CurseForge · Hytale mod
RPG Leveling And Stats/Skills
RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.
Quick answer
Which RPG Leveling And Stats/Skills release should I use?
RPG Leveling And Stats/Skills RPGLeveling-0.4.2.jar targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should RPG Leveling And Stats/Skills be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does RPG Leveling And Stats/Skills RPGLeveling-0.4.2.jar need?
RPGLeveling-0.4.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add RPG Leveling And Stats/Skills without breaking your instance.
Built for RPG Leveling And Stats/Skills RPGLeveling-0.4.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use RPGLeveling-0.4.2.jar. It targets 0.7; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside RPGLeveling-0.4.2.jar. It opens that exact file at the source.
About this project
What does RPG Leveling And Stats/Skills add?
RPG Leveling - Stats, Classes & Progression for Hytale
Turn Hytale into a real RPG. Experience and levels, monster scaling, zones, difficulty presets, and deep stat progression - plus 6 classes, 18 custom passives, Zenith after max level, elite creatures, and fully customizable classes so you can match any theme: fantasy, Star Wars, or your own RP server.
Hytale 0.7.0. This build targets the release patchline. Stay on
0.3.13if you are still on Hytale 0.6.2. Stay on0.3.12if you are still on Hytale 0.6.1. Stay on0.3.11if you are still on Hytale 0.6.0. Stay on0.3.10if you are still on Hytale 0.5.6.Always back up your
mods/folder and your worlds before a big Hytale update. Be careful with other mods: Hytale changed a lot of APIs. Outdated mods can fail to load or crash the server. Only keep mods that are confirmed for 0.7.0, or disable the rest until their authors update.
🔧 0.4.0 - Chapter 1 - Zenith after max level, elite creatures, custom class passives for other mods. Hytale 0.7.0.
🔧 0.3.13 - Admin XP/level commands fixed for instance worlds and offline players. Hytale 0.6.2.
🔧 0.3.12 - Alt+1 Stats shortcut in singleplayer, class HUD without a class. Hytale 0.6.1.
🔧 0.3.11 - Class progress HUD, lock class change per world, harvest XP fixes. Hytale 0.6.0 (Release 6) only.
🔧 0.3.10 - Harvest XP hotfixes (duplicate crop XP, dry soil blocks). Targets Hytale 0.5.6.
🆕 0.3.9 - The Harvest Moon Update - Crop harvest XP, new Harvest stat (double/triple yield), tame XP, optional Alec's Tamework companion XP bridge, built on Hytale 0.5.5.
📖 Full documentation - Classes & passives, Zenith, config, commands, instance/dungeon setup, API, translation. Check the docs first.
The server has built the new version of the mod (0.4.0).
🤝 Partner servers
Public Partner Hytale servers running RPG Leveling try the mod live in a real community before installing it on your own server.

IP: play.hylterium.fr
⚔️ Classes & full customization
- 6 classes (default set) - Heavy, Blunt, Edge, Fang, Archery, Arcane. Each has unique weapons, innate stat bonuses per tier, and passives that trigger on damage dealt, damage taken, or on kill.
- 18 custom passives - HighGuard, ThickSkin, Overkill, Impact, LastStand, DuelFocus, Riposte, LifeSteal, Backstab, and more. Add, remove, or swap passives per class; tune every value and percentage in JSON.
- Custom passives from other mods - Other mods can add a passive with a name, an icon, and a description on the class sheet. Put its id in the class Passives list.
- Fully customizable classes - Classes are templates. Override any class file: change name, icon, weapons, passives, and tier bonuses. No code required - edit JSON. Perfect for RP servers (medieval, Star Wars, cyberpunk, etc.).
- Modded weapons - Register weapons from other mods in
ClassesGlobalConfig.json(e.g. lightsaber, plasma rifle). Give a class damage bonuses for those weapons and rename the class in MessagesLanguageMapping - instant Jedi, bounty hunter, or custom archetype. - Tier system (T0 → T4) - Play a class to tier it up; each tier unlocks stronger innate bonuses and new passives. Bonuses scale with your player level, so switching class does not waste progress.
- New stats - Movement Speed, Mana Regen, and Harvest (allocatable). Arcane class makes mana matter for magical weapons in Hytale.
