G&D
It is an RPG-style modpack that also features an airship-building system and a realistic physics system.
CurseForge · Minecraft modpack
Industrial and war modpack
Quick answer
We could not find enough file information to pick a stable Minecraft setup for MAXBENNEROBIN.
Pack setup
Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
Choose a release before relying on this list.
We could not pick a stable MAXBENNEROBIN release here. We could not safely count the mods in this release. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
Player vs. Player (War): You may not attack players who are not online on the server. Attacking and killing AFK players is permitted, but only if the player received a declaration of war while they were online, prior to going AFK.
You may not declare war on players who are not online. The player being attacked must personally acknowledge receipt via Discord (mandatory). Without such an acknowledgment or a declaration of war, players may not attack one another.
Players currently in combat may not leave the server to survive.
Buildings (War): Players must not cause unnecessary destruction to an opponent's city or buildings. Buildings such as fine houses or "cultural" sites—structures intended solely for aesthetics or decoration—must not be attacked. However, industrial sites and locations containing farms, machinery, or tools essential to the player's economy or war effort may be destroyed. This includes factory buildings and any structures holding material value for the opponent. No exploiting the rules: buildings must be clearly categorized as one type or the other, and this must be done within reasonable limits (no gaming the system).
War (Rules):
When players attack each other, sabotage is prohibited; confrontations must be direct, face-to-face engagements (e.g., you may not sneak in and blow up critical assets with TNT).
Players may target the local population, and players may form alliances.
Project description from CurseForge.
The mod list is not available for this pack release.
Recent files
No release information is currently available.
Looking for an older file? The official CurseForge project page is in Resources.