on the Dowels rack.** Its drag blade poked back through the wall on display; the tiller is now flipped 180° on the mod's own Dowels rack so it hangs flush — the same fix the snowblower's chute already got. Only affects the Dowels rack; vanilla tool racks are unchanged.
- **The drag blade wears on its own track now.** It used to ride along on the drum's durability; it keeps its **own** durability now, separate from the drum, draining one point per tile it flips to farmland. Worn out, the **drum keeps breaking ground** stage by stage — no farmland trails behind until you re-sharpen the blade, so a spent drag blade never silently stops the whole machine. The deployed Push Tiller shows **both** numbers on look (drum and drag blade), and pulling the blade off returns it at its true remaining wear — no free reset by refitting. Sharpen it on a Grinding Wheel like the drum, or re-forge it in the grid.
- **Non-breaking.** Any drag blade already fitted to a tiller from 1.6.0 simply starts its independent durability at full. Requires Cartwright's Caravan (unchanged). Vintage Story 1.22+.

Plays nice with
Grass & plant compatibility wires in on its own — the mower learns to cut each of these the moment the mod is installed, and simply leaves them be if it isn't:
Built, not bought. Grow it, forge it, push it.
Conductor: RpCharly · developed with ClaudeAI (Anthropic)
Please give feedback 🧡 — and by all means, send sexy photos of your grass in the comments.
Layout inspired by YourCreator's Ecosystem — Flora — thanks for the blueprint. · ▶ ...for the LOL

Project description from Vintage Story Mod DB.

Pick your setup

ReelMower releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ReelMower versions and loaders

35 of 35 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.