🎮 Core RPG: monster & player leveling
- Monster leveling - Every mob has a level. XP from kills is based on monster level; higher-level monsters give more XP. Level-gap penalties keep progression balanced: fight at your level for best rewards. Monster damage and HP scale with level; difficulty presets (Easy / Normal / Hard / Extreme) shape how tough it feels.
- Elite creatures - A rare roll can mark a leveled creature as elite. One star (
*) means double health, damage, and kill XP. Two stars (**) means triple. - Player leveling - Earn XP from kills, mining, woodcutting, crop harvest, and taming. Level up to get stat points; spend them on Damage, Defense, Health, Stamina, Mana, Mining, Woodcutting, Harvest, Movement Speed, Mana Regen, and more. Clear HUD (level, XP bar, zone, class progress), in-game stats GUI, and leaderboard.
- Zenith - After max level, rank up and roll favors (speed burst, saved death, extra XP, and more). Open the Zenith tab in
/lvl gui. - 6 zones - Emerald Grove, Howling Sands, Borea, Devastated Lands, Skylands, Poisonlands with different level ranges. HUD shows zone name and color (green = good match, orange/red = too hard). Instance Level Config for dungeons (e.g. Yung's HyDungeons).
- Full control - Zone/entity overrides, boss levels, XP per kill, blacklists, PvP XP toggle. Public API for quest mods; database sync (H2, MySQL, PostgreSQL). Optional PartyPro for XP sharing.
Why use it?
- Real progression - Monster-level XP and level-gap penalties keep you in content that matches your level. Difficulty presets and scaling out of the box. Max level is not the end: Zenith starts the next climb.
- Class identity - 6 classes, 18 passives, tier progression. Play a role; reward specialization.
- Your server, your theme - Override classes and passives via JSON; support modded weapons; rename everything in MessagesLanguageMapping. Fantasy, Star Wars, or any RP - one mod, full flexibility.
- Mod-friendly - API for XP, level checks, and custom class passives; works with dungeon mods, PartyPro, and Alec's Tamework.
Documentation
📖 docs.rpg-leveling.zuxaw.com - Overview, Classes & passives, Passives config, Custom passives, Custom class guide, Zenith, Commands, Configuration, Instance & Dungeon setup, Override for mods, Database Sync, API, PartyPro XP share.
Before you ask - Check the docs or Discord. Most answers are there.
Screenshots





Features
Classes & passives
- 6 classes - Heavy, Blunt, Edge, Fang, Archery, Arcane. Each with dedicated weapons, innate bonuses (Health, Stamina, Defense, Movement Speed, Mana Regen, etc.) and 3 passives. Tier up (T0→T4) by playing; stronger bonuses and new passives per tier.
- 18 passives - Damage when high HP, heal when hit (low HP), on-kill speed buff, stun chance, last stand, duel focus, riposte, lifesteal, backstab, and more. Fully configurable per tier (percentages, thresholds, durations, cooldowns).
- Custom passives from other mods - Add a passive in
Classes/PassivesConfig.jsonwith Name, Icon, Template, and numbers per tier. The class sheet shows the icon, the name, and the text for the tier you are viewing. - Full customization - Override class JSON: Id, Icon, Weapons, Tiers (Innate + Dmg per weapon), Passives. Add weapon kinds for modded weapons; rename classes and passives in MessagesLanguageMapping. No new code - JSON only. Suits any RP (Star Wars, medieval, custom).
Leveling & XP
- Monster-level XP - XP from kills based on monster level. Same-level or ±5 = best XP; much easier/harder = penalties. 6 zones with level ranges; HUD zone + color.
- Elite creatures - Rare starred creatures with extra health, damage, and kill XP. Tune chances in
RPGLevelingConfig.json. - Mining, woodcutting, harvest, tame XP - Break ore/wood, harvest mature crops, tame creatures.
BlacklistedXPBlocksinRPGLevelingConfig.jsonexcludes specific block type IDs (default: Animal Husbandry feed troughs). - Zenith - After max level, rank up, earn roll tokens, and equip a favor. Configure in
ZenithConfig.json. - Level-difference multipliers - Content at your level rewards the most; trivial or overlevel content is discouraged.
Difficulty & combat
- Difficulty scaling - Monster damage and HP scale with level. Level-gap penalties when underleveled (monsters hit harder, you deal less). EASY/NORMAL/HARD/EXTREME presets in config.
- Config toggles - Enable/disable gap defense, gap damage to player, monster scale, underleveled XP reduction.
