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Blooming Blooming 1.7.4
Check the game version, loader and dependencies below, then grab this exact release.
Modrinth release
Blooming 1.7.4
- Game
- 1.20.1
- Loader
- NeoForge
- Published
- 27 Jun 2025
- Channel
- release
- Downloads
- 59
Where this file goes
Keep this pack release together.
Install it as its own instance with the game version and loader above. The source has not labelled a separate server ZIP in the data we receive, so only use one when the creator lists it for this exact release.
Dependencies for this release
What else does it need?
No required project dependencies are listed for this release.
From the release
What changed?
Added { Mods [ Let's Do Nether Vinery - filling in the new significant mod slot added due to recategoriztion Let's Do Beach Party - filling in the new significant mod slot added due to recategoriztion Retro Damage Indicator KubeJS Rhino Necronomicon Item Obliterator ] Datapacks [ Disable Let's Do Beach Party Advancements ] KubeJS Scripts [ Icon.js (adds in a bunch of items specifically meant to serve as textures for quest). Textures for above items. ] } Updated { The Hordes } Changed { Recategorization [ The Hordes and Screw Your Items are now no longer considered "significant mods" and have been moved to "Core Gameplay Mods". Hardcore Questing Mode and Gamestages are no longer considered "other mods" and have been moved to "Core Gameplay Mods". ] The Hordes [ Zombie Piglins are finally no longer hostile by default. - Big thank you to AshnakAGQ and SmileycorpMC! Updated Horde tables (check gallery) Hordes start buffer 1200 -> 1 ] WTHIT [ Turned off the entity Indicator. Moved the info bar to the top right, directly above where the retro damage indicator appears, but just a little bit to the left. Turned off the icon. Reduced Scale. ] Retro Damage Indicator [ Max distance entities can appear in the hud: 100 -> 50 ] BoccHUD [ Replaced IRL time indicator with in game time indicator. Moved the HUD down a little and to the right. Added the light level info line. Removed the facing info line, ] Journey Map [ Removed all information indicators. ] HQM [ Finally added a logo instead of the standard one for the front page. Changed the blurb text to talk about how to enable the HUD. Added some more fluff text Went through and fixed all known questing conflict bugs. Replaced all instances of animal dictionary and cave tablet icons for quest with their appropriate images. Removed the entire script of Infinity War / End Game as fluff text for the quest "A Small Price to Pay..." and "... For Salvation" due to packet errors. Replaced with only the intros of said movies (Asguardian ship scene and Clint Barton farm house scene). Consolidated Alex's Mobs 1 and 2 into just Alex's Mobs. Fixed "Save The Whales" quest not being an extra quest. Cleaned up clutter for some of the info page options. Deleted the easter egg quest due to the icon updates making it not an easter egg. ] First Join Message [ Made it a bit more specific to clear up confusion ] Item Obliterator [ Hid all the icon items created by KubeJS ] }