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[balls_game_2] 2.0.0-beta2 for 1.21.1

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Modrinth release

2.0.0-beta2 for 1.21.1

Game
1.21.1
Loader
NeoForge
Published
31 Aug 2026
Channel
alpha
Downloads
23

Where this file goes

Keep this pack release together.

Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.

Dependencies for this release

What else does it need?

No required project dependencies are listed for this release.

From the release

What changed?

\[balls\game\2\] 2\.0\.0\-beta\.2 beta\.1 shipped a tier\-3 wall and a pack that could only be read as "a Create pack"\. This fixes the wall, makes Create's recipes visible at all, turns the endgame from a 13\-day wait into a build, and gives the five non\-Create halves of the pack somewhere to show up\. 12 mods added, none removed\. added • TooManyRecipeViewers \[0\.9\.0\] - Create's recipes were invisible in EMI\. Create ships a JEI plugin and nothing else, and this pack has no JEI, so nine mods rendered no recipes at all: Create, Powergrid, Big Cannons, Diesel Generators, Dragons Plus, Central Kitchen, Enchantment Industry, Garnished and Schematic Energistics\. TMRV runs JEI plugins against EMI without JEI installed\. • Caxton \[0\.6\.4\] - TrueType/OpenType font rendering, restored from 1\.1\.5 • Figura \[0\.1\.6\] plus Figura Extra Bone \[0\.0\.3\] and FiguraSVC \[2\.0\.1\] • Simple Voice Chat \[2\.6\.22\] and Emotecraft \[2\.4\.12\] • Sound Physics: Aeronautics \[1\.4\.0\.1\] - a fork of Sound Physics Remastered that stops ignoring Sable sublevels, so airships and contraptions finally have acoustics • Drive\-By\-Sable \[r1\.5\.0\] - cable networks for vehicles • No Chat Reports \[2\.9\.1\], No Chat Restrictions \[1\.0\.2\], No Realms Button \[3\.0\.4\] updated • BandwidthOptimizer \[5\.10\.30\.104\] \-\> \[5\.10\.30\.109\] • ModernFix \[5\.27\.23\] \-\> \[5\.27\.24\] NeoForge stays on \[21\.1\.248\], Create on \[6\.0\.10\], EMI on \[1\.1\.24\]\. removed Nothing\. fixed • The tier\-3 wall\. powergrid:circuit_board was injected into the trial chamber reward table\. It is a work\-in\-progress block with no recipe and nothing consuming it, so the drop was a dead item where a player expected the Powergrid unlock\. Replaced with powergrid:integrated_circuit, which is the item the ComputerCraft gate actually leans on\. • Converted 21 shipped files to strict ASCII\. beta\.1 shipped em\-dashes and arrows in ten server scripts and eight advancement descriptions\. changed • Reworked neutronium \(neutronium.js\)\. Avaritia's only source is the Neutronium Collector, a block with no inputs, no power draw and no upgrade path: CollectorTier is a hardcoded enum emitting one Pile of Neutrons every 3600 ticks, forever\. One Infinity Ingot is 6,641 piles, which is 332 hours - 13\.8 days of real time, at the same rate whether you built an AE2 network or placed one block and went to bed\. Free neutrons come from cosmic\-ray spallation, and the Moon has no atmosphere to absorb it, so lunar regolith has been soaking that flux for four billion years\. Washing it now yields 3 piles at 25%, hooked onto the last stage of Rocketnautics' own existing chain \(regolith \-\> crush \-\> crush \-\> wash\), so no new step is invented\. That is 0\.75 piles per block mined: roughly 8,855 blocks per Infinity Ingot, a 55x55 patch three deep\. The collector stays as the zero\-effort fallback\. • Rebalanced singularities\. condenser.singularity drops from 256,000 to 32,000 in ae2-common.toml\. One Infinity Ingot needs 84 Diamond Lattices and each costs a singularity, so the stock number meant condensing 21\.5 million items for a single ingot\. Now 2\.69 million, which is still a real Matter Condenser project\. Side effect worth having: the AE2 quantum bridge becomes reachable in a pack with two dimensions\. • Rebuilt the advancement tree from 17 nodes to 53, and from one branch to six\. beta\.1 ran a single chain from Andesite Alloy to Infinity, so the vehicle, flight, ordnance and fishing halves of the pack were invisible - across 1,550 lines of script the pack referenced aeronautics once and sable, offroad, drivebysable, cosmonautics and selling_bin zero times\. The root now fans out: • Cogwork Begins - Create \-\> Powergrid \-\> AE2 \(16 nodes, unchanged\) • Gone Fishing - Starcatcher tackle \-\> the Selling Bin economy • Pig Iron - cast iron \-\> bored barrels \-\> cannon mounts • Bring It To Life - Sable physics \-\> wheel mounts \-\> tires • Get Some Air - propellers \-\> envelopes \-\> levitite • Heavy Metal - titanium \-\> engine nozzles \-\> the Moon \-\> Infinity • Escape Velocity moves off the AE2 controller and under The Business End, so the road to Infinity now runs through the Moon rather than around it\. • Extended mob loot \(mob_loot.js\)\. beta\.1 had one drop\. Four set\-piece bosses now pay out: Elder Guardian gives golden wire, the Wither gives nethersteel, the Warden gives both AE2 cores, and the Ender Dragon gives raw titanium\. Deliberately not extended to common hostiles - zombies are farmable to infinity, and any tech material on them becomes an unlimited tap\. • Extended structure loot \(loot_injections.js\)\. Five entries for the two pillars that had no presence in any loot table: Starcatcher tackle in shipwrecks, underwater ruins and buried treasure, bait in the fishing treasure pool, and cast iron in pillager outposts, which already hand out Powergrid wire\. • Renamed powergrid:magnet to Magnetized Alloy\. Three magnet\-named things across two mods were doing three unrelated jobs: a Powergrid crafting material, the Powergrid machine that makes it, and a Simulated physics block that attracts and repels by pole\. Two disambiguation tooltips added alongside, following the same rule as the eight duplicate names resolved in beta\.1\. • Ships a main menu panorama \([balls_game].zip\), restored from 1\.1\.5\. • Added Avaritia to the Create Addon Organizer as its own section, with the singularity group routed into it\. • configureddefaults/ grows from 71 files to 109\. ae2-common.toml is now shipped; tooltips.js was described in beta\.1 but never actually seeded, and now is\.