Stats
- Combat - Damage, Defense (diminishing, max 80% reduction). Movement Speed, Mana Regen.
- Gathering - Mining (ore/stone), Woodcutting (wood), Harvest (double/triple crop yield). Survival - Health, Stamina, Mana, Ammo, Oxygen. Stamina tuning - StaminaRegenSpeed, StaminaConsumption.
- Configurable - Max points and effect per point per stat in
StatsLevelConfig.json. Blacklist stats to hide them.
Content & overrides
- ZoneLevelConfig - Entity overrides: fixed level, exact XP per kill, disable scaling per entity. Instance Level Config - Level range and overrides per instance/dungeon (dungeon mods).
- Entity blacklist - Exclude NPCs/roles from leveling (e.g. Citizen mod). Block XP blacklist -
BlacklistedXPBlocksfor modded blocks that should not grant break XP.
HUD & GUI
- HUD - Level, XP bar, zone name, zone color, class progress. GUI -
/lvl guior Alt+1 (while standing): allocate stats, Zenith, leaderboard (top 100, podium for top 3). Nameplates - Player level, monster level on look. - Optional - Death penalty (reset level), PvP XP toggle.
EnableHUD: falseto disable the level HUD.
Admin & multiplayer
- Commands -
/lvl setlevel,/lvl setpoints,/lvl addxp,/lvl resetstats(online + offline)./lvl resetrewards//lvl resetrewardsallto clear claimed level rewards only./lvl resetallfor full reset of all players. Zenith:/lvl setzenith,/lvl setzenithxp,/lvl setfavor,/lvl clearzenith,/lvl givereroll. Leaderboard - Top 100, includes offline. Permissions -/lvl guiand/lvl infoare open to everyone;/classesand admin commands userpgleveling.command.*nodes (see docs); grantrpgleveling.command.*(or individual nodes) to staff.
Database & modders
- Database sync - H2, MySQL, MariaDB, PostgreSQL. One-way: game → DB. Public API - Add XP, listen for level-up, get player level, grant Zenith roll tokens, register custom class passives. PartyPro - XP share in party. Translation -
MessagesLanguageMapping_<lang>.jsonfiles in the mod'slanguages/subfolder. Drop a new file (e.g.MessagesLanguageMapping_french.json) to make a language available; players pick it from the Settings tab in the Stats GUI. New keys are auto-merged in English; existing translations are preserved. The legacy single-file mapping (MessagesLanguageMapping.json) is migrated tolanguages/MessagesLanguageMapping_english.jsonautomatically on first run via the file-migration system.
Dependencies
- None required - runs standalone.
- PartyPro (optional) - XP sharing in a party.
- Alec's Tamework (optional) - companion feed / harvest / breeding XP mirrored to the owner.
Commands
| Command | Description |
|---|---|
/lvl gui |
Open stats & class GUI |
/lvl info |
Show stats, commands, help |
/lvl setlevel <player> <level> |
(Admin) Set player level (online & offline) |
/lvl setpoints <player> <points> |
(Admin) Set available stat points (online & offline) |
/lvl addxp <player> <xp> |
(Admin) Add XP to a player |
/lvl resetstats <player> |
(Admin) Reset allocated stats (online & offline) |
/lvl resetrewards <player> |
(Admin) Clear claimed level rewards (online & offline) |
/lvl resetrewardsall |
(Admin) Clear claimed level rewards for all players |
/lvl resetall |
(Admin) Reset level and stats for all players |
/lvl gui / /lvl info: no permission. /classes and admin commands: rpgleveling.command.* (see full reference). 📖 Full command reference
RPG Leveling v0.4.0 · Zuxaw
If you need a server, you can support me by using my code ZUXAW - click the banners below:
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Project description from CurseForge.
Pick your setup
RPG Leveling And Stats/Skills releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
0.6
1 loader build0.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RPG Leveling And Stats/Skills releases and Hytale builds
RPGLeveling-0.4.2.jar
12 Oct 2026
RPGLeveling-0.4.1.jar
12 Oct 2026
RPGLeveling-0.4.0.jar
12 Oct 2026
RPGLeveling-0.4.0-pre-0.7.0.jar
11 Oct 2026
RPGLeveling-0.3.13.jar
31 Aug 2026
RPGLeveling-0.3.12.jar
27 Aug 2026
