CurseForge · Minecraft modpack
IRONFALL
Official modpack for the IRONFALL MC server | Official Warium server.
Quick answer
Which IRONFALL release should I use?
IRONFALL.zip is a complete pack release for 1.20.1 with Forge 47.4.10. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 6 mods in this pack file.
Pack setup
How should I set up IRONFALL for players and a server?
Use IRONFALL.zip as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for IRONFALL?
IRONFALL.zip. Change the pack release and its contents or setup may change too.
The selected pack release is IRONFALL.zip. That file is for Minecraft 1.20.1 with Forge 47.4.10. It contains 6 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is IRONFALL?
IRONFALL - Season 3 (coming soon)
The Earth was destroyed after the greatest war in human history, a conflict so devastating that it left the planet torn apart and completely uninhabitable. Millions lost their lives, nations collapsed, and humanity was left with no future on their homeworld. With no other choice, mankind abandoned Earth and began searching deep space for a new planet to call home.
After a long expedition, humanity discovered a semi-Earth-like planet capable of supporting life. This new world was named Novari. Humans landed on Novari and quickly began building colonies, industries, and factions across the planet. But even on a new world, old conflicts remained, and wars between humans began once again.
What humanity failed to realize was that they were never alone.
Deep beneath the surface and across the planet, a robotic species had already claimed Novari long before human arrival. Their purpose was to colonize planets, harvest resources, and eliminate any biological contamination. When their systems detected unknown lifeforms on Novari, humanity was marked as an anomaly.
Now, while humans fight each other for land, power, and survival, something far greater is seeking out humans and it has only one objective: eradication.
Welcome to IRONFALL.
Season events and admin tools are woven into the lore: player robots (admin players that play on the robot team acting as the enemy to create custom experiences), these systems are intended to keep the world dynamic: the map should never feel static, and every session should present new tactical choices. (More to come with events)
What you’ll find when you step in:
- A massive, explorable world with layered environmental storytelling.
- Persistent nation systems encouraging diplomacy, betrayal, and logistical play.
- Machine-led ecology where outposts grow stronger unless interrupted, every raid pushes back the reclamation.
- Deep vehicle and warfare using the amazing Warium mod as well as Warium VS.
- Hard survival rules that reward planning.
Design goals for Season 3 are simple: make robots matter, make wars consequential, and make Novari feel like a living system that fights back. Where prior seasons promised a machine threat but left it idle, Ironfall Season 3 makes that threat central, an active threat that forces players into decisions that shape the server’s story.
*“Novari is humanity's last gamble.”
Join the Official IRONFALL Discord server with this link* [https://discord.gg/gJZuEKuJSZ]
Project description from CurseForge.
Mods in IRONFALL.zip
Open any mod on Modpacks.ch to check its files and dependencies.
49d6d189c0ec2a3519172e095d834fca3598cca8 · CurseForge file 7488039 · Project link unavailable Side not labelled0f4fe368d76572f2af563b90fafea7d75c007d22 · CurseForge file 8032766 · Project link unavailable Side not labelled22b779ac73923b39a02625adb108e7ee17a5502b · CurseForge file 8094800 · Project link unavailable Side not labelled2019d821bed9071daabed43979433a5473ceee49 · CurseForge file 5028413 · Project link unavailable Side not labellede0942d396a70c09038e6c2e5e1da6505178249b8 · CurseForge file 5109692 · Project link unavailable Client onlya0d862da2dd1dc21d00e64508f56e45d31639686 · CurseForge file 7613218 · Project link unavailable Side not labelledPick your setup
IRONFALL by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Made local changes? Try them in a copied instance before touching a world you care about.
Recent files
IRONFALL versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.