CurseForge · Minecraft modpack
Automation Nation!
A relaxing, relatively lightweight tech modpack!
Quick answer
Which Automation Nation! release should I use?
Automation Nation! 1.5.0 is a complete pack release for 1.16.5 with Forge 36.2.2. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 64 mods in this pack file.
Pack setup
How should I set up Automation Nation! for players and a server?
Use Automation Nation! 1.5.0 as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Automation Nation!?
Automation Nation! 1.5.0. Change the pack release and its contents or setup may change too.
The selected pack release is Automation Nation! 1.5.0. That file is for Minecraft 1.16.5 with Forge 36.2.2. It contains 64 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Automation Nation!?

Introducing Automation Nation, a revolutionary new modpack with an emphasis on realistic, down-to-earth tech and automation. No magic mods here, just good ol' technology! Experience the joys of automation, transportation, capitalism, and much much more!
Wow...SEVEN THOUSAND DOWNLOADS??? That's insane!! Thanks so much, guys!
Also, Automation Nation is Currently On Hiatus. I'm working on another project, one that's huge, one that's amazing, one that's...just a little bit crazy.
A lot of tech modpacks I have encountered often make some...design missteps when it comes to how the early and late game plays out. Let me tell you, we have little to NONE of that here! In this modpack, you will NOT have to:
- Go through a million steps before being able to get wood and play the game normally. Trees are meant to be punched, people!
- Reach level 5 billion of some arbitrary skill before you're able to use an iron pickaxe
- Start out in the stone age, bashing mobs with a club and smashing things together in a stump. Mods like this really shake me to my Core...
- Be bottlenecked into visiting a huge, crazy forest dimension in order to obtain a magical set of doodads for the purposes of making a vital item for gated progression. I'm not a fan of being For-est into doing this storta stuff!
- Experience gigantic, almost repetitive villages spawning on top of you without warning, which ends up suffocating you (or at the very least, makes your computer lag out like crazy!) I want to make a railway empire around the world to become a Millionare, but these villages keep throwing a wrench in my plans!
- Manually grind and grind and grind and grind and grind and grind and grind and grind and grind and grind for for a non-automatable resource that which the Applications for Storage are very useful
- Deal with 17 quintillion versions of the same metal which are simultaneously ore-dicted and conflicting with each other's recipes.
- Perform oodoo voodo magic shaman rituals to craft certain tech items. Look buddy, I'm an engineer, not a witch doctor!
That's right, folks, this modpack has NONE OF THAT hot garbage! a distinct lack of those very beloved, yet still somewhat annoying, features. Instead, we got:
- A very carefully selected list of mods designed for maximum fun and minimum overlap!
- Special crafting recipes designed to let players of all difficulties automate Blaze Rods, Ender Pearls, and more!
- Large, mechanical crafting recipes designed to make high-power tech that much more worth it!
- Automated-late-game-biome-specific-industrial-foregoing-powered-super-mega-dynamic ore extraction! (I.E. Biome-Specific ore extraction with the IF Laser Drill)!
- A biome-specific crop growth mechanic designed to encourage the use of Trains to transport resources between far-flung farms!
- A set of useful utility mods designed to help you load chunks, mine ore veins, get perks for eating diversely, and more!
- A detailed questbook written to help you navigate through the wild world of automation. Plus, it's got tons of funny quest names and subtitles, A la Sevtech and Skyfactory!
- A highly advanced, computer-powered storage system allowing you to cram thousands of blocks onto a single disk!
- Conveyors, cars, trains, machines, gears, levers, exploration, capitalism, and a WHOLE LOT MORE!!!

A High-Quality Selection of Mods!
Automation Nation contains a stack (that's 64 for those of you keeping score at home) of the best tech and utility mods around! The pack revolves around three main tech mods: Create, Immersive Engineering, and Industrial Foregoing. Certain aspects of these mods have been tweaked to make sure no machine is too overpowered, as well as making powerful tech a rewarding thing to pursue! Additionally, I've got some top-notch secondary and utility mods in here to spice up your experience, make things easier, and allow for things like full-scale automation no matter where you are!
