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SparkleFlake's Optimization pack SparkleFlake's Optimization pack 14.3 (26.1.1)
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Modrinth release
SparkleFlake's Optimization pack 14.3 (26.1.1)
- Game
- 26.1.1
- Loader
- Fabric
- Published
- 26 Jul 2026
- Channel
- release
- Downloads
- 44
Where this file goes
Keep this pack release together.
Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.
Dependencies for this release
What else does it need?
No required project dependencies are listed for this release.
From the release
What changed?
Updated Chat Heads to 1.2.5 (26.1.1) 1.2.5 • update Argentina Spanish (es_ar) translations, thanks to Texaliuz! 1.2.4 • [1.21.9+] slightly improve compatibility with Chat Patches 1.2.3 • [1.21.9+] make "Render Shadow" apply to "Before Name" rendering (allowing to turn off shadows, which will also move the heads down a pixel) 1.2.2 • port to 26.1 While 26.1 means massive changes for the entire modding community, this port ended up being relatively straightforward. Thanks to shedaniel for pulling an allnighter to get Architectury Loom (and Cloth Config) ready! Also, as always, report any issues you find! 1.2.1 • [1.21.9+] implement "3Dness" for "Before Line" rendering • [1.21.9+] fix "3D" heads being taller than intended 1.2.0 Welcome to the 3rd dimension! • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat Example of "3Dness", or Fluffyness if you prefer: 1.1.8 • port to 1.21.11 note: "Before Line" rendering had to be rewritten, hopefully bug free 1.1.7 Quick followup fix for 1.1.6: • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint) 1.1.6 Another really small but important bug fix! • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style 1.1.5 • fix translations JSON (oops!) 1.1.4 • update Simplified Chinese (zhcn), Traditional Chinese (zhtw) and Japanese (ja_jp) translations, thanks to Internet Yamero! 1.1.3 • fix click position being wrongfully offset in "Before Name" rendering 1.1.2 Breaking News: Single Source Code Character causes Havoc! This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection. Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined. 1.1.1 As expected, there were bugs! Chat Heads should now deal with all forms of text styling including § formatting codes correctly again. Keep the issue reports coming! 1.1.0 • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default) • [1.21.6+] fix "Missing Cloth Config" screen text being invisible 1.0.0 This is a large rewrite of the mod - it finally works how it always should have worked! (And it took an insane amount of work to make it work, work.) If you care for a bit of technical babbling with some info strewn inbetween, do read on! The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components: Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it! Chat Heads now uses these player sprite text components. On paper this should mean massively improved mod compatibility, since it's a vanilla feature. In fact, it appears Chat Heads is finally fully compatible with Caxton! The same may be true for Modern UI's text engine. Servers will start making use of player sprites as well. There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time. Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message. (Whether this is sane behavior, time will tell) Player sprites do however come with some limitations. In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat. To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs. They also suffer from transparency issues. This only really affects you if you changed Minecraft's "Chat Text Opacity" setting. What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible. (On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.) Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings. If you take your hat off, it won't show in chat either. Finally, almost the entire player detection logic was rewritten. It's hard to say if this really changes anything, but it's much more gooder code now. While I did a ton of testing, due to the large scale of changes, issues are to be expected. Please report any issue you find! • Fourmisain Updated Fabric API to 0.155.2+26.1.2 (26.1.1) • Bump version (modmuss50) • Bump version (modmuss50) • Fix datagen crash with non-fabric-api tag providers (closes #5431) (#5495) (Up) Updated Fabric Language Kotlin to 1.13.13+kotlin.2.4.10 (26.1.1) • Bump version (modmuss) • Update versions (#189) (github-actions[bot], github-actions) • Update readme (github-actions) Updated ImmediatelyFast to 1.15.3+26.1-fabric (26.1.1) • Made experimental sign buffering Vulkan compatible • Made sign atlas size configurable • Updated core shader blacklist Updated Inventory Profiles Next to fabric-26.1-2.3.5 (26.1.1) What's new 2.3.4 • support for Minecraft 26.2 • NeoForge builds doesn't require Kotlin For Forge or any other Kotlin provider. Updated libIPN to fabric-26.1-6.8.2 (26.1.1) What's new 6.8.2 • fixed crash on game stop Updated Mod Menu to 18.0.0 (26.1.1) • Update zh_tw.json, thanks StarsShine11904 • Update en_ud.json, thanks Fhilips613 • Update Malay and Malay (Jawi) translations (thanks NuruddinPlays) • Update Estonian translation, thanks Madis0 • Again fix selection and scroll amount not restoring, thanks fishstiz (resolves #1020) • Apply SHOW_LIBRARIES config to child mods; thanks to NotRyken • Update uk_ua.json, thanks StarmanMine142 Updated My Totem Doll to 2.6.0+26.1+fabric (26.1.1) • Added (Neo)Forge support • Many bug fixes Updated Reese's Sodium Options to mc26.1.2-2.2.3+fabric (26.1.1) This release improves Reese's Sodium Options with a redesigned options screen, better keyboard and controller navigation, Controlify support, screen narration, and several quality-of-life fixes. Added full keyboard navigation support for moving through tabs, options, sliders, buttons, and search. Added Controlify support, including controller navigation, tab switching, option interaction, search handling, and contextual button guides. Added screen narration support for option rows, controls, tabs, buttons, labels, scrollbars, and search. Added reset-to-default and undo overlays for options. Added tooltips for focused options when navigating with keyboard or controller. Added more RSO customization options, including tab header behavior, collapsible groups, tooltip delay, option IDs in tooltips, color themes, reverse cycling controls, shift-scroll slider adjustment, and overlay controls. Reworked the options screen UI internals for better focus handling, scrolling, tabs, search, option rows, and action buttons. Improved focus borders so they appear for keyboard/controller navigation without lingering after mouse input. Fixed slider undo overlay behavior while dragging slider values. Fixed slider edit mode so Back/Escape exits editing instead of closing the screen. Fixed tab header text centering. Fixed the Reese's Sodium Options tab ordering on NeoForge so it appears last as intended. Added the Reese's Sodium Options icon to Sodium's config screen metadata. Full Changelog: Updated RenderScale to 1.4.0-alpha.4-fabric+26.1 (26.1.1) 1.4.0-alpha.4 Add RenderScale to Sodium's video settings Updated Resourcify to 1.8.5 (26.1.1) Resourcify 1.8.5 Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord. • Add authentication to CurseForge downloads, starting 16/06/2026 this will be a requirement to download any file from CurseForge, CurseForge downloads will not work without this update, therefore it is HIGHLY recommended you update. Updated YetAnotherConfigLib (YACL) to 3.9.6+26.1-fabric (26.1.1) YetAnotherConfigLib 3.9.6 3.9.6 targets Fabric NeoForge Forge 26.1 ✅ ✅ ❌ 26.2 ✅ ✅ ❌ 26.3-snapshot ✅ ❌ ❌ Changes • Port to 26.3 snapshot 4