CurseForge · Minecraft modpack
Flux Forge Dev Pack
A dedicated testing environment for developing, validating, and breaking the latest Flux Foundry builds before they reach the factory floor.
Quick answer
Which Flux Forge Dev Pack release should I use?
Flux Forge DevPack-0.4.0.zip is a complete pack release for 26.3 with NeoForge 26.3.0.48-beta. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 3 mods in this pack file.
Pack setup
How should I set up Flux Forge Dev Pack for players and a server?
Use Flux Forge DevPack-0.4.0.zip as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Flux Forge Dev Pack?
Flux Forge DevPack-0.4.0.zip. Change the pack release and its contents or setup may change too.
The selected pack release is Flux Forge DevPack-0.4.0.zip. That file is for Minecraft 26.3 with NeoForge 26.3.0.48-beta. It contains 3 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Flux Forge Dev Pack?
Flux Foundry DevPack
Build it. Power it. Pipe it. Automate it.
Flux Foundry DevPack is the official development and testing modpack for Flux Foundry, an industrial technology and factory-automation mod built around physical logistics.
The pack provides a ready-to-play environment for experiencing the latest Flux Foundry systems without having to assemble a testing pack yourself.
Generate power, process resources, build Steam systems, configure machine I/O, create Item and Fluid logistics networks, commission computer-controlled factories, and eventually teach your factory how to manufacture requested Items automatically.
Flux Foundry's philosophy is simple:
Automation should make your factory smarter—not make the factory disappear.
Items still need somewhere to come from. Machines still need power. Pipes still need routes. Factories still need to be engineered.
The Controller just teaches everything how to work together.
DevPack 0.4.0
This version features:
Minecraft 26.3
NeoForge 26.3.0.48-beta
Java 25
Flux Foundry 0.10.1-beta.1
The pack also includes JEI to make exploring recipes and materials easier.
Flux Foundry 0.10.1 contains the complete Autocrafting + Industrial Material Foundation introduced in 0.10, now ported to NeoForge .48-beta with no intended gameplay or balance changes.
What Can I Do?
Flux Foundry currently provides several layers of factory progression.
Power
Build electrical infrastructure using systems including:
- Coal generation
- Solar generation
- Wind generation
- Geothermal generation
- Steam generation
- Energy storage
- Energy Cables
Flux Foundry uses standard NeoForge FE and is designed to interoperate with compatible power systems.
Industrial Machines
Turn raw resources into useful materials using machines such as:
- Crusher
- Powered Furnace
- Alloy Smelter
- Boiler
- Steam Turbine
- Condenser
- Water Pump
Machines support configurable faces, allowing you to decide where Items, Fluids and Energy enter or leave.
Industrial Logistics
Move resources around your factory with:
- Item Pipes
- Item Extractors
- Fluid Pipes
- Fluid Extractors
- Steam Pipes
- Energy Cables
- conduit Bundles
- configurable channels
More advanced logistics can use:
- filters
- whitelists and blacklists
- priorities
- Balanced routing
- Round-Robin routing
- Stockkeepers
Flux Foundry currently supports 17 independent channels, allowing nearby networks to remain separated even in dense factories.
Industrial Control
When ordinary pipes aren't enough, build an Industrial Control system.
The major components are:
Controller — the brain of the factory.
Data Lines — carry commands and control information.
Item Nodes — powered interfaces that execute Controller-directed Item movement.
Industrial Terminal — lets the player interact with the controlled factory.
One rule is especially important:
Data does not transport resources.
An Item Node needs all three:
Control + Power + Physical Route
If it has Data but no Item Pipe route, nothing moves.
If it has a route but no Controller connection, nothing moves.
If it has both but no FE, nothing moves.
Quick Start Guide
Step 1 — Build a Power System
Your machines and active control hardware need FE.
Start with an appropriate generator and connect your equipment using Energy Cables.
As the factory grows, power demand grows with it.
A machine being connected to the network does not necessarily mean your generators can supply enough power to operate everything simultaneously.
Step 2 — Start Processing
The Crusher and Powered Furnace are important early processing machines.
One particularly important progression is Silicon.
Flux Foundry does not add Silicon Ore.
Instead:
1 Sand → Crusher → 1 Silica
then:
1 Silica → Powered Furnace → 1 Silicon
Silicon is one of the foundations of Flux Foundry electronics.
Step 3 — Make Basic Circuits
The current Basic Circuit uses:
1 Silicon + 2 Copper + 2 Redstone
Basic Circuits are part of the electronics foundation used by Flux Foundry's automation technology. Pasted text
Use JEI when you need to check the exact crafting arrangement or another recipe in the pack.
Step 4 — Configure Your Machines
Flux Foundry machines support configurable faces.
Open the machine's Side Configuration interface and configure the appropriate sides for their intended jobs.
Depending on the machine, available roles can include things such as:
Item Input
Item Output
Fluid Input
Fluid Output
Energy Input
Disabled
This allows machines to fit the factory layout instead of forcing the factory layout to fit the machine.
