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Hexxed Hexxed Beta v0.3
Check the game version, loader and dependencies below, then grab this exact release.
Modrinth release
Hexxed Beta v0.3
- Game
- 1.19.2
- Loader
- Forge
- Published
- 26 Jan 2024
- Channel
- beta
- Downloads
- 2,346
Where this file goes
Keep this pack release together.
Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.
Dependencies for this release
What else does it need?
No required project dependencies are listed for this release.
From the release
What changed?
Beta v0.3: • Tried moving to 1.20.1 and NeoForge but opted against it cuz Terra (the worldgen mod we are using) will not support 1.20.1 on Forge/NeoForge sadge • So I tried making a datapack for worldgen but it kept crashing and freezing the game • Finished Worldgen, added the biomes shown in Gallery. • Still have yet to add custom structures. • Still have yet to remove Iron from spawning naturally • Added Creature/Monster spawns to biomes • Will probably have to tweak the living hell out of this as the pack updates. • I love Minecraft's spawning logic. • Removed Sorcerium Recipes, will reimpliment some of them later • Really just want to use the Gorgoyle for defending your base and the Wandering Chest as a backpack alternative. • Began working on the low-tech part of the tech tree • Torches burn out, try Ether! • Lush Caves and Grove Caves are the best place to get wood. • Hunger is disabled, you must use other means to regenerate health. (Holy Sap is a good early game way!) • In place of Hunger, there is Sanity. Stay out of the Dark and don't get hit by monsters! • That being said, its reccomended you play on Hard mode :P • Added more compat for Shimmer • Malum (done) • Decorative Blocks (done) • Hardcore Torches (almost done) • Fixed Spawning on the Bedrock Roof • Added Every Compat for more W O O D • Added most of the compat for Malum Spirit drops