CurseForge · Minecraft modpack
Dungeon Heroes (RPG Series)
⚔️ Explore, Triumph, Loot - Together! - Vanilla+ dungeon crawler
Quick answer
Which Dungeon Heroes (RPG Series) release matches 1.21.1?
Dungeon Heroes-2.6.2.zip is a complete pack release for 1.21.1 with Fabric 0.19.3. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 250 mods in this pack file.
Pack setup
How should I set up Dungeon Heroes (RPG Series) for players and a server?
Use Dungeon Heroes-2.6.2.zip as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Dungeon Heroes (RPG Series)?
Dungeon Heroes-2.6.2.zip on 1.21.1. The pack contents and setup notes below stay tied to that release.
The selected pack release is Dungeon Heroes-2.6.2.zip. That file is for Minecraft 1.21.1 with Fabric 0.19.3. It contains 250 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Dungeon Heroes (RPG Series)?


⚔️ Take your friends on an epic dungeon crawler journey!
- Designed for multiplayer experience (perfectly playable in single player too)
- Beginner-friendly mechanics and controls
- High emphasis on game consistency, and quality over quantity

🚀 Easy to start, guided gameplay
- Consistent start in fancy and useful villages
- Guided tutorial on class selection and skill usage
- Over arching quest-line, guiding you to many dungeons and boss fights

⭐️ Magical combat
- 8 different playable classes (classic RPG archetypes such as: wizard, archer, paladin…)
- simple, yet in depth attribute system
- total of 60+ interactive spells, 40+ passive abilities to obtain
- skill tree with 200+ unique skill nodes

🏰 Dungeons and boss fights
- 30+ different dungeons and 13 boss fights across several dimensions
- guided play-through, by an over arching quest line
- zone based difficulty and reward boosting mechanic

🎁 Epic rewards
- 400+ collectable loot items, from wooden pieces to high-tier armor and weapons
- Obtain legendary armor and weapons from famous RPGs
- Symmetrical loot system (all classes have roughly the same number of rewards available)

💡 Tips for play
The playthrough is mostly guided, follow the quest book to not get lost. :)
Play:
- Set game difficulty to at least medium
- Team up with fellow players, both ways,
/teamfor sharing some xp, and/ftbteamsfor sharing quest objectives - Early dungeons can be challenging, gear up for battles properly (like the quest says)
- You can take early residence in the tavern of your village
- At least 1 team member is recommended to choose a heavily armored class (paladin or warrior)
- 3rd Person view is nicely playable, and helpful for many players in open fields
- Spell scrolls provide faster spell unlocks
- Dungeon loot is stronger than crafted gear
- Skill Tree points can be reset+refunded using "Orb of Oblivion"
Notable tweaks:
- Durability loss of equipment is significantly lower
- Repairing items on anvil is significantly cheaper
- Enchantment slots on items are limited, so you have to make actual choices (however due to the changes above its easy to ditch Unbreaking and Mending)
- Hunger is lost slower, and natural health regeneration is also slower (to embrace healer/support roles)
- Armor Attribute damage reduction is rebalanced (to hyperbolic curve), high armor points (such as from Diamond Armor set) are far less useful
- Critical hits are chance based, vanilla jump crits are disabled (to balance damage output)
Settings:
- Shaders are included, ComplementaryUnbound is recommended, it is compatible with spells
- Keybinds: spell casting hotkeys are assigned modern gaming mouse, players without a 5 button mouse should reset to default the spell hotbar keybinds shown here

🧑🧑🧒🧒 Multiplayer
The best way to play together is rent a server, use this code for lower prices and also to support development: 
Project description from CurseForge.
Pick your setup
Dungeon Heroes (RPG Series) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21
1 loader buildMade local changes? Try them in a copied instance before touching a world you care about.
Recent files
Dungeon Heroes (RPG Series) versions and loaders
Looking for an older file? The official CurseForge project page is in Resources.
