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SparkleFlake's Optimization pack SparkleFlake's Optimization pack 14.4-latest (26.1.1)
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Modrinth release
SparkleFlake's Optimization pack 14.4-latest (26.1.1)
- Game
- 26.1.1
- Loader
- Fabric
- Published
- 24 Aug 2026
- Channel
- release
- Downloads
- 26
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Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.
Dependencies for this release
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From the release
What changed?
This version won't get updates anymore Added ThreatenGL (spikers Fork) (26.1.1) Updated Chat Heads to 1.2.8 (26.1.1) 1.2.8 • update Ukranian (uk_ua) translations, thanks to Ch1sho! 1.2.7 • update Turkish (tr_tr) translations, thanks to iFair1! 1.2.6 • fix compatibility issue with TAB plugin's layout feature (ignore fake "slot" player info) 1.2.5 • update Argentina Spanish (es_ar) translations, thanks to Texaliuz! 1.2.4 • [1.21.9+] slightly improve compatibility with Chat Patches 1.2.3 • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel) 1.2.2 • port to 26.1 While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward. Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready! Also, as always, report any issues you find! 1.2.1 • [1.21.9+] implement "3Dness" for "Before Line" rendering • [1.21.9+] fix "3D" heads being taller than intended 1.2.0 Welcome to the 3rd dimension! • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat Example of "3Dness", or Fluffyness if you prefer: 1.1.8 • port to 1.21.11 note: "Before Line" rendering had to be rewritten, hopefully bug free 1.1.7 Quick followup fix for 1.1.6: • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint) 1.1.6 Another really small but important bug fix! • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style 1.1.5 • fix translations JSON (oops!) 1.1.4 • update Simplified Chinese (zhcn), Traditional Chinese (zhtw) and Japanese (ja_jp) translations, thanks to Internet Yamero! 1.1.3 • fix click position being wrongfully offset in "Before Name" rendering 1.1.2 Breaking News: Single Source Code Character causes Havoc! This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection. Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined. 1.1.1 As expected, there were bugs! Chat Heads should now deal with all forms of text styling including § formatting codes correctly again. Keep the issue reports coming! 1.1.0 • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default) • [1.21.6+] fix "Missing Cloth Config" screen text being invisible 1.0.0 This is a large rewrite of the mod - it finally works how it always should have worked! (And it took an insane amount of work to make it work, work.) If you care for a bit of technical babbling with some info strewn inbetween, do read on! The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components: Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it! Chat Heads now uses these player sprite text components. On paper this should mean massively improved mod compatibility, since it's a vanilla feature. In fact, it appears Chat Heads is finally fully compatible with Caxton! The same may be true for Modern UI's text engine. Servers will start making use of player sprites as well. There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time. Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message. (Whether this is sane behavior, time will tell) Player sprites do however come with some limitations. In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat. To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs. They also suffer from transparency issues. This only really affects you if you changed Minecraft's "Chat Text Opacity" setting. What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible. (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.) Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings. If you take your hat off, it won't show in chat either. Finally, almost the entire player detection logic was rewritten. It's hard to say if this really changes anything, but it's much more gooder code now. While I did a ton of testing, due to the large scale of changes, issues are to be expected. Please report any issue you find! • Fourmisain Updated Inventory Profiles Next to fabric-26.1-2.3.6 (26.1.1) What's new 2.3.6 • compatible with NeoForge 26.2.0.53-beta + • fixed the overlay editor not showing the movable elements on forge and neoforge Updated LambDynamicLights - Dynamic Lights to 4.11.1+26.1.2 (26.1.1) • Backported some changes: • Updated Malay and Malay (Jawi) translations (#388, #389). • Added the mod icon to the Sodium configuration screen (#390). • Fixed version display in configuration screen being misplaced with some resolutions. • Fixed the configuration save task thread executor not being shutdown when closing the game (#396). • The configuration saving task is now using Minecraft's own I/O thread pool, which is properly shutdown. • Fixed inconsistent behavior with invisible entities emitting dynamic lighting (#394). • The initial intent of the check was to make sure spectator entities do not emit dynamic lighting, but some forms of invisibility do not hide items in hands which should emit light. Updated libIPN to fabric-26.1-6.8.3 (26.1.1) What's new 6.8.3 • fixed crash on newer NeoForge 26.2.0 builds Updated Lithium to mc26.1.2-0.24.7-fabric (26.1.1) Lithium 0.24.7 for Minecraft 26.1.x backports all changes made since the release of Minecraft 26.2. Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the issue tracker. You can check the description of each optimization and how to disable it when encountering a problem. Additions • Reduce allocations in entity explosion exposure raycasts • Use caching in entity explosion exposure block access • Add isDescending to lazy shape context optimization Changes • Include tag-playing villager baby sensor in adult sensor optimization Fixes • Fix explosion no air counting optimization breaking visual explosion size since Lithium 0.24.5 • Fix supporting block movement shortcut not offsetting VoxelShape • Avoid crashing when modded levels with broken registries are created • Fix adult sensor optimization only applying to animals that grew up since last reload • Fix various minor non-vanilla behaviors of VoxelShape optimizations • Fix goat jump target choice optimization possibly breaking and crashing (Thanks to gurrveerrrr) • Fix collision with hard EnderDragon, EnderDragonPart and NeoForge PartEntity boxes not being possible • Fix collision with modded spectator EnderDragonPart being possible • Fix EntityClassGroup entries missing when multiple theoretical entity types per entity class are decided using entity type parameter • Fix some startup crashes with other mods by using conformVisibility for mixins Updated Shulker Box Tooltip to 5.4.0+26.1.1-fabric (26.1.1) 5.4.0+26.1.1: • Made enhanced bundle previews disabled by default, use "Vanilla+" bundle theme to show enhanced previews. • Allow selecting items (with no item limit) using scroll wheel in "Vanilla+" bundle previews by lishhhhmm. (#250) • Added selected items tooltip for "Vanilla+" bundle previews • Added background for "outside" bundle previews by lishhhhmm. (#251) • Better edge detection for "outside" previews: window may move to the side of the tooltip to avoid screen edges by lishhhhmm. (#252) • Limit preview size of "Vanilla+" bundles to contained items (don't show empty/disabled slots). • Added "activeslotcount" and "selected_slot" properties, see https://github.com/MisterPeModder/ShulkerBoxTooltip/wiki/Data-Driven-Previews.