CurseForge · Minecraft modpack
Genesis Architect
From nothing but the pebbles beneath your feet, craft your way to Sovereignty.
Quick answer
Which Genesis Architect release should I use?
Genesis Architect v1.4 is a complete pack release for 1.20.1 with Forge 47.4.10. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 27 mods in this pack file.
Pack setup
How should I set up Genesis Architect for players and a server?
Use Genesis Architect v1.4 as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Genesis Architect?
Genesis Architect v1.4. Change the pack release and its contents or setup may change too.
The selected pack release is Genesis Architect v1.4. That file is for Minecraft 1.20.1 with Forge 47.4.10. It contains 27 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Genesis Architect?
Ex Nihilo, Per Opus, Ad Divinum - From Nothing, Through Effort, To the Divine.
Welcome, Architect.
The Genesis Architect modpack is a deterministic revolution of the crafting system, condensing the entire Creative Library into a massive, single-source crafting grid with hundreds of new recipes for Vanilla items and new custom items hand-built to emphasize the modpack's core theme: Player Creativity.
In Genesis Architect, the Creative Library isn't a cheat code, but the final frontier of a logical ladder that you, the Player, will build, step by step, out of the very stone and pebbles beneath your feet. You'll learn to construct the foundations of life with a Tinker's Construct Crafting Station, and you'll learn to harness dimensional power through Create's mechanical processing. You will turn a blank slate, a single coordinate on a barren stone world, into the epicenter of your unique and beautiful universe.
At the end of your journey, incubate the Egg of Beginnings, discover a new, reality-bending material, and be crowned Sovereign of all you see.
WORLD PRESETS
VANILLA - The standard experience. Dive into the world of Minecraft without RNG-based FOMO!
TRUE ARCHITECT - The intended experience. Create a new world, go to the World tab, cycle from Default to SuperFlat, and then copy/paste the following preset:
minecraft:bedrock,5*minecraft:stone;minecraft:the_void
DIVINE ARCHITECT - The challenge experience. Create a SuperFlat world, and select the registered Void preset. This will generate a 33x33x1 stone platform so that you don't fall to your death. Your first goal is a cobblestone generator. Good luck.
CUSTOM ITEMS
Transitionary Items:
Certain items feel a bit too easy to obtain by themselves. Items like the Diamond Chunk, Horn Mold, and Plastic Bar have been added to slightly increase the complexity of particular items to better match their vanilla rarities.
The Flower Set: Nature’s Grace
Crown: Floral Attunement - Without this, the other Floral pieces are just pretty clothing.
Tunic: Thorn-Shield – A reactive layer of growth that cancels a blow before it can land.
Leggings: Vampiric Bloom – A trade of essence; your hunger fuels your survival, blooming into a surge of energy when death nears.
Boots: Wild-Step – Move with the haste of the seasons, crest obstacles without effort, and land from great heights like a floating leaf.
Revamped Enchanting System
While the enchanting table itself has not been removed or remedied, an Architect may create various magical Runes to enchant their gear, turning a gamble into a logistical chain.
Spawn Egg Crafting
No longer do you need to scour the world for a Mushroom Island! Take charge of your environment by crafting Spawn Eggs, making your base a personal menagerie without ever changing biomes.
Architect's Guide
An Architect's Guide has been added, briefly describing recipes that are necessary for the player's progression.
The Ender Set: Creativity Unlocked - Out Now!!
Equipping the full Ender Set will effectively bring the player into Creative Mode without having to enter a single command. Use this power wisely, Architect.
Hi! Coma here. I'm taking some time to deal with real-life stuff, as well as go through and fully test everything. It may be a little bit between uploads - but I promise, they are coming! I apologize for the wackiness in my schedule, but I'm working on getting it down! New recipes, new items, new abilities every update! Thank you for your patience and grace, and I love you all! <3
That said, this is my first published modpack of any kind, and I would appreciate some feedback on it! I am a one-man band learning all of this from scratch, so please don't expect any professional-grade stuff yet. I'm getting there! Please leave a comment if you notice any glitches, if my progression banners catch fire, or if I missed an item that you desperately need for your builds. I'll patch it as quickly as I can!
My intent for this project was to come up with a survival-friendly, creative-adjacent sandbox environment that rewarded the player not for time spent walking, but for effort spent creating. As such, I'm working on making the code open-source so that other people can use my horrible spaghetti code as inspiration for their own creative works outside of the virtual world. Check for a link to github! (It's... a bit out of date, though. I'm getting there, I'm getting there, don't worry... It'll happen eventually.)
All of the code was written with VisualStudioCode using KubeJS and KubeJS Create; every mod not immediately associated with Create or KubeJS was added in for Quality of Play. Further mod integration will be added in later updates.
If you stuck around since the beginning, or are just joining as a new Architect - thank you for playing my modpack! It means a lot to me to have your support. Even if you downloaded this modpack once and decide it's not for you, I appreciate you giving it a try!
Stay sleepy <3
-ComaSpud74
Project description from CurseForge.
Mods in Genesis Architect v1.4
Open any mod on Modpacks.ch to check its files and dependencies.
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Genesis Architect by Minecraft version and loader
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Recent files
Genesis Architect versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.