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Automation Nation! project artwork

CurseForge · Minecraft modpack

Automation Nation!

A relaxing, relatively lightweight tech modpack!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Automation Nation! release should I use?

Updated 5 years ago
beta file Automation Nation! 1.5.0
Game version 1.16.5
Loader Forge 36.2.2

Automation Nation! 1.5.0 is a complete pack release for 1.16.5 with Forge 36.2.2. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 64 mods in this pack file.

Pack setup

How should I set up Automation Nation! for players and a server?

Use Automation Nation! 1.5.0 as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.

Client instance Install Automation Nation! 1.5.0
Dedicated server setup Match Automation Nation! 1.5.0
Pack loader Forge 36.2.2

A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.

Referenced mods 64
Client only 1
Server only 0
Not labelled 63

These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.

What are the server requirements for Automation Nation!?

Automation Nation! 1.5.0. Change the pack release and its contents or setup may change too.

64 mods in this pack file

The selected pack release is Automation Nation! 1.5.0. That file is for Minecraft 1.16.5 with Forge 36.2.2. It contains 64 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.

About this project

What kind of pack is Automation Nation!?

logo

Introducing Automation Nation, a revolutionary new modpack with an emphasis on realistic, down-to-earth tech and automation. No magic mods here, just good ol' technology! Experience the joys of automation, transportation, capitalism, and much much more!

Wow...SEVEN THOUSAND DOWNLOADS??? That's insane!! Thanks so much, guys!

Also, Automation Nation is Currently On Hiatus. I'm working on another project, one that's huge, one that's amazing, one that's...just a little bit crazy.

A lot of tech modpacks I have encountered often make some...design missteps when it comes to how the early and late game plays out. Let me tell you, we have little to NONE of that here! In this modpack, you will NOT have to:

  • Go through a million steps before being able to get wood and play the game normally. Trees are meant to be punched, people!
  • Reach level 5 billion of some arbitrary skill before you're able to use an iron pickaxe
  • Start out in the stone age, bashing mobs with a club and smashing things together in a stump. Mods like this really shake me to my Core...
  • Be bottlenecked into visiting a huge, crazy forest dimension in order to obtain a magical set of doodads for the purposes of making a vital item for gated progression. I'm not a fan of being For-est into doing this storta stuff!
  • Experience gigantic, almost repetitive villages spawning on top of you without warning, which ends up suffocating you (or at the very least, makes your computer lag out like crazy!) I want to make a railway empire around the world to become a Millionare, but these villages keep throwing a wrench in my plans!
  • Manually grind and grind and grind and grind and grind and grind and grind and grind and grind and grind for for a non-automatable resource that which the Applications for Storage are very useful
  • Deal with 17 quintillion versions of the same metal which are simultaneously ore-dicted and conflicting with each other's recipes.
  • Perform oodoo voodo magic shaman rituals to craft certain tech items. Look buddy, I'm an engineer, not a witch doctor!

That's right, folks, this modpack has NONE OF THAT hot garbage! a distinct lack of those very beloved, yet still somewhat annoying, features. Instead, we got:

  • A very carefully selected list of mods designed for maximum fun and minimum overlap!
  • Special crafting recipes designed to let players of all difficulties automate Blaze Rods, Ender Pearls, and more!
  • Large, mechanical crafting recipes designed to make high-power tech that much more worth it!
  • Automated-late-game-biome-specific-industrial-foregoing-powered-super-mega-dynamic ore extraction! (I.E. Biome-Specific ore extraction with the IF Laser Drill)!
  • A biome-specific crop growth mechanic designed to encourage the use of Trains to transport resources between far-flung farms!
  • A set of useful utility mods designed to help you load chunks, mine ore veins, get perks for eating diversely, and more!
  • A detailed questbook written to help you navigate through the wild world of automation. Plus, it's got tons of funny quest names and subtitles, A la Sevtech and Skyfactory!
  • A highly advanced, computer-powered storage system allowing you to cram thousands of blocks onto a single disk!
  • Conveyors, cars, trains, machines, gears, levers, exploration, capitalism, and a WHOLE LOT MORE!!!
features

A High-Quality Selection of Mods!

