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Naruto Destination Showcase Naruto Destination Showcase 2.1.0
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Modrinth release
Naruto Destination Showcase 2.1.0
- Game
- 26.2
- Loader
- NeoForge
- Published
- 16 Oct 2026
- Channel
- release
- Downloads
- 200
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Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.
Dependencies for this release
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From the release
What changed?
Patch Notes 2.1.0 Changes & Updates NPC Rework • Shinobi squads: 87 new kits from Genin to Anbu and missing-nin, each village with its own clans and bloodlines. They unlock one technique every ten levels • Kage: 28 kits for hopefully more thematic fights (and no Kirin on every second kage anymore lol) • Clan heads: all 19 rebuilt with their clan's whole branch including modes • Bosses: thematic rework similar to Kage • Tailed beasts: raid beasts charge their Bijū Dama for 15 seconds • Rank Bonus: NPCs lost their hidden rank bonus (up to x1.9 damage and 25% resistance). A shinobi now is as strong as a player of its level (sry that was from early development) • Movement: shinobi from Chunin up got fixed and improved chakra control usage • Tactics: NPCs use a technique the moment it fits (a zone when you step in or as last resort when hurt) instead of waiting for its turn • General: NPCs need line of sight to attack you and can break out of genjutsu. All mobs now walk around jutsu walls • Fleeing: shinobi running away blink every 10s at most (was 3), so you can catch them • Seven Swordsmen: all seven are rare Bingo Book targets at level 600. Each uses his blade's ability and drops the blade at 20% dropchance • Unidentified DNA dropchance: Anbu 15%, Sannin 25% Combat & Balance • Storm Demon pulses deal a tenth of the cast each (was full damage every half second) • Shadow Kunai lands every kunai that arrives (was one of seven) • Kagutsuchi Flame Control burn scales with stats instead of a flat 60 • Twin Snakes Mutual Death seals half of both fighters' max health • Adamantine Sealing Chains hold five minutes at most • Adamantine Sealing Chains and Eight Trigrams Sealing Style can seal a whole beast • A freshly sealed beast share can be handed to another player for 60s (was 10) • Beast chakra you seal past your limit floats on you for 60s: pass it to a player or a Gedo Mazo, or it fades • Greater Sealing Scroll: catches that chakra before it fades, up to 15% of one beast. Drops on death and leaks 5% a day • Perfect Sage costs 3 sen a second, imperfect 5 • Curse Mark: 5 own sen nodes that add to Natural Energy. Every sen node says how much sen it adds • Lightning gets its rain boost inside Hiding in Mist • Kirin gathers storm clouds for 2.5s before it strikes • C2 dragon is faster now • Fire Wall contact deals a sixth and Jugo Chain pulls a sixteenth of the cast (was full damage each time) • Burns left by fire jutsus, infused tools and blades, the Lava Cloak and beast fire deal a tenth of the hit that lit them (was a flat 1 a second) • Bone Wall, Energy Construction, Lava Congealing and Great Fireball ground fire scale with stats instead of flat damage • Crimson Bind no longer uses up the blood pressure, so Exploding Blood Touch can follow it • Gamabunta, Manda, Aoda, Katsuyu and Gamakichi stay 5 minutes (was about 1) • Chakra Infusion is now a 5 JP node per nature in the Nindo Tree so everyone learns it exists. Tools and blades are only infused with a nature you bought • The seven swordsmen blades are soulbound to the first player who holds them • The void now kills you in about ten seconds no matter your HP • Sneaking slowly recharges stamina (2% a second) • The level curve is now a little softer past level 100 to alleviate a shinobi XP gain nerf Villages & Quests • Everyone gets a Village Tracker that points to the nearest village of their affiliation • Leader votes close early once everyone voted or the result is decided • Allied territories can't be conquered anymore • Village page names the seat holder and the Shadow Kage • Quest Board: 90 new repeatable XP quests from D to S rank • Quest Board: Take all button, gather quests show your count, fight targets spawn after you leave • Quest Board block texture improved • Quest Board and Village Archive sparkle and explain themselves until you have used one • Quests no longer ask for a type like "raider" or "striker". They name the village and rank on the nametag and accept higher ranked kills • Medical Sensei and Summoning Sensei lessons are one quest each and hand you a Jutsu Scroll with the technique to practise • Akatsuki Leader can invite: /nd akatsuki invite • Killing a village's shinobi costs reputation by rank now: 40 for a Genin up to 500 for a Kage • Villages run by NPCs refuse an alliance for 10 ingame days after you conquered one of their territories Other • HUD redesigned as a scroll, its icons move while you charge and the heart pumps while you regenerate • HUD, Ninja Info Card, wiki and ability card: dark mode and seven scroll colours to pick from in the HUD menu. The HUD can drop its scroll entirely • Black Zetsu covers half your screen in goo while it holds you • Ryo Pouch: picks up ryo by itself, up to a stack of Emerald Ryo. You keep the pouch on death, not the ryo • Akatsuki hat is now a 3D straw hat with cloth strips and a red cord with gold beads • JourneyMap integration for territories and affiliations • Ryo crafting recipes added • /nd wiki (or /wiki) opens a wiki page • Wiki: clan pages and community notes from the web wiki, and how to join the Akatsuki • Ninja Info Card: the Extras button is now a Wiki button • Hover a cut off text on any screen to read it in full • Nindo Tree nodes that can't be bought say where to get them Server & Admin • Four new config keys (off by default): starting clan only passives, private capture announcements, free beast and contract switching on a cooldown, bonus XP for higher level shinobi • With starting clan only passives, a character whose first clan was retired uses the first clan that still exists • Per beast raid tuning, rogueminlevel, anbu and sannin loot rows, NPC genjutsu break out settings • NPC Editor: unlockLv and mastery columns, slot conditions, "trades with everyone", walk through and invisible bodies • Dialogue: {player} placeholder and a "has seen this dialogue" gate • Admin commands work on offline players by name or UUID • /nd seal release lifts timed lockouts, /nd stat reset needs no reset point, /nd reload no longer freezes the server • /nd tailedbeast primary set holds the slot whatever the player's share until clear • npcai.json has opendoors, /nd npc why shows what an NPC is standing on • npcrewards.json no longer has rankxppremium (old files still load), the default xp.killsper_level ends at 18. An edited table keeps its values • Edited presets keep their old kit until /nd npc presets reinstall • New config keys: killcostbyrank and bountyshare in reputation.json, conquestgrudgedays in diplomacy.json, bingo.swordsmanshare in bounty.json, combat.jutsuburnshare in general.json, akatsuki.recruiterwithleader in affiliations.json, greatersealingscroll in fuinjutsu.json, startingchoices.village_tracker in general.json • An affiliation's own file can name the clans and bloodlines its shinobi field (npcfamilies, npcnature) • Skill tree editor: hide a node's source line or add your own note to it • NPC Editor: inert NPCs that nothing can hurt, move or provoke, for quest givers and shops • NPC Editor: NPCs can look like 25 vanilla animals, babies included • NPC Editor: saving a template from an NPC links that NPC to it • New resources section in general.json: max chakra and stamina per stat, chakra, stamina and sen regen and charge, sen per node. The old sen and stats.stamina moved there, edited values included • Config notices no longer warn about values that are written at their default Bug Fixes • Fixed Venom effect not lasting its full duration • Multi hit sword and taijutsu abilities now land every cut instead of only the strongest • The taijutsu fist bonus only applies to punches, no longer to jutsus • Getting hit while standing on water or hanging on a wall no longer throws you to the ocean floor • No more fall damage after walking off a small height • Gunbai reflects every projectile that would hit • Tsukuyomi's copies are drawn again and no longer make pets and summons forget their owner • Evil Sealing Method no longer seals a burn or a dodge instead of a real mode • Summons can't be used past the cap in a sealing scroll • Three techniques no longer delete real blocks with terrain damage off • Expired elections no longer reopen every second • Summon Menu shouldn't make you stuck anymore • Quest boards with over 64 quests no longer disconnect players • Mining on water is no longer slow • NPC Demonic Ice Mirrors, Shadow Bind and Shadow Field respect their cooldowns • Chakra scrolls refused at a full pool no longer go on cooldown • Purple military pill and Nourishment no longer wipe