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[balls_game_2] 1.1.5 for 1.21.1

Check the game version, loader and dependencies below, then grab this exact release.

Modrinth release

1.1.5 for 1.21.1

Game
1.21.1
Loader
NeoForge
Published
8 Jun 2026
Channel
release
Downloads
80

Where this file goes

Keep this pack release together.

Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.

Dependencies for this release

What else does it need?

No required project dependencies are listed for this release.

From the release

What changed?

added • MoreJS [1\.21\.1\-0\.16\.0] updated • BandwidthOptimizer [2\.8\.16\.35] • Create Big Cannons [5\.11\.6] • Create: Integrated Farming [1\.2\.4] removed • AE2 magnetic whatever i forget changed • Reworked crushed raw silver (create.js) - was a dead-end item, now has three routes: • washes -> 9 silver nuggets + 50% lapis + 5% platinum nugget • mills -> silver dust • smelts/blasts -> 1 silver ingot • removed the old conflicting dust-crushing recipe; added tooltip line (tooltips.js, commented) • Added a tech-progression advancement tree (data/balls_game/advancement/balls/): • Andesite Alloy -> Precision Mechanism -> Electric Motor -> Certus -> Engineering Processor -> ME Controller -> Ballsium -> Creative Caster • lives in its own data files with re-parented nodes • Gated the AE2 Energy Acceptor behind Powergrid (progressiongates.js) - now needs a powergrid:deviceconnector at its core; old recipe removed. • Fixed Create Big Cannons cast-mould lottery (cbc_moulds.js) - each mould now bound to a unique Pastel log, so no random output and no tree-bark roll on the saw. • Added villager and wandering-trader trades (trades.js, via MoreJS): • Farmer (FD seed/crop loop), Toolsmith (silver outlet), Librarian (limited certus), Cleric (limited source gems) • wandering trader common and rare pools • all leveled, low-stock, and non-gate-bypassing