Automation Nation contains a stack (that's 64 for those of you keeping score at home) of the best tech and utility mods around! The pack revolves around three main tech mods: Create, Immersive Engineering, and Industrial Foregoing. Certain aspects of these mods have been tweaked to make sure no machine is too overpowered, as well as making powerful tech a rewarding thing to pursue! Additionally, I've got some top-notch secondary and utility mods in here to spice up your experience, make things easier, and allow for things like full-scale automation no matter where you are!

Modlist:

Main Mods:

Secondary Mods:

  • Calemi's Utilities (Adds an intuitive currency and market system)
  • Chunk Loaders (Widgets to keep farms and production lines running, even when you're out exploring)
  • Create Automated (Automated late-early game resource extraction with a fun create-flavored twist!)
  • Create Gears (More gears, like half-shaft and no-shaft varieties to make your coggy contraptions more compact)
  • Immersive Railroading (Large, detailed trains for mass resource transit) Featuring Small Gauge Goodies and Voxel Trains IR
  • More Minecarts (Fun new vanilla-style tracks and carts, including switch tracks!)
  • Farmer's Delight (Cooking pots, cutting boards, and foods galore!)
  • Supplementaries (Adds globes, candles, clock blocks, and tons more!)
  • MrCrayfish's Vehicle Mod (Cars, bikes, boats oh my!)
  • Engineer's Decor (Adds some IE-style decorations, as well as some useful machine blocks!)
  • Buddycards (Adds collectable cards which can be found all across the land)
  • Refined Storage (A late-game, computer-based storage system capable of cramming hundreds of items in a single disk!)
  • E.P.I.C Sink + More (A custom-made mod by me which adds a super cool resource sink, as well as some other goodies!)
  • Quark (explained in the Utililty Mods section)

Utility Mods:

Behind-the-Scenes Mods:

Automate Your World!

Start out with relatively low-level processes with Create, such as ore doubling via milling and washing, fuel-free smelting, and rotary farms. Then, discover revolutionary technologies such as fluid pipes, mechanical arms, wireless redstone, automatic crafting, and even contraptions that can be attached to minecarts!!

While you're doing that, dive into the world of steel with Immersive Engineering. Use special multiblock ovens to smelt iron into Steel, then use this new metal to craft generators capable of harnessing the wind and heat. Experience automated ore extraction and processing with the giant multiblock excavator, pumpjack, crusher, and more!

Once you've got a hefty steel stockpile, why not invest in high-tech machines with Industrial Foregoing? Grab your Mechanical Crafters and start making plastic, because these one-block machines are packed with technology! Automatically fish, fertilize, ranch, and extract ores with these sleek, compact machines that are hot-ticket late-game items!

Explore, Extract, and Expand!

One of the main draws of this modpack is a reason to use long-distance forms of transportation like Trains and cars. That's why Automation Nation has several biome-specific mechanics designed to encourage the setting up of rail infrastructure! For one, crops can now only grow in specific biomes! This means that trees can only be grown in their native biome, nether warts can only be grown in the Nether, cacti can only be grown in the desert, and more! Secondly, I've introduced a Biome-Specific ore extraction mechanic through the use of Industrial Foregoing's Laser Drill! While regular ore blocks spawn naturally in every biome, the Laser Drill can only extract specific ores depending on the biome. It's also fairly imprecise, so you'll need to use Laser Lenses to increase the accuracy, resulting in a greater ore chance! Use the simple and intuitive Chunk Loaders to keep these farms and drills running, even when you're all the way back at home base!

Advanced Train-sportation!

Choose from a wide variety of rail-based transportation methods, including regular minecarts, huge detailed steam and diesel engines, and custom-built minecart-driven contraptions! Make tracks between your mining outposts, auto-farms, factories, friends' bases, shops, and more! Produce rails and train components using huge metal shaping machines, and ride the rails in style! If trains aren't quite your thing, why not try cars? Melt down Blaze Rods and Ender Pearls to create Fuelium, a mysterious liquid capable of energizing both electric and combustion engines. Wheels are the future, so strap in, hit the gas, and hang on tight!

Economies of Scale!

Another thing I've yet to see in a tech modpack is a reason to keep expanding, to keep biggering your factories, companies, and corporate signs. Well, all of that is about to change with the introduction of Calemi's Utilities! I've chosen this mod specifically because of its unique economy system, fit for both Singleplayer and Multiplayer worlds alike! Produce delectable food dishes and sell them to a global admin market for coins, and use those coins to purchase useful blocks, items, and other fun exclusive bits and bobs! Or, if you've got some friends, why not part ways on world creation and see which self-run corporation can make the most moolah? Collaborate or compete for profits, the choice is yours!

