
Modrinth · Minecraft modpack
Absolute Kombat
Weapons that actually enhance combat in a unique way. Not just fancy animations.
Quick answer
Which Absolute Kombat release should I use?
Absolute Kombat 1.0.0 is a complete pack release for 1.20.1 with Forge 47.2.17. Install it as its own launcher instance. If the creator publishes a separate server file, make sure it names this exact pack release. 41 mods in this pack file.
Pack setup
How should I set up Absolute Kombat for players and a server?
Use Absolute Kombat 1.0.0 as the pack version. Install the pack as its own launcher instance. The creator’s listing does not name a separate server file, so check the release notes before setting up a dedicated server. Do not upload the ordinary client folder blindly.
A pack is a matched client and server setup, not one mod with an install-side label. Keep its release, loader, manifest and overrides together.
These numbers come from the pack file you chose. “Not labelled” means we don’t know which side it belongs on—not that it is safe everywhere. The file count is not a RAM estimate.
What are the server requirements for Absolute Kombat?
Absolute Kombat 1.0.0. Change the pack release and its contents or setup may change too.
The selected pack release is Absolute Kombat 1.0.0. That file is for Minecraft 1.20.1 with Forge 47.2.17. It contains 41 mod projects. The creator’s listing does not name a separate server file. Check their notes before using one, and do not upload an ordinary client folder or rebuild the pack mod by mod. A file count cannot tell us the right RAM, CPU or storage; size the server for the players and world you actually run.
About this project
What kind of pack is Absolute Kombat?
Checkout the sequel it's much more polished and expanded upon:
https://modrinth.com/modpack/absolute-kombat-2.0
Combat its much faster and responsive, cooldown doesn't reset when switching weapons, different weapons have different entity reach and armor piercing, you can spam at the cost of loosing reach. And many other QoL features and balance changes, all thanks to the combat test snapshots port done by Combatify mod. Without it this modpack falls apart.
Overall:
Spoiler
You heal slower and at the cost of hunger rather than saturation.
Many tweaks and additions done to enchantments.
Enemies are smarter, have new abilities, and get stronger if you go to the nether or the end.
Your weapons deal less damage than what you're used to. This is to push into finding new ways, weapons and gear to deal damage.
The time duration for potions is stackable: If took a 3 minute strength potion and take another 8 minute strength potion, now you'll have a total of 11 minutes of strength.
Enchantments:
Spoiler
You can do enchantment combinations like frost walker with depth strider or multishot with piercing.
You can add enchantments to items that you couldn't add before. Like quick charge on a trident.
Impaling does extra damage to any creature that's touching water or rain.
Protection is gone. Use other protections.
Infinity is gone.
New mechanics:
Spoiler
Warrior rage: A kill streak, the more enemies you kill, the more damage you deal, until the time runs out.
Dodge: Self explanatory.
Wall jump: Using the selected keybind, stick to walls and release to jump off to gain additional height or reach. Helps a lot with mobility.
Inventory:
Spoiler
Dedicated tool slots: You can clear your HUD out of tools and place them in a dedicated slot so you have space for weapons and stuff.
Offhand: You can use your left and your right hand separately, which means that you can effectively do combinations like a shield or a bow, or a trident with riptide and other with loyalty. And the offhand has more slots. But if you want to use this features you'll need to configure the Inventorio mod by yourself and accommodate it to your liking.
Weapons:
Spoiler
Great Axe: Has a special ability which makes so critical strikes deal shockwave damage which affects nearby mobs. Does more damage and has more reach than regular axes +5% armor piercing. Great for crowd control.
Great Pickaxe: Critical strikes deal less shockwave damage but slows enemies down. Decent damage and has more reach than regular tools +10% armor piercing. Good for crowd control.
Great Sword: When crouching it will launch enemies into the air, and its supposed to have a greater sweep attack but currently it doesn't work. Has more damage and reach than regular swords but slower attack speed +5% armor piercing.
Spears: Deal double damage when thrown. More damage but slower than swords, and have the highest attack reach (4 blocks).
WarHammers: Most of it's abilities come from enchantments: Can do shockwave attacks, launch enemies into the air, leave them completely paralyzed and ready to terminate em. Does great damage and knockback. Useful to knock out of the combat zone a dangerous threat to take care of it later.
Project description from Modrinth.
Mods in Absolute Kombat 1.0.0
Open any mod on Modpacks.ch to check its files and dependencies.
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Absolute Kombat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Made local changes? Try them in a copied instance before touching a world you care about.
Recent files
Absolute Kombat versions and loaders
Looking for an older file? The official Modrinth project page is in Resources.