Modlist:
Main Mods:
- Create (Adds a lot of things. Gears, belts, fans, and tons more to kick-start your automation empire!)
- Create Crafts & Additions (Bridge the energy gap between Create rotation and Forge Energy)
- Immersive Engineering (Retro-futuristic tech mod with multiblock machines)
- Immersive Petrol (Oil extraction, refinement, and processing)
- Industrial Foregoing (High-tech, single block machines for late-game resource production)
Secondary Mods:
- Calemi's Utilities (Adds an intuitive currency and market system)
- Chunk Loaders (Widgets to keep farms and production lines running, even when you're out exploring)
- Create Automated (Automated late-early game resource extraction with a fun create-flavored twist!)
- Create Gears (More gears, like half-shaft and no-shaft varieties to make your coggy contraptions more compact)
- Immersive Railroading (Large, detailed trains for mass resource transit) Featuring Small Gauge Goodies and Voxel Trains IR
- More Minecarts (Fun new vanilla-style tracks and carts, including switch tracks!)
- Farmer's Delight (Cooking pots, cutting boards, and foods galore!)
- Supplementaries (Adds globes, candles, clock blocks, and tons more!)
- MrCrayfish's Vehicle Mod (Cars, bikes, boats oh my!)
- Engineer's Decor (Adds some IE-style decorations, as well as some useful machine blocks!)
- Buddycards (Adds collectable cards which can be found all across the land)
- Refined Storage (A late-game, computer-based storage system capable of cramming hundreds of items in a single disk!)
- E.P.I.C Sink + More (A custom-made mod by me which adds a super cool resource sink, as well as some other goodies!)
- Quark (explained in the Utililty Mods section)
Utility Mods:
- CraftTweaker (Allows me to change up certain recipes and create entirely new ones for game balance)
- FTB Quests (A unique, intuitive questing system for things like tutorials and game progression)
- FTB Ultimine (Makes the mining process a LOT quicker, mine entire veins of ore or chop trees in a single go!)
- AppleSkin (Reveals useful information about hunger and saturation)
- Just Enough Items (A must-have inventory mod for looking up recipes)
- Mouse Tweaks (Lots of quality of life tweaks involving the mouse)
- Quark + Oddities (Adds tons of building blocks, realistic terrain gen, game tweaks, and more!)
- Spice of Life: Potato Edition (Gives you buffs for consistent diverse eating)
- The One Probe (Tells you what you're looking at)
- Xaero's Minimap (Tells you where the heck you are)
- Xaero's Worldmap (Tells you where the heck you've been, and more)
- Carry On (Allows you to relocate chests, entities, and more)
- Item Physics Lite (Fancy items!)
- Apple Trees Revived (Apples now physically grow from trees!)
- Biome Growth Controls (Crops only grow in certain biomes now!)
- Controlling (A handy lookup feature inside of the "controls" menu)
- Gravestone Mod (A simple, non-spooky item keeper mod)
- FastLeafDecay (No more waiting around for saplings, sticks, and fruit!)
- Inventory Tweaks Renewed (Sort your items and auto-refill your hotbar)
- Toast Control (No more confusion! Just do what the questbook says, not those tutorial toasts!)
Behind-the-Scenes Mods:
- Architectury API (Makes FTB Quests and other FTB mods run)
- AutoRegLib (Makes Quark run)
- FTB GUI Library (Components for FTB Quests)
- FTB Teams (Things like team progression and the like for FTB Quests)
- FancyMenu (Swanky custom main menu screen!)
- Cloth Config API (Config screen API)
- CreateTweaker (Adds Create support to CraftTweaker)
- Custom Starter Gear (Global starter gear for every world created)
- Configured(Brings back a much-needed feature from 1.12 Forge: mod config screens!)