A Crash Course in Engineering!

Are you a beginner to tech mods? Maybe you're an expert with Create, but have never used Immersive Engineering before? Or perhaps you're a veteran looking for something new? Whatever the case is, the Quest-Driven content system has got you covered! Start out by learning the basic mechanics of the three core mods in this pack, and discover how to use their machines to double your ores, generate electricity, and automate your world! Once you've done that, take on the Quest Clusters: short questlines designed to teach you more mechanics and machines of certain mods. Featuring a ton of witty quest names, subtitles, and descriptions, this questbook is one that you won't be able to put down! *Note: Questbook is a work in progress. Quests are subject to change, including being added, removed, shuffled around, or otherwise altered. Certain features may not be available due to the limitations of the questing mod (FTB Quests.) This is still a Beta, so anything could happen!

And now, a Word From Our Sponsor:

Need a server to play with friends? Don't know how to set one up? Just rent an already configured server!

Click on the picture above, select plan (at least 4GB), use my code Autom8 to get 25% off your first month.

What's New? Automation Nation is currently on Version 1.5.0! Here's some of the things changed since the last update:

Sink the Unsinkable!

Introducing a brand new custom made block, the Enhanced Production Intelligent Computerized Sink, or E.P.I.C Sink for short! This computerized chomper will gladly accept any unwanted byproducts of your production lines, allowing you to effectively balance your factories without letting anything go to waste! As an added bonus, each item fed into the sink will help you get EPIC Coupons, which can be converted into Dollar Coins for use in the shop! (Note: We are not associated or affiliated with FICSIT Inc. in any way. Any resemblance to the so-called "AWESOME Sink" is completely coincidental.)

**Challenge Yourself!**That's right, there's new quest challenges coming to Automation Nation! Test your production skills with the all-new Automation Challenges, where you'll have to submit thousands, even millions of cobblestone, wood, diamonds, and more! I've got a few lined up for this current update, but Stay Tuned for even more Automation Goodness in the future!

The return of an Old Friend!

Hey, remember when the Create Mod decommissioned the Integrated Circuit and Lapis Sheet items? Yeah, I sure do. Well, I'm happy to say that thanks to a little bit of MCreator magic, they're back and ready to serve their rightful place as useful crafting ingredients in a multitude of machinery!

Late-Stage-Early-Game Create-imation!

Thanks to a new mod called Create Automation, you'll soon be able to automatically (and infinitely) extract ore bits from special resource nodules found across the world. It's nowhere near as efficient as the IE Excavator or the IF Laser Drill, but it's perfect for getting some late-early-game production lines going! Additionally, you'll be able to wash and smelt with ease using the new lava and water soaked Sponge Sails! No more messy liquids!

**Up-to-date Mods!**Pretty self-explanatory, but nearly every single mod in Automation Nation has received an update since the last version of this modpack. As such, these updates have been applied, and you can now enjoy their benefits!!!

And MUCH, MUCH MORE!!!

So what are you waiting for? Try Automation Nation today for a fun and relaxing automation experience for beginners and veterans alike!

If something isn't working, please by all means scream, cry, and complain about it in the comments! I'll try my best to help you, as well as make the experience better for everyone else! Remember, the squeaky wheel gets the grease!

All mods listed belong to their respective owners. Please go show them some love by checking out their other projects!!!

Got a cool factory, train line, farm, production line, or anything else you built using this pack? I'd love to see it! Plus, if I believe it to represent what you can do in Automation Nation, I might include it in the Screenshots section of this Curseforge page! (You'd be credited, of course).

(Note: any shade thrown at any mod/modpack in this funny description is meant purely as a joke.)

Project description from CurseForge.

