CurseForge · Minecraft modpack
Nothing Skyward
Nothing Skyward reshapes Skyblock around Tech and Magic progression, replacing familiar shortcuts with custom machines, multiblocks, chemistry, rituals, and scarce resources. Its goal is a distinct, thoughtful journey where every breakthrough matters.
Quick answer
Which Nothing Skyward release should I use?
Nothing Skyward: Chapter 1 [1.0.1] is a complete pack release for 1.20.1 with Forge 47.4.10. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 51 mods in this pack file.
Pack setup
How should I set up Nothing Skyward for players and a server?
Use Nothing Skyward: Chapter 1 [1.0.1] as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Nothing Skyward?
Nothing Skyward: Chapter 1 [1.0.1]. Change the pack release and its contents or setup may change too.
The selected pack release is Nothing Skyward: Chapter 1 [1.0.1]. That file is for Minecraft 1.20.1 with Forge 47.4.10. It contains 51 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Nothing Skyward?
NOTE: This is the first main chapter of the questline. The modpack isn't actually done, more content is gradually being added as development continues. If you're okay with that, feel free to try it out!
Nothing Skyward is a progression-focused skyblock modpack built to find its own identity instead of beginning with the familiar Ex Nihilo sieve chain. The goal is not simply to remove Ex Nihilo, but to design a complete alternative progression where every early resource, machine, ritual, and multiblock has a deliberate place in the tech tree.
You begin with an extremely limited collection of materials and gradually turn them into stable resource processes. Early survival revolves around unusual interactions with stormwater, vegetation, aerolite, fishing, mineral deposits, and handmade materials. These foundations eventually develop into mechanical processing, chemistry, metallurgy, electricity, industrial production, and structured magical systems.
Custom Progression
Custom content is a major part of every stage of the pack. Nothing Skyward introduces its own resources, recipes, machines, logistics, interfaces, tools, visual effects, and multiblocks rather than relying entirely on the default progression of its installed mods.
The pack’s custom mods are demonstrated as part of normal progression. Systems such as the Stormwater Lithifier, Derrick quarry, completely custom, configurable Lattice Item Ducts which transport 1 item at a time, Wither-powered machine networks, resource filters, specialized processing machines, and modular steelworks are intended to feel like real parts of the world rather than isolated experiments.
Large multiblocks represent major industrial milestones, while smaller machines handle the individual scientific steps leading toward them. A machine is introduced when it provides a sensible improvement to an existing process, not merely because the supplying mod happens to make it available.
Science, Technology, and Magic
Nothing Skyward is heavily inspired by GregTech’s long production chains and commitment to meaningful intermediate materials. Chapter 1's recipes are designed around recognizable processes such as washing, concentration, roasting, fluxing, reduction, sintering, vulcanization, distillation, and controlled alloy production.
Scientific accuracy is adapted to Minecraft rather than followed at the expense of playability. Processes should be understandable and internally consistent while still functioning as useful progression. Materials exist for a reason, byproducts have future applications, and automation becomes valuable because it replaces work the player previously performed manually.
Magic follows the same philosophy. It is treated as another system of materials, preparation, infrastructure, and transformation rather than a disconnected shortcut around technology. Technological and magical progression may approach problems differently, but both are expected to participate in the pack’s larger resource economy.
Quests as Documentation
The quest book is primarily an informative progression guide. Quests explain discoveries, machines, processes, multiblocks, and the reasoning behind new production chains. They are arranged to show chronological progression and relationships between systems clearly.
To be clear, an entire section of one of the pack’s custom mods is dedicated to making “form a multiblock” a real quest objective. Multiblocks are not decorative side content; the pack is fully committed to integrating them into progression.
Quests generally provide no rewards. Completing a process is its own advancement, and the item or infrastructure you produced is the reward. The quest book exists to teach the pack, establish context, and help players understand what to pursue next without becoming a second resource generator.
A Different Kind of Skyblock
Nothing Skyward is intended for players who enjoy:
- Long and interconnected crafting trees
- Purpose-built machines and multiblocks
- Resource generation outside the standard sieve formula
- Scientific and magical processes with internal logic
- Gradual transitions from manual work to automation
- Custom mod content integrated directly into progression
- Quests that explain systems without showering the player with rewards
- Infrastructure that grows because each new capability genuinely matters
This is a skyblock pack about constructing an industrial and magical world from almost nothing. Its progression is deliberately unfamiliar, its machinery has a reason to exist, and each stage is designed to introduce custom ideas rather than repeat the same skyblock opening under a different name. If you're looking for a unique experience, look no further.
Project description from CurseForge.
Mods in Nothing Skyward: Chapter 1 [1.0.1]
Open any mod on Modpacks.ch to check its files and dependencies.
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Nothing Skyward by Minecraft version and loader
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Recent files
Nothing Skyward versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.