- Curios API (Extra slots for certain wearables, like medals)
- Flywheel (Super fancy rendering engine for Create)
- Item Filters (Filter library for FTB Quests)
- JEITweaker (JEI CraftTweaker recipe support)
- Just Enough Vehicles (JEI support for MrC's Vehicles)
- Konkrete (FancyMenu Library mod)
- Not Enough Crashes (Boots you back to the title screen instead of closing the game)
- Obfuscate (MrCrayfish's proprietary library)
- Open Loader (Applies global data packs and resource packs to every world)
- Patchouli (In-game documentation for certain mods)
- Placebo (Toast Control Library mod)
- Supermartijn642's ConfigLib (Supermartijn642's configuration library)
- Selene (Library for Supplementaries)
- Titanium (Library for Industrial Foregoing)
- Track API (Makes Immersive Railroading's tracks work right)
- Universal Mod Core (Makes Immersive Railroading work right)
Automate Your World!
Start out with relatively low-level processes with Create, such as ore doubling via milling and washing, fuel-free smelting, and rotary farms. Then, discover revolutionary technologies such as fluid pipes, mechanical arms, wireless redstone, automatic crafting, and even contraptions that can be attached to minecarts!!
While you're doing that, dive into the world of steel with Immersive Engineering. Use special multiblock ovens to smelt iron into Steel, then use this new metal to craft generators capable of harnessing the wind and heat. Experience automated ore extraction and processing with the giant multiblock excavator, pumpjack, crusher, and more!
Once you've got a hefty steel stockpile, why not invest in high-tech machines with Industrial Foregoing? Grab your Mechanical Crafters and start making plastic, because these one-block machines are packed with technology! Automatically fish, fertilize, ranch, and extract ores with these sleek, compact machines that are hot-ticket late-game items!
Explore, Extract, and Expand!
One of the main draws of this modpack is a reason to use long-distance forms of transportation like Trains and cars. That's why Automation Nation has several biome-specific mechanics designed to encourage the setting up of rail infrastructure! For one, crops can now only grow in specific biomes! This means that trees can only be grown in their native biome, nether warts can only be grown in the Nether, cacti can only be grown in the desert, and more! Secondly, I've introduced a Biome-Specific ore extraction mechanic through the use of Industrial Foregoing's Laser Drill! While regular ore blocks spawn naturally in every biome, the Laser Drill can only extract specific ores depending on the biome. It's also fairly imprecise, so you'll need to use Laser Lenses to increase the accuracy, resulting in a greater ore chance! Use the simple and intuitive Chunk Loaders to keep these farms and drills running, even when you're all the way back at home base!
Advanced Train-sportation!
Choose from a wide variety of rail-based transportation methods, including regular minecarts, huge detailed steam and diesel engines, and custom-built minecart-driven contraptions! Make tracks between your mining outposts, auto-farms, factories, friends' bases, shops, and more! Produce rails and train components using huge metal shaping machines, and ride the rails in style! If trains aren't quite your thing, why not try cars? Melt down Blaze Rods and Ender Pearls to create Fuelium, a mysterious liquid capable of energizing both electric and combustion engines. Wheels are the future, so strap in, hit the gas, and hang on tight!
Economies of Scale!
Another thing I've yet to see in a tech modpack is a reason to keep expanding, to keep biggering your factories, companies, and corporate signs. Well, all of that is about to change with the introduction of Calemi's Utilities! I've chosen this mod specifically because of its unique economy system, fit for both Singleplayer and Multiplayer worlds alike! Produce delectable food dishes and sell them to a global admin market for coins, and use those coins to purchase useful blocks, items, and other fun exclusive bits and bobs! Or, if you've got some friends, why not part ways on world creation and see which self-run corporation can make the most moolah? Collaborate or compete for profits, the choice is yours!
A Crash Course in Engineering!