Mods in Automation Nation! 1.5.0

Open any mod on Modpacks.ch to check its files and dependencies.

appleskin-forge-mc1.16.x-2.1.0.jar SHA-1 f37acc6c4d3a639b61cfaf35429c75280acf195e · CurseForge file 3395800 · Project link unavailable Side not labelled
AppleTreesRev-Forge-1.16.5-v2.3.jar SHA-1 c10724ea27e9fae52e465e026e11d8151ffd852e · CurseForge file 3437083 · Project link unavailable Side not labelled
architectury-1.21.31-forge.jar SHA-1 cca6165475fe140306a2a85d6f3e06563973020d · CurseForge file 3436832 · Project link unavailable Side not labelled
AutoNation.jar SHA-1 77479806aec4d11603e81ec1fb85d1ba0c949c65 · CurseForge file 3437022 · Project link unavailable Side not labelled
AutoRegLib-1.6-49.jar SHA-1 921cf73b9d31bce5d332115a5144c3fca2010f93 · CurseForge file 3326041 · Project link unavailable Side not labelled
Buddycards-1.16.5-2.5.0.jar SHA-1 a54502108688c89ceaac8a2eaaf0ad76908b84e5 · CurseForge file 3362490 · Project link unavailable Side not labelled
CalemiUtils-1.16.5-1.1.3.jar SHA-1 1e9eb93f3bc3aee1f697f0fa31770ba723903ac6 · CurseForge file 3391177 · Project link unavailable Side not labelled
carryon-1.16.5-1.15.5.15.jar SHA-1 8d675a684ac02a9cba725ab1293dd5320f925128 · CurseForge file 3339353 · Project link unavailable Side not labelled
chunkloaders-1.1.7-mc1.16.5.jar SHA-1 5cd2700fe71b2c610227e8fc2d29b9ddde45b44f · CurseForge file 3274740 · Project link unavailable Side not labelled
cloth-config-4.11.26-forge.jar SHA-1 1c86f909b5562b41d246efd4d6e7f134d53c6221 · CurseForge file 3311352 · Project link unavailable Side not labelled
configured-1.2.0-1.16.3.jar SHA-1 47972927118b1d3ef5876aa00c61c2892c33227f · CurseForge file 3434071 · Project link unavailable Side not labelled
Controlling-7.0.0.24.jar SHA-1 688dd104db4bd26c67d24d496d839847af7a7853 · CurseForge file 3434370 · Project link unavailable Side not labelled
CraftTweaker-1.16.5-7.1.2.404.jar SHA-1 3942d1956583fd92be34b9b0b3d94af4e5465b01 · CurseForge file 3437816 · Project link unavailable Side not labelled
create-mc1.16.5_v0.3.2d.jar SHA-1 5a3a3b670544607f4ac4f7a04da5c82daf047f3c · CurseForge file 3419412 · Project link unavailable Side not labelled
createaddition-1.16.5-20210819a.jar SHA-1 d4df196f41a719bd13ddfabdc8baaf637021e204 · CurseForge file 3430915 · Project link unavailable Side not labelled
createautomated-1.16.5-1.4.0a.jar SHA-1 1e61ece62aca9e7a7ab90e35b812294f02536ea6 · CurseForge file 3427185 · Project link unavailable Side not labelled
creategears-1.16.5-1.3.1.jar SHA-1 0efd5549bd6c25ae4794fc8323cbb2039c7b2be0 · CurseForge file 3407875 · Project link unavailable Side not labelled
CreateTweaker-1.0.0.18.jar SHA-1 d1c4d60678488de28d232e2a763c4f6eb1059c17 · CurseForge file 3408083 · Project link unavailable Side not labelled
curios-forge-1.16.5-4.0.5.2.jar SHA-1 a1fa288d1e52d8b0d6a3fc219ef414a31ed74b15 · CurseForge file 3343065 · Project link unavailable Side not labelled
CustomStartingGear-1.16.5-2.0.3-universal.jar SHA-1 fa0ef0a22321c9f56872e02e86ea73a93a2ee18b · CurseForge file 3434458 · Project link unavailable Side not labelled
engineersdecor-1.16.4-1.1.14.jar SHA-1 5c02edd95e339fa58d90aa9c403f696e78729cbf · CurseForge file 3390489 · Project link unavailable Side not labelled
fancymenu_2.2.2-2_MC_1.16.2-1.16.5.jar SHA-1 a863712f2bf939af48604833383ef2cca417ccfe · CurseForge file 3436989 · Project link unavailable Side not labelled
