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SparkleFlake's Optimization pack SparkleFlake's Optimization pack 12.3-latest

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Modrinth release

SparkleFlake's Optimization pack 12.3-latest

Game
1.21.10
Loader
Fabric
Published
26 Jul 2026
Channel
release
Downloads
23

Where this file goes

Keep this pack release together.

Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.

Dependencies for this release

What else does it need?

No required project dependencies are listed for this release.

From the release

What changed?

This version won't get updates anymore Updated Axiom to 5.4.2 (1.21.10) • Fixed crashing on sinytra connector due to fabric loom bug • Fixed ctrl/cmd being swapped on macos • Fixed elevation heightmaps being not selectable due to imgui change • Fixed crash when sprint keybind isn't bound to key • Fixed rendering issue with blueprint/clipboard thumbnails • Fixed block rotations being incorrect for some tools • Added type replace variant for smooth stone Updated Chat Heads to 1.2.5 (1.21.10) 1.2.5 • update Argentina Spanish (es_ar) translations, thanks to Texaliuz! 1.2.4 • [1.21.9+] slightly improve compatibility with Chat Patches 1.2.3 • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel) 1.2.2 • port to 26.1 While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward. Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready! Also, as always, report any issues you find! 1.2.2 (for 1.21.9/10) • [1.21.9/10] fix "Before Line" not rendering at all (I accidentally the whole code!) 1.2.1 • [1.21.9+] implement "3Dness" for "Before Line" rendering • [1.21.9+] fix "3D" heads being taller than intended 1.2.0 Welcome to the 3rd dimension! • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat Example of "3Dness", or Fluffyness if you prefer: 1.1.8 • port to 1.21.11 note: "Before Line" rendering had to be rewritten, hopefully bug free 1.1.7 Quick followup fix for 1.1.6: • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint) 1.1.6 Another really small but important bug fix! • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style 1.1.5 • fix translations JSON (oops!) 1.1.4 • update Simplified Chinese (zhcn), Traditional Chinese (zhtw) and Japanese (ja_jp) translations, thanks to Internet Yamero! 1.1.3 • fix click position being wrongfully offset in "Before Name" rendering 1.1.2 Breaking News: Single Source Code Character causes Havoc! This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection. Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined. 1.1.1 As expected, there were bugs! Chat Heads should now deal with all forms of text styling including § formatting codes correctly again. Keep the issue reports coming! 1.1.0 • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default) • [1.21.6+] fix "Missing Cloth Config" screen text being invisible 1.0.0 This is a large rewrite of the mod - it finally works how it always should have worked! (And it took an insane amount of work to make it work, work.) If you care for a bit of technical babbling with some info strewn inbetween, do read on! The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components: Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it! Chat Heads now uses these player sprite text components. On paper this should mean massively improved mod compatibility, since it's a vanilla feature. In fact, it appears Chat Heads is finally fully compatible with Caxton! The same may be true for Modern UI's text engine. Servers will start making use of player sprites as well. There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time. Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message. (Whether this is sane behavior, time will tell) Player sprites do however come with some limitations. In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat. To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs. They also suffer from transparency issues. This only really affects you if you changed Minecraft's "Chat Text Opacity" setting. What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible. (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.) Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings. If you take your hat off, it won't show in chat either. Finally, almost the entire player detection logic was rewritten. It's hard to say if this really changes anything, but it's much more gooder code now. While I did a ton of testing, due to the large scale of changes, issues are to be expected. Please report any issue you find! • Fourmisain Updated Concurrent Chunk Management Engine (Fabric) to 0.3.6+alpha.0.11+1.21.10 (1.21.10) This version is uploaded automatically by GitHub Actions. Changelog: • 9a499e6e new: sodium extended render distance via their api - ishland • 3cd444fa fix: logic bug in rng - ishland Updated Dynamic FPS to 3.11.6 (1.21.10) • Enable Cloth Config integration on 26.1.0 (commit 98d482a027 by @LostLuma) Updated Ears (+ Snouts/Muzzles, Tails, Horns, Wings, and More) to 1.4.7_03+fabric-1.21.10 (1.21.10) 12.1.4+ only: • Fixed race condition sometimes resulting in the alpha stripping not being prevented. (#35 - thanks, Auroali!) Updated Entity Culling to 1.10.5 (1.21.10) What's changed • Fix older Neoforge versions crashing on startup due to keybinds. Fix #307 Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5 Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (1.21.10) • Bump version (modmuss) • Update versions (#189) (github-actions[bot], github-actions) • Update readme (github-actions) Updated ImmediatelyFast to 1.13.6+1.21.10-fabric (1.21.10) • Made sign atlas size configurable Updated Resourcify to 1.8.5 (1.21.10) Resourcify 1.8.5 Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord. • Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update. Looking for a top-notch Minecraft server host? BisectHosting has got you covered! Create your own server at bisecthosting.com/diamond and use code diamond to get 25% of your first month while also supporting me! Updated Wavey Capes to 1.10.2 (1.21.10) What's Changed 1.10.1/2 • Fix game crash when an entity gets rendered before getting ticked #139 / #140 What's Changed 1.10.0 • Add 26.2.x Fabric • Add 26.1.x NeoForge • Rework rendering/cape glint by other mods Full Changelog: https://github.com/tr7zw/WaveyCapes/compare/1.10.0...1.10.2