Step 5 — Build Basic Item Logistics
An Item network generally consists of:
Inventory → Extractor → Item Pipe → Destination
Use channels and filters when you need more control.
For example:
White Channel → Furnace line
Blue Channel → Crusher line
Different channels prevent unwanted connections between otherwise nearby logistics networks.
Step 6 — Use Conduit Bundles
Large factories quickly become crowded.
Conduit Bundles allow multiple transport layers to occupy shared infrastructure while retaining their independent configuration.
Use Bundles when you need to move several resource types through the same factory area without filling every block with separate conduit runs.
Step 7 — Build Industrial Control
Once you are ready for Controller-managed logistics, build:
Controller
Data Lines
Item Nodes
Industrial Terminal
Early Data infrastructure is intentionally point-to-point.
Connect intelligent equipment to the Controller and commission your Nodes.
Commissioning Item Nodes
A Node needs to understand what its physical connections represent.
For example:
Right side / White channel → Furnace
Left side / Blue channel → route toward Storage
The Controller uses this information to understand how resources can actually move through your factory.
A Data connection alone is never an Item route.
Step 8 — Power Your Nodes
Item Nodes are active industrial devices.
They require FE to execute Controller commands.
The rule is:
CONTROL + POWER + PHYSICAL ROUTE = OPERATION
If a controlled Item isn't moving, check those three things first.
AUTocrafting Guide
Once your controlled factory works, you can start building Flux Foundry's autocrafting infrastructure.
You'll generally need:
Controller
Industrial Terminal
Basic Server Hub
Basic Recipe Drive
Crafter Core
Item Nodes
Item Pipes
Power
Processing recipes additionally require the appropriate commissioned machines.
Basic Recipe Drive
The Basic Recipe Drive stores recipe knowledge.
Each Basic Recipe Drive stores:
16 recipe definitions
Crafting and Processing definitions use the same capacity.
For example:
12 Crafting + 4 Processing = 16/16
Drives are rewritable.
Recipe data stays on the Drive when it is removed, so programmed Drives can be moved between compatible Server Hubs without losing their recipes.
Basic Server Hub
A Basic Server Hub has:
4 Recipe Drive bays
Four full Basic Recipe Drives provide:
64 recipe definitions
Need more than 64 recipes?
You can use additional Server Hubs. The Controller can use available recipe knowledge from multiple Hubs. Pasted text
The Server Hub requires:
FE + Data
It does not require an Item Pipe simply to provide recipe information.
Drive AUTO
When programming a recipe, select the Server Hub where you want it stored.
For normal use, leave the Drive selection on:
AUTO
Flux Foundry selects the first compatible Drive in that Hub with available capacity.
If the selected Hub is full, the recipe is not silently written to some other Hub.
Programming Crafting Recipes
Open the Industrial Terminal and select:
RECIPES → CRAFTING
Use the ghost 3×3 crafting grid to describe the recipe.
Ghost slots do not consume the actual Items.
Flux Foundry validates the definition against the real registered Minecraft recipe.
Then:
- Select the Server Hub.
- Leave the Drive on AUTO.
- Save.
The recipe is now available to the Controller.
You cannot use this screen to invent arbitrary Crafting Table recipes.
Programming Processing Recipes
Select:
RECIPES → PROCESSING
Processing recipes describe work performed by real machines.
Define:
- input Items
- expected output Items
- Ordered or Unordered input behavior
- commissioned destination machine
- Server Hub
Then save the definition.
For example:
Sand → Crusher → Silica
The definition tells the Controller what it should expect.
It does not create the Silica.
The Crusher must actually produce the output.
This means programming something like:
Dirt → 64 Diamonds
doesn't magically produce Diamonds.
The Controller waits for the real machine output.
Ordered vs. Unordered Processing
Unordered
The machine needs all listed inputs, but their definition order does not carry positional meaning.
Ordered
The relationship between inputs matters and is preserved for compatible commissioned machines.
Use Ordered mode when different machine inputs have different purposes.
Building a Crafter
The Crafter Core performs ordinary registered crafting recipes automatically.
A Crafter Core provides:
1 crafting lane
Each Basic Crafting Module adds:
+1 concurrent lane
So:
Core = 1 lane
Core + 1 Module = 2 lanes
Core + 3 Modules = 4 lanes
The current Beta implementation supports up to 16 lanes.
Each baseline crafting operation takes:
20 active ticks
The Crafter requires FE and physical Item logistics.
Making Your First Autocrafting Request
Once the factory knows a recipe, request the Item through the Terminal.
Suppose you request:
16 Chests
and storage already contains:
5 Chests
Flux Foundry uses those five first.
The Controller only manufactures the missing:
11 Chests
It reserves the required real materials, sends them through the physical factory, operates the Crafter and delivers the final result to the Terminal.
Recursive Autocrafting
The Controller can follow recipes through multiple production levels.