FarmersDelight-1.16.5-0.4.6.jar SHA-1 6d1737747be19ab3e9b85b2f2993b632d50f739f · CurseForge file 3418719 · Project link unavailable Side not labelled
FastLeafDecay-v25.jar SHA-1 a9769a4a3e0e680c8a34c816ff73ba423e8a17d3 · CurseForge file 3052146 · Project link unavailable Side not labelled
flywheel-1.16-0.2.3.jar SHA-1 46db7287a60e40a942eee744064dec917e847ca0 · CurseForge file 3419392 · Project link unavailable Side not labelled
ftb-library-forge-1605.3.2-build.64.jar SHA-1 abe8efa6da15ed79a9864642f0fbe31f13c18558 · CurseForge file 3431978 · Project link unavailable Side not labelled
ftb-quests-forge-1605.3.4-build.52.jar SHA-1 95167f9c8115782204058e324177e9a7ff822469 · CurseForge file 3435241 · Project link unavailable Side not labelled
ftb-teams-forge-1605.2.1-build.20.jar SHA-1 ac7b0548eea7fb0e8564c8e2b79e923e70a436c5 · CurseForge file 3409580 · Project link unavailable Side not labelled
ftb-ultimine-forge-1605.3.0-build.25.jar SHA-1 89441467fb24f3cb922b229897ca9bfbe8e1ca40 · CurseForge file 3409570 · Project link unavailable Side not labelled
gravestone-1.16.5-1.0.6.jar SHA-1 80c89251cae7e5b0f0db857941db744823d47090 · CurseForge file 3289916 · Project link unavailable Side not labelled
growthcontrols-1.16.5-1.0.2.jar SHA-1 fe0255b94032fcb2928d2cc316c3e9db437703b3 · CurseForge file 3203020 · Project link unavailable Side not labelled
ImmersiveEngineering-1.16.5-5.0.3-138.jar SHA-1 3acd0ac72b4fc801ff6caa2405f0f8efa94f2c92 · CurseForge file 3431122 · Project link unavailable Side not labelled
ImmersivePetroleum-1.16.5-3.3.0-5.jar SHA-1 f059870edb4f5bee00d5b078e3d446b44dfeee5b · CurseForge file 3384353 · Project link unavailable Side not labelled
ImmersiveRailroading-1.16.5-forge-1.9.1.jar SHA-1 70eab4ec2a4295ebf8d59f6e5337c17e692e6445 · CurseForge file 3437827 · Project link unavailable Side not labelled
industrial-foregoing-1.16.5-3.2.14.5-13.jar SHA-1 b897641a7a98b3b49e9fbb04e110bb95a77c36c3 · CurseForge file 3425275 · Project link unavailable Side not labelled
invtweaks-1.16.4-1.0.1.jar SHA-1 41843818ea8de899a382142acad34cf2d7b8d2b5 · CurseForge file 3102237 · Project link unavailable Side not labelled
item-filters-forge-1605.2.5-build.9.jar SHA-1 52c14355c8e416d30f92eb2a2544f397f4693c34 · CurseForge file 3376819 · Project link unavailable Side not labelled
ItemPhysicLite_v1.4.8_mc1.16.5.jar SHA-1 96384b57b5286275981397a6e19f854656057fc9 · CurseForge file 3285730 · Project link unavailable Client only
jei-1.16.5-7.7.1.121.jar SHA-1 538a2185e9a90933d73e3468cff3db6e47d2ffef · CurseForge file 3438494 · Project link unavailable Side not labelled
JEITweaker-1.16.5-1.0.1.34.jar SHA-1 3c5401c5dd194ca93e46aa5912e4ea0c590dc7f3 · CurseForge file 3393971 · Project link unavailable Side not labelled
jev-1.16.3-2.0.1.jar SHA-1 3fef9d9e2d2bf9e9235ca5329e7018d1a3301678 · CurseForge file 3173435 · Project link unavailable Side not labelled
konkrete_1.1.6_MC_1.16.2-1.16.5.jar SHA-1 66974402b0e2f56c27260c4a63f87237cc539e27 · CurseForge file 3279152 · Project link unavailable Side not labelled
moreminecarts-1.3.10.jar SHA-1 2484db1da3f141ba5509b8ecc61cb715396e9a13 · CurseForge file 3414750 · Project link unavailable Side not labelled
MouseTweaks-2.14-mc1.16.2.jar SHA-1 5f2366c650c102c71e98c9445f86a266ba20e1e4 · CurseForge file 3202662 · Project link unavailable Side not labelled
