CurseForge · Minecraft modpack
Tech Expansion
Hardcore Tech progression pack based on Age of Engineering
Quick answer
Which Tech Expansion release should I use?
Tech_Expansion-0.2.2 is a complete pack release for 1.12.2 with Forge 14.23.5.2854. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 155 mods in this pack file.
Pack setup
How should I set up Tech Expansion for players and a server?
Use Tech_Expansion-0.2.2 as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Tech Expansion?
Tech_Expansion-0.2.2. Change the pack release and its contents or setup may change too.
The selected pack release is Tech_Expansion-0.2.2. That file is for Minecraft 1.12.2 with Forge 14.23.5.2854. It contains 155 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Tech Expansion?
A fan's attempt at remaking davqvist's Age of Engineering(AoE) in Minecraft 1.12.2.
Tech Expansion is similar to AoE, but with many "quality of life" mods added. Some mods were not ported from 1.10.2 to 1.12.2, so there are some significant changes to the progression(the biggest change is removing NeoTech & Extreme Reactors and adding NuclearCraft). More info is in the in-game guide.
Automation is the name of the game here. Many big tech mods are included as listed in the Relations tab of the modpack page. The quests show you the general progression for certain items that must be crafted to progress. Most times, the quest item is a crucial component to build all of a certain mod's machines. Ex: Machine chassis from EnderIO. Due to this, there are certain sub-quest items/machines that must be crafted. Other than these few, you are completely free to skip entire mods or spend a long time in one age before progressing! The latter is highly recommended at certain points so that you set up some infrastructure that will last for a while.
This is a pretty good guide from the original. Most tips are still valid.
Find a bug or unintended interaction? Post to the Issues tab! Still working out some of the kinks but nothing game-breaking has emerged yet.
Recommend no less than 4 GB RAM.
KNOWN BUGS:
-Hopper recipe won't show that only the aluminum recipe works
-Clipboard texture not correct when in inventory
-Nuclearcraft electromagnets won't take a charge. This should be fixed if you delete and regenerate the Nuclearcraft config file
-MAKE SURE YOU TURN OFF ALL INVENTORY CHARGERS BEFORE HANDLING CREATIVE POWER. Neglecting to do so will crash the game (the charger tries to charge the creative power, which it cannot do). There is no way around this, you just have to be aware of this
FAQ:
-Having trouble running the pack on your computer? Try some of these optimization tips, courtesy of the Enigmatica team
Project description from CurseForge.
Pick your setup
Tech Expansion by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Made local changes? Try them in a copied instance before touching a world you care about.
Recent files
Tech Expansion versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.