CurseForge · Minecraft modpack
Running Red II: Vampire Money
A vampire and a world. Two stories, told simultaneously. With an ending up to you.
Quick answer
Which Running Red II: Vampire Money release should I use?
RunningRed2VampireMoney-1.2.0-1.7.10.zip is a complete pack release for 1.7.10 with Forge 10.13.2.1272. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 34 mods in this pack file.
Pack setup
How should I set up Running Red II: Vampire Money for players and a server?
Use RunningRed2VampireMoney-1.2.0-1.7.10.zip as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Running Red II: Vampire Money?
RunningRed2VampireMoney-1.2.0-1.7.10.zip. Change the pack release and its contents or setup may change too.
The selected pack release is RunningRed2VampireMoney-1.2.0-1.7.10.zip. That file is for Minecraft 1.7.10 with Forge 10.13.2.1272. It contains 34 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Running Red II: Vampire Money?
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Welcome to Running Red 2: Vampire Money. Although not a direct sequel to Running Red, and although it is in no way similar, Vampire Money continues the story in an indirect matter. If Running Red was about depression, Vampire Money is about seeking help.
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A boy has gone to a Therapist. When the Therapist asks him to write a story about how he feels, the boy responds by writing a story about a Vampire. The Vampire has a choice. He can go the easy way, and drink the blood of those things that will not fight back. Or he can go the hard way, and not drink the blood of those things, and return to being a human. But the best way is often the hardest. You play as the vampire. You have to decide what to do.
As the boy discusses his situation with the Therapist, the story of the vampire will grow and develop. The story (and quests) will be released in Chapters, as I create them.
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Being a vampire isn't easy. There's no natural health regen, so you must get your health from Golden Apples and, later on in the story, drinking blood (if you absolutely want it now, it's /effect @a 25).
There are no ores beneath the ground. In fact, 60% of the ground is composed of Silverfish. The only way to obtain ores is by killing creatures. But don't worry, it's not the dull Minecraft combat. You have the ability to use a shield and dual-wield weapons, in order for better protection. Underground is an increasingly terrifying series of spawners, monsters, and traps. But as you venture farther downward, you will find better and better loot. And meanwhile, there's the usual system of Quests helping you along.
There is also a Music Pack featured in the latest update. It contains music by waterflame89, which, thankfully, is free for use, so you won't be getting any copyright issues with your streams/videos.
Complete list of songs:
- Cannibal by waterflame89, http://www.newgrounds.com/audio/listen/337559
- The Depths by waterflame89, http://www.newgrounds.com/audio/listen/590776
- Hospital by waterflame89, http://www.newgrounds.com/audio/listen/98517
- Waiting Room by waterflame89, http://www.newgrounds.com/audio/listen/476766
- Gray Morning by waterflame89, http://www.newgrounds.com/audio/listen/42183
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- ArmorStatusHUD
- DirectionHUD
- StatusEffectHuD
- Technomancy
- Mine & Blade Battlegear II
- Applied Energistics II
- Blood Magic
- BloodUtils
- Carpenter's Blocks
- CharacterOnGUI
- CodeChickenCore
- Deadly World
- Dynamic Lights
- EnderIO
- EnderStorage
- Forestry
- Gravestones
- Hardcore Questing Mode
- Inventory Tweaks
- Mantle
- Minetweaker
- MobDrops
- Mob Properties
- Natural Absorption
- NEI Addons
- NEI Plugins
- NEI
- OpenBlocks
- OpenEye
- OpenModsLib
- OresPlus
- Railcraft
- Sanguimancy
- Special Mobs
- Spice of Life
- Steve's Factory Manager
- Tinker's Construct
- Vampire Money Custom Mod
- WAILA
- WAILA Harvestability
- WAWLA
- WaslieCore
- What's This Pack?
- Witchery
- CreepersFire
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Project description from CurseForge.
Mods in RunningRed2VampireMoney-1.2.0-1.7.10.zip
Open any mod on Modpacks.ch to check its files and dependencies.
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Running Red II: Vampire Money by Minecraft version and loader
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Recent files
Running Red II: Vampire Money versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.