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Outerworlds v1.3.1 - Regular Update #1
Check the game version, loader and dependencies below, then grab this exact release.
Modrinth release
v1.3.1 - Regular Update #1
- Game
- 1.21.11
- Loader
- Fabric
- Published
- 13 Nov 2026
- Channel
- release
- Downloads
- 8
Where this file goes
Keep this pack release together.
Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.
Dependencies for this release
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No required project dependencies are listed for this release.
From the release
What changed?
Outerworlds v1.3.1 - November Update #1 NOTE: Outerworlds v1.3.1 will be the last update exclusive to Minecraft 1.21.11. Future updates will be playable on 26.1 or newer and older versions might receive ports overtime. First regular update of this patch. New content, QoL changes and some fixes. Nothing too major but will surely make things more serene. [WorldGen & Biomes] • Added mod Streams Reflowing - Rivers are way cooler/realistic now. • Added mod Geophilic - Revamped Vanilla biomes. • Added mod Wilder Wild - New biomes and small changes (disabled new mobs). • Added mod Blooming Biosphere - New biomes and improves existing vegetation. • Added mod Terrestria - New biomes. [Menu] • Removed an unnecessary menu at startup [Graphics] • Added mod Voxy Seam Fix - Fixed Voxy rendering distant water at a slightly different height on every LoD level. [Optimizations] • Use Z Garbage Collector (ZGC) for less memory usage. (Command in the main page) [QoL Updates] • Added mod Cut Through - Allows you to attack mobs through grass and other vegetation. • Added mod Respawning Animals - Fixes/Changes a vanilla behavior, allowing mobs to repopulate around the player and disaper far away. • Replaced mod Inventory Management with Client Sort - Now you can sort inventory and chests without being limited by an external server (only noticeable in multiplayer). [Updated] • Updated all mods to their latest versions • If you're updating mods by yourself, don't update EntityCulling due to conflicts with Fancy World Animations