Are you a beginner to tech mods? Maybe you're an expert with Create, but have never used Immersive Engineering before? Or perhaps you're a veteran looking for something new? Whatever the case is, the Quest-Driven content system has got you covered! Start out by learning the basic mechanics of the three core mods in this pack, and discover how to use their machines to double your ores, generate electricity, and automate your world! Once you've done that, take on the Quest Clusters: short questlines designed to teach you more mechanics and machines of certain mods. Featuring a ton of witty quest names, subtitles, and descriptions, this questbook is one that you won't be able to put down! *Note: Questbook is a work in progress. Quests are subject to change, including being added, removed, shuffled around, or otherwise altered. Certain features may not be available due to the limitations of the questing mod (FTB Quests.) This is still a Beta, so anything could happen!
And now, a Word From Our Sponsor:
Need a server to play with friends? Don't know how to set one up? Just rent an already configured server!
Click on the picture above, select plan (at least 4GB), use my code Autom8 to get 25% off your first month.
What's New? Automation Nation is currently on Version 1.5.0! Here's some of the things changed since the last update:
Sink the Unsinkable!
Introducing a brand new custom made block, the Enhanced Production Intelligent Computerized Sink, or E.P.I.C Sink for short! This computerized chomper will gladly accept any unwanted byproducts of your production lines, allowing you to effectively balance your factories without letting anything go to waste! As an added bonus, each item fed into the sink will help you get EPIC Coupons, which can be converted into Dollar Coins for use in the shop! (Note: We are not associated or affiliated with FICSIT Inc. in any way. Any resemblance to the so-called "AWESOME Sink" is completely coincidental.)
**Challenge Yourself!**That's right, there's new quest challenges coming to Automation Nation! Test your production skills with the all-new Automation Challenges, where you'll have to submit thousands, even millions of cobblestone, wood, diamonds, and more! I've got a few lined up for this current update, but Stay Tuned for even more Automation Goodness in the future!
The return of an Old Friend!
Hey, remember when the Create Mod decommissioned the Integrated Circuit and Lapis Sheet items? Yeah, I sure do. Well, I'm happy to say that thanks to a little bit of MCreator magic, they're back and ready to serve their rightful place as useful crafting ingredients in a multitude of machinery!
Late-Stage-Early-Game Create-imation!
Thanks to a new mod called Create Automation, you'll soon be able to automatically (and infinitely) extract ore bits from special resource nodules found across the world. It's nowhere near as efficient as the IE Excavator or the IF Laser Drill, but it's perfect for getting some late-early-game production lines going! Additionally, you'll be able to wash and smelt with ease using the new lava and water soaked Sponge Sails! No more messy liquids!
**Up-to-date Mods!**Pretty self-explanatory, but nearly every single mod in Automation Nation has received an update since the last version of this modpack. As such, these updates have been applied, and you can now enjoy their benefits!!!
And MUCH, MUCH MORE!!!
So what are you waiting for? Try Automation Nation today for a fun and relaxing automation experience for beginners and veterans alike!
If something isn't working, please by all means scream, cry, and complain about it in the comments! I'll try my best to help you, as well as make the experience better for everyone else! Remember, the squeaky wheel gets the grease!
All mods listed belong to their respective owners. Please go show them some love by checking out their other projects!!!
Got a cool factory, train line, farm, production line, or anything else you built using this pack? I'd love to see it! Plus, if I believe it to represent what you can do in Automation Nation, I might include it in the Screenshots section of this Curseforge page! (You'd be credited, of course).
(Note: any shade thrown at any mod/modpack in this funny description is meant purely as a joke.)
Project description from CurseForge.
Mods in Automation Nation! 1.5.0
Open any mod on Modpacks.ch to check its files and dependencies.
