Ready to install?
Slimes Adventure Slimes Adventure: RE 1.8.2
Check the game version, loader and dependencies below, then grab this exact release.
Modrinth release
Slimes Adventure: RE 1.8.2
- Game
- 1.19.2
- Loader
- Forge
- Published
- 10 Sept 2025
- Channel
- release
- Downloads
- 39.7k
Where this file goes
Keep this pack release together.
Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.
Dependencies for this release
What else does it need?
No required project dependencies are listed for this release.
From the release
What changed?
Slimes Adventure: RE 1.8.2 -- Added -- • Nothing this time (again) Changed • • Updated existing mods to their latest versions • turned the Public Server Back Online - IP: slime.modpack.gg Fixed • • Accepting a Contract with a Spirit now grants you the appropriate Spirit level. This allows you to become a Hero Egg easier. • As a Spirit, you now need to be stronger than the target's existing Spirit contract of that element. Example: Let Player 1 be a normal Human player. Let Player 2 be a Greater Fire Spirit. Player 1 has a Medium Fire Spirit. Player 2 can overwrite Player 1's existing Fire Spirit contract, just like how it works in the base mod. However, if Player 1 has a Spirit Lord of Fire instead, Player 2 cannot overwrite Player 1's existing Fire Spirit Contract as it is not stronger. Should Player 2 be equivalent in level to Player 1's existing contract of that element, Player 2 will overwrite the existing contract • Dissolving a Contract with a Spirit Player now completely removes your spirit level for that element. • Fixed Water/Fire Spirits not being able to use Flame/Water Manipulation without being in Water/Fire • Fixed Adephaga when you used the Consume mode, you would use the Amplify mode at the same time • Fixed Susano'o + Belphegor Insta Kill + Gamerule Immediate respawn • I THINK Gatekeeper deleting weapons has been fixed. • Additions & Changes • Added configuration to change how many coins bosses drop upon first kill. • Added configuration to increase Stellar shrine challenge cooldown. • Fixed Stellar challenge rewards showing two chest models when only one should appear. • Fixed shrine activation on servers incorrectly showing "This shrine is already active" when it was not. • Changed shrine timer to waves for protection objectives. (Removed the confusing countdown; now purely wave-based.) • Fixed tames and clones granting players first boss kill rewards. • Fixed receiving the rule violation confirmed message in the Overworld. • Chests should now despawn consistently after 5 minutes. (Report if there are any chests that still aren’t despawning.) • All shrines now properly give 1 chest upon completion. • Shrine progression rewards are what grant multiple chests. • Added/adjusted progression bonus for completing multiple shrine challenges: - 1 Challenge Completed: +5% Coin Bonus - 2 Challenges Completed: +10% Coin Bonus, +5% Elite Mob Spawn Rate - 3 Challenges Completed: +15% Coin Bonus, +10% Elite Mob Spawn Rate - 5 Challenges Completed: 1 Guaranteed Uncommon Loot Roll, +15% Elite Mob Spawn Rate - 6+ Challenges Completed: +10% Coin Bonus, +25% Elite Mob Spawn Rate, +0.20% Loot Explosion Chance (shrine-spawned mobs) - 10+ Challenges Completed: +10% Coin Bonus, 2 Chests at Once, +50% Elite Mob Spawn Rate, +0.50% Loot Explosion Chance - 20+ Challenges Completed: +10% Coin Bonus, 3 Chests at Once, +95% Elite Mob Spawn Rate, +1% Loot Explosion Chance • Other minor changes.