notenoughcrashes-3.2.0-forge.jar SHA-1 3c88514dd82f201f9cbbc798d4b682fed54a62cb · CurseForge file 3270426 · Project link unavailable Side not labelled
obfuscate-0.6.2-1.16.3.jar SHA-1 03da9997f53e48c6598dc620367104c1f0873b65 · CurseForge file 3336021 · Project link unavailable Side not labelled
OpenLoader-1.16.5-9.0.3.jar SHA-1 d3b23eb2da0571b6378528668bdbd142f0d8654d · CurseForge file 3199872 · Project link unavailable Side not labelled
Patchouli-1.16.4-53.1.jar SHA-1 d1b891b8fe71de4c88c16ab07020aa8b4abd9770 · CurseForge file 3374063 · Project link unavailable Side not labelled
Placebo-1.16.5-4.6.0.jar SHA-1 55c6732ec5a607e9b3386d03c18889e763cccbf1 · CurseForge file 3437009 · Project link unavailable Side not labelled
Quark-r2.4-316.jar SHA-1 a555d31fa4da348b25f3f8976b3eafc26ccfcf6a · CurseForge file 3394265 · Project link unavailable Side not labelled
QuarkOddities-1.16.3.jar SHA-1 0f19645e16018452ee8fa2dc0dddb9f03b7d9760 · CurseForge file 3088871 · Project link unavailable Side not labelled
refinedstorage-1.9.15.jar SHA-1 8872a643b45bb4cff2fbffbe6d02aa3a79737b85 · CurseForge file 3400575 · Project link unavailable Side not labelled
selene-1.16.5-1.6.1.jar SHA-1 102f0e986675096e0952ba8583ec14b9b450d3a8 · CurseForge file 3435337 · Project link unavailable Side not labelled
solpotato-1.16.X-1.1.0.jar SHA-1 c5b921b8011d676dce58325a3f882a0cc4dd2de4 · CurseForge file 3178864 · Project link unavailable Side not labelled
supermartijn642configlib-1.0.9-mc1.16.jar SHA-1 99e8842ec919c778fa85953e42dc8a3b91295e7c · CurseForge file 3413938 · Project link unavailable Side not labelled
supplementaries-1.16.5-0.15.2b.jar SHA-1 1c235068da707852f2d351cfa64f9c352a93cdbc · CurseForge file 3424380 · Project link unavailable Side not labelled
theoneprobe-1.16-3.1.4.jar SHA-1 2ef8c2376073a43e67e28cb266e6286e21f529ac · CurseForge file 3319255 · Project link unavailable Side not labelled
titanium-1.16.5-3.2.8.4-10.jar SHA-1 3e112eb4fb7f02837dff8dbdde2942bfe78bd3f8 · CurseForge file 3346366 · Project link unavailable Side not labelled
Toast-Control-1.16.4-4.3.1.jar SHA-1 96e0183a9dbc54bebe69ea197cb578774b955d7d · CurseForge file 3172881 · Project link unavailable Side not labelled
TrackAPI-1.16.4-forge-1.2.1.jar SHA-1 089a55522c58067ca6022c525db298819dd59786 · CurseForge file 3137725 · Project link unavailable Side not labelled
UniversalModCore-1.16.5-forge-1.1.3.jar SHA-1 eb3d0db7b2aa42653dbbffe926f552540a6f76e8 · CurseForge file 3427254 · Project link unavailable Side not labelled
vehicle-mod-0.45.2-1.16.3.jar SHA-1 30275bfea9681d3ef046d25b77b1dd73429cf965 · CurseForge file 3103940 · Project link unavailable Side not labelled
Xaeros_Minimap_21.15.1_Forge_1.16.5.jar SHA-1 9f60f08d085b44840a5cccde4acf6a22b52becd3 · CurseForge file 3423289 · Project link unavailable Side not labelled
XaerosWorldMap_1.16.1_Forge_1.16.5.jar SHA-1 1c5d1b7afec73c1e713b7e3edcfd56d7058a1f33 · CurseForge file 3423297 · Project link unavailable Side not labelled

Pick your setup

Automation Nation! by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Made local changes? Try them in a copied instance before touching a world you care about.

Recent files

Automation Nation! versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.