f37acc6c4d3a639b61cfaf35429c75280acf195e · CurseForge file 3395800 · Project link unavailable Side not labelledc10724ea27e9fae52e465e026e11d8151ffd852e · CurseForge file 3437083 · Project link unavailable Side not labelledcca6165475fe140306a2a85d6f3e06563973020d · CurseForge file 3436832 · Project link unavailable Side not labelled77479806aec4d11603e81ec1fb85d1ba0c949c65 · CurseForge file 3437022 · Project link unavailable Side not labelled921cf73b9d31bce5d332115a5144c3fca2010f93 · CurseForge file 3326041 · Project link unavailable Side not labelleda54502108688c89ceaac8a2eaaf0ad76908b84e5 · CurseForge file 3362490 · Project link unavailable Side not labelled1e9eb93f3bc3aee1f697f0fa31770ba723903ac6 · CurseForge file 3391177 · Project link unavailable Side not labelled8d675a684ac02a9cba725ab1293dd5320f925128 · CurseForge file 3339353 · Project link unavailable Side not labelled5cd2700fe71b2c610227e8fc2d29b9ddde45b44f · CurseForge file 3274740 · Project link unavailable Side not labelled1c86f909b5562b41d246efd4d6e7f134d53c6221 · CurseForge file 3311352 · Project link unavailable Side not labelled47972927118b1d3ef5876aa00c61c2892c33227f · CurseForge file 3434071 · Project link unavailable Side not labelled688dd104db4bd26c67d24d496d839847af7a7853 · CurseForge file 3434370 · Project link unavailable Side not labelled3942d1956583fd92be34b9b0b3d94af4e5465b01 · CurseForge file 3437816 · Project link unavailable Side not labelled5a3a3b670544607f4ac4f7a04da5c82daf047f3c · CurseForge file 3419412 · Project link unavailable Side not labelledd4df196f41a719bd13ddfabdc8baaf637021e204 · CurseForge file 3430915 · Project link unavailable Side not labelled1e61ece62aca9e7a7ab90e35b812294f02536ea6 · CurseForge file 3427185 · Project link unavailable Side not labelled0efd5549bd6c25ae4794fc8323cbb2039c7b2be0 · CurseForge file 3407875 · Project link unavailable Side not labelledd1c4d60678488de28d232e2a763c4f6eb1059c17 · CurseForge file 3408083 · Project link unavailable Side not labelleda1fa288d1e52d8b0d6a3fc219ef414a31ed74b15 · CurseForge file 3343065 · Project link unavailable Side not labelledfa0ef0a22321c9f56872e02e86ea73a93a2ee18b · CurseForge file 3434458 · Project link unavailable Side not labelled5c02edd95e339fa58d90aa9c403f696e78729cbf · CurseForge file 3390489 · Project link unavailable Side not labelleda863712f2bf939af48604833383ef2cca417ccfe · CurseForge file 3436989 · Project link unavailable Side not labelled6d1737747be19ab3e9b85b2f2993b632d50f739f · CurseForge file 3418719 · Project link unavailable Side not labelleda9769a4a3e0e680c8a34c816ff73ba423e8a17d3 · CurseForge file 3052146 · Project link unavailable Side not labelled46db7287a60e40a942eee744064dec917e847ca0 · CurseForge file 3419392 · Project link unavailable Side not labelledabe8efa6da15ed79a9864642f0fbe31f13c18558 · CurseForge file 3431978 · Project link unavailable Side not labelled95167f9c8115782204058e324177e9a7ff822469 · CurseForge file 3435241 · Project link unavailable Side not labelledac7b0548eea7fb0e8564c8e2b79e923e70a436c5 · CurseForge file 3409580 · Project link unavailable Side not labelled89441467fb24f3cb922b229897ca9bfbe8e1ca40 · CurseForge file 3409570 · Project link unavailable Side not labelled80c89251cae7e5b0f0db857941db744823d47090 · CurseForge file 3289916 · Project link unavailable Side not labelledfe0255b94032fcb2928d2cc316c3e9db437703b3 · CurseForge file 3203020 · Project link unavailable Side not labelled3acd0ac72b4fc801ff6caa2405f0f8efa94f2c92 · CurseForge file 3431122 · Project link unavailable Side not labelledf059870edb4f5bee00d5b078e3d446b44dfeee5b · CurseForge file 3384353 · Project link unavailable Side not labelled70eab4ec2a4295ebf8d59f6e5337c17e692e6445 · CurseForge file 3437827 · Project link unavailable Side not labelledb897641a7a98b3b49e9fbb04e110bb95a77c36c3 · CurseForge file 3425275 · Project link unavailable Side not labelled41843818ea8de899a382142acad34cf2d7b8d2b5 · CurseForge file 3102237 · Project link unavailable Side not labelled52c14355c8e416d30f92eb2a2544f397f4693c34 · CurseForge file 3376819 · Project link unavailable Side not labelled96384b57b5286275981397a6e19f854656057fc9 · CurseForge file 3285730 · Project link unavailable Client only538a2185e9a90933d73e3468cff3db6e47d2ffef · CurseForge file 3438494 · Project link unavailable Side not labelled3c5401c5dd194ca93e46aa5912e4ea0c590dc7f3 · CurseForge file 3393971 · Project link unavailable Side not labelled3fef9d9e2d2bf9e9235ca5329e7018d1a3301678 · CurseForge file 3173435 · Project link unavailable Side not labelled66974402b0e2f56c27260c4a63f87237cc539e27 · CurseForge file 3279152 · Project link unavailable Side not labelled2484db1da3f141ba5509b8ecc61cb715396e9a13 · CurseForge file 3414750 · Project link unavailable Side not labelled5f2366c650c102c71e98c9445f86a266ba20e1e4 · CurseForge file 3202662 · Project link unavailable Side not labelled3c88514dd82f201f9cbbc798d4b682fed54a62cb · CurseForge file 3270426 · Project link unavailable Side not labelled03da9997f53e48c6598dc620367104c1f0873b65 · CurseForge file 3336021 · Project link unavailable Side not labelledd3b23eb2da0571b6378528668bdbd142f0d8654d · CurseForge file 3199872 · Project link unavailable Side not labelledd1b891b8fe71de4c88c16ab07020aa8b4abd9770 · CurseForge file 3374063 · Project link unavailable Side not labelled55c6732ec5a607e9b3386d03c18889e763cccbf1 · CurseForge file 3437009 · Project link unavailable Side not labelleda555d31fa4da348b25f3f8976b3eafc26ccfcf6a · CurseForge file 3394265 · Project link unavailable Side not labelled0f19645e16018452ee8fa2dc0dddb9f03b7d9760 · CurseForge file 3088871 · Project link unavailable Side not labelled8872a643b45bb4cff2fbffbe6d02aa3a79737b85 · CurseForge file 3400575 · Project link unavailable Side not labelled102f0e986675096e0952ba8583ec14b9b450d3a8 · CurseForge file 3435337 · Project link unavailable Side not labelledc5b921b8011d676dce58325a3f882a0cc4dd2de4 · CurseForge file 3178864 · Project link unavailable Side not labelled99e8842ec919c778fa85953e42dc8a3b91295e7c · CurseForge file 3413938 · Project link unavailable Side not labelled1c235068da707852f2d351cfa64f9c352a93cdbc · CurseForge file 3424380 · Project link unavailable Side not labelled2ef8c2376073a43e67e28cb266e6286e21f529ac · CurseForge file 3319255 · Project link unavailable Side not labelled3e112eb4fb7f02837dff8dbdde2942bfe78bd3f8 · CurseForge file 3346366 · Project link unavailable Side not labelled96e0183a9dbc54bebe69ea197cb578774b955d7d · CurseForge file 3172881 · Project link unavailable Side not labelled089a55522c58067ca6022c525db298819dd59786 · CurseForge file 3137725 · Project link unavailable Side not labelledeb3d0db7b2aa42653dbbffe926f552540a6f76e8 · CurseForge file 3427254 · Project link unavailable Side not labelled30275bfea9681d3ef046d25b77b1dd73429cf965 · CurseForge file 3103940 · Project link unavailable Side not labelled9f60f08d085b44840a5cccde4acf6a22b52becd3 · CurseForge file 3423289 · Project link unavailable Side not labelled1c5d1b7afec73c1e713b7e3edcfd56d7058a1f33 · CurseForge file 3423297 · Project link unavailable Side not labelledPick your setup
Automation Nation! by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Made local changes? Try them in a copied instance before touching a world you care about.
Recent files
Automation Nation! versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.