an Akimichi's saturation bank • Curse mark and Jashin unlocks are granted with mob drops or command blocks off • Third person camera no longer sits inside the wolf in Four Legs stage 2 • Aimed techniques no longer hit a dying body • Steel Shrapnel no longer spam flinches its target • Summons no longer drop a target they are touching, Steam Illusion Clam mist hides its own side • Jutsu blocks of waxed copper, infested stone, frosted ice and respawn anchor no longer show missing models • Unlock timer no longer draws over its node or off screen • Nodes that give an item no longer say "Received: Air" • Mode damage boost shows × again • Mode upkeep can't be dodged by toggle spamming anymore • Black fire, blue fire and ink spare your party, summons and NPC comrades. Blue fire lasts 30s • Contract Seal works on a Kage's or Sannin's summon again • Fixed Mastery not loweringShield of Sand and Yomotsu Hirasaka costs • The five Stamina Pill tiers share one 15s cooldown • Eight Gates use canon colours now • Rasenshuriken grinds caught players • Burn kills count as yours for XP, quests and merit • Kabutowari armour bypass now matches its description • Byakugou only banks while its upkeep is paid • Curse Mandala ends with its eruption when the scroll is dropped or swapped • Jashin Ritual Circle works on anything the scythe has damaged • Zeromasu lives 100s again • Kazekage puppet flight speed fixed • Sanshouo saddle key takes the rider inside • Beating a kage to join a village no longer costs reputation with it • Sparring winners can't spar again at once • Dōjutsu eyes show through the Susanoo and can be placed anywhere on the face now • Sage Insect, Sage Soup and the Natural Energy nodes say what they do • Bingo Book, Jutsu Config, Quest Board, shops and Mode Editor fit the default window • Your own projectiles and thrown tools pass through your summons, clones and pets • Demonic Ice Mirrors no longer traps the caster's party and summons • Shield of Sand and Palm Rotation stop fast projectiles like arrows now • Wriggling Snakes summons its whole swarm now, sealing 7% chakra for all of them • Katsuyu heals from contract mastery 1 • Edo Tensei bodies recharge their chakra out of combat • Boil Release techniques poison with Venom now, which ignores armour and can kill • Ningame shields its owner wherever the turtle walks • Fixed curse marks from Orochimaru having no seal. Existing ones get Sasuke's • Bounties pay out when the target falls, drowns or burns to death within 5 seconds of your hit • Village borders no longer shrink when the first member joins • Fleeing shinobi no longer teleport into the ground and suffocate • Kage and outpost captains spawned by command have the stats of their level • Fixed a jinchuriki holding a whole beast not being able to seal more into a Gedo Mazo • World Mystery, Blank Summoning Contract, Bingo Book, kunai, paper bombs and Fist Pads say what they are for • Shinobi removed with /kill or by the void loot nothing and count for no quest, merit or reputation • Huge entities/modes burn effect visually removed • "Press N to start your journey" no longer repeats on respawn • Several admin commands now report what actually happened • Server logs no longer fill with shinobi and clone deaths • Quests that ask for a rank or a Nindo Tree node no longer refuse everyone • Shadow Kage no longer shows above the Akatsuki Leader • A lowered unlock timer tells you at once when you have already worn the form long enough • Fixed the Nindo Tree title not using the mod's font • Party quests are no longer shared while parties are turned off in the config • Lava Cloak description fixed: it burns whoever you hit • Ingame wiki node buttons no longer show up as text • Village guards no longer fall out of the world at their posts • Jutsu dragons and blasts no longer lag on worlds with lots of jutsu walls • Shops with more than 64 offers no longer disconnect you • Very fast shinobi no longer get pulled back while running or walking on water • Bingo Book pages show the wanted shinobi's own face • Eight Gates nodes and refusals say what share of your SP has to be in Taijutsu • Gate of Death no longer tells you that you survive right before it kills you • NPC barrage and stream jutsus fire at you instead of where the NPC walks • NPCs that despawn while nobody is near respawn again • White Zetsu fights you instead of its own clones • Missing-nin squads no longer fight their own members • Black Zetsu comes back at you when you hit it and no longer stops a step short of grabbing you