For example:
Final Product
needs
Component
which needs
Basic Circuit
which needs
Silicon
which needs
Silica
which needs
Sand
The Controller works backward through the known recipes until it reaches physical materials your factory actually has.
Then it executes the required production steps in order.
Mixed Machine + Crafting Automation
Autocrafting is not limited to the Crafter.
A production chain can include real processing machines.
For example:
Sand
→ Crusher
→ Silica
→ Powered Furnace
→ Silicon
→ Crafter
→ Basic Circuit
The Controller coordinates the sequence while the actual machines and Crafter physically perform the work.
Jobs and Reservations
Autocrafting uses durable jobs.
When a job needs resources, the Controller can reserve physical materials for it.
Reserved does not mean the Item disappeared into the computer.
The Item still exists in an inventory.
It simply means that quantity has been promised to the job.
Once materials enter production, they can become allocated to that job so another request cannot use them simultaneously.
What Happens When Something Breaks?
Flux Foundry expects real factories to have problems.
A job may wait for:
Material
Power
Data
Route
Machine
Output
Delivery Space
Fix the underlying problem and the system can continue.
Cancelling Jobs
Jobs can be cancelled.
Unused reservations are released.
Physical materials are preserved wherever possible.
Already-completed transformations are not magically reversed.
If your machine has already turned one material into another, cancelling the job does not turn it back.
Steam Power Quick Guide
Flux Foundry also supports a physical Steam cycle.
The main equipment includes:
Water Pump
Boiler
Steam Turbine
Condenser
A canonical full cycle for 1,000 mB of circulated Water produces:
4,000 FE gross
The Pump consumes:
25 FE
giving:
3,975 FE net
before separately accounting for Boiler fuel.
The Condenser recovers 950 mB of the original 1,000 mB Water, leaving 50 mB of makeup Water required for another complete cycle.
Troubleshooting
My Item Node won't move anything
Check:
Power
Data
Physical Item route
All three are required.
My Server Hub isn't available
Check:
FE
and:
Data connection
My Recipe Drive is full
A Basic Drive holds 16 definitions.
Install another Drive or remove an unused recipe.
My Server Hub is full
A Basic Hub holds four Drives.
Use another Server Hub if you need additional recipe capacity.
The Controller says no recipe is known
Program the required Crafting or Processing definition through the Terminal.
Remember that intermediate ingredients may need their own recipes too.
Waiting for Material
The Controller cannot currently obtain enough physical resources to continue.
Check storage and upstream production.
Waiting for Power
One of the required active devices does not have sufficient FE.
Waiting for Route
The Controller understands where the Item needs to go but cannot currently find the commissioned physical Item path.
Check:
- Item Pipes
- channels
- Node mappings
- loaded factory sections
Waiting for Machine
The Processing recipe's commissioned machine is unavailable.
Check the machine and its commissioning.
Waiting for Output
The machine has not physically produced the expected output yet.
Check:
- machine recipe
- inputs
- FE
- output capacity
- Processing definition
Waiting for Delivery Space
The requested Item has been produced, but the Terminal cannot accept all of it.
Free some delivery space.
About the DevPack
Flux Foundry DevPack is intentionally a development/testing pack.
Its purpose is to make the latest Flux Foundry Beta available in a convenient environment with useful development/playtesting support such as JEI.
That means:
- systems may continue to evolve;
- balance may change;
- new industrial progression will be added;
- Beta worlds should be backed up before major updates.
The DevPack is also useful for players who simply want a convenient way to experience Flux Foundry without building their own mod list.
What's Coming Later?
Flux Foundry's current architecture leaves room for significantly larger factories.
Future development is expected to explore systems such as:
- faster Crafter operation
- expanded recipe-storage technology
- additional resource-domain industrial control
- scalable Controller hardware
- more uses for the industrial material set
- advanced factory communication
- higher-density infrastructure
- deeper storage technology
These are future directions and are not promises that those systems are already available in DevPack 0.4.0.
Current DevPack Version
Flux Foundry DevPack 0.4.0
Featuring:
Minecraft 26.3
NeoForge 26.3.0.48-beta
Flux Foundry 0.10.1-beta.1
JEI
Build a machine.
Connect the power.
Route the resources.
Teach the Controller what everything does.
Then ask the factory to build something for you.
Project description from CurseForge.
Mods in Flux Forge DevPack-0.4.0.zip
Open any mod on Modpacks.ch to check its files and dependencies.
e352ee0b170ef9562b15afc53e33a91192e087dc · CurseForge file 9075630 · Project link unavailable Side not labelled63f65443ea2dc0c75eb5b2bc818e3524d8b32fd2 · CurseForge file 9068073 · Project link unavailable Side not labelleda1c1f51cb1e99eef3b4d6c84415ce98e71a51742 · CurseForge file 9048675 · Project link unavailable Side not labelledPick your setup
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Flux Forge Dev Pack versions and loaders
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