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Random Item Skyblock Random Item Skyblock 2.7

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Modrinth release

Random Item Skyblock 2.7

Game
1.21.3
Loader
Fabric
Published
9 Jan 2026
Channel
release
Downloads
62

Where this file goes

Keep this pack release together.

Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.

Dependencies for this release

What else does it need?

No required project dependencies are listed for this release.

From the release

What changed?

2.7 1.19.3-1.21.3 update! Under-the-hood changes galore— performance, fixes, & rebalances! • Fixed issue preventing world from loading (curated a new up-to-date world with the skyblock generation pack) • Updated pack format from 10 to 48 • Renamed all subfolders of the ris namespace removing plurality (s) • Did not rename the tags subfolder, but did rename its subfolders for plurality • Updated item list with items from 1.19.3 through 1.21.3 • Fixed loot tables changing some instances of name to value • Updated potion loot tables with 4 new effects • Organized chest loot tables into the folder chests • Updated chest loot tables with the Trial Chamber chests • Rebalanced Command Block Minecart chest loot tables: Village (16 chests) weight 8->10, Trial Chambers (13 chests) weight ->10 • Removed "treasure": true for enchanted books (update fix for all types to drop) • Removed customitems/goathorns loot table in favor of setinstrument function with #minecraft:goathorns • Updated (loot table) item nbt to component style (pain) • Changed creator heads' names to be itemnames rather than customnames, allowing you to rename them without losing the original • Updated written book download count, Over 57 downloads! • Changed creator head predicates to check the item_name • Updated instances of alternative to any_of in predicates and advancements • Renamed function horse-fix to untamable_fix and optimized it with a new entity tag #ris:untamable • Removed function playerheadnamefix in favor of modifying vanilla playerhead loot table to retain name, lore, and custom data when mined • Optimized & updated custom item tag_item function • Replaced versions of Count:Xb with count:X • Optimized & fixed Random Item Traders, renamed trade function to add_trade • Buffed Random Item Traders with 3-5 trades when op_cmd setting is enabled (normally 2-4 trades) • Switched RNG to use new /random command and removed ris:rng/... functions as no longer necessary • Fixed & improved jigsaw_replaceable block tag • Updated dust particle command format for disabled Item Generators • Added trial_spawner and vault to the list of blocks breakable by Debug Sticks • Added 215 new structures to the Structure Block! (Trail Ruins & Trial Chambers) • Added 4 new features to the Jigsaw block (mostly cherry tree stuff) • Updated skywars item/firework nbt to component style • Updated Debug Stick break item nbt to component style • Fixed a spelling mistake in the description of the Jigsaw block, Ths -> This • Renamed advancement totemtrigger to voidtotem_trigger • Changed head_collector advancement criteria to reference creator head predicates • Updated advancements to 1.21 formatting • Placing a trialspawner now triggers the mobspawner advancement • Renamed debugbreak block tag to debugbreakable • Added placeableunbreakable and notquiteunbreakable block tags, used in their respective advancements and the debugbreakable block tag • Updated spawn_eggs item tag and spawn egg advancements with new spawn eggs • Recreated music_discs item tag for groovin since Mojang removed it -,- • Added cherrysapling and bamboo to the saplings item tag, used by the finallywood advancement • Added using Bone Meal to grow an Azalea tree as a possible way to get the finally_wood advancement • Added cherrysapling and azalea/floweringazalea to the botanist advancement • Adjusted the reset cmd for ris.minedenderchest as main/tick functions runs before tick advancement triggers now • Optimized playerheadchecks function: no longer interacts with customized advancement, runs less • Changed skullenthusiast advancement icon to the witherskeleton_skull • Fixed & optimized Command Block item count merging for custom items • Chest minecarts and boats now count towards the container_chaos advancement • Reduced number of unique items needed to be dropped for the item_vomit advancement from 64 to 48 • Changed cobblestone_generator advancement to be granted upon mining 32 cobblestone/stone in one spot (within 4 blocks) • Added playerhead, writtenbook, and enchantedbook as possible "special item" triggers for the expertitem_identifier advancement • Added trialspawner and vault as possible mine triggers for the patientminer advancement • Rewrote some of the setting descriptions for clarity • Added setting dragonspawnegg_prot disabling Ender Dragon Spawn Eggs in dimensions other than The End • Advancements hazardous, hopperonrails, and storageonrails now require the minecarts to be placed on #minecraft:rails • Optimized code replacing @e[sort=nearest,limit=1] with @n • Changed skywars player spawns from diamondblock to goldblock • Updated skywars structures with new functions skywars/setup/... to more cleanly handle structure setup stuff • Moved skywars structures to the ris namespace • Rebalanced Structure Block structure weights by grouping more structure sets with lower super-weights in a new sub-folder group; you should see less bastion, ancientcity, and underwaterruin spawns • Updated custom item advancement criteria grants to use on origin and @s instead of just @p • Renamed customitems/items to customitems/item • Restructured & optimized custom_items/item function to be run as/at all (special) items specifically • Added customitems/main and /chain/multiplier functions to run the non-item commands previously handled in customitems/item • Optimized Item Generator item spawns and fixed items "jumping" when first spawned due to desynced motion • Item Multipliers increase the maxstacksize of unstackable items to 16 • Added/Updated item tag unstackable for the advancement waitthatsillegal • Changed advancement waitthatsillegal to only require an unstackable stacked over 1 rather than to 64 (no longer possible yet ;) • Further optimized Command Block item spawning and fixed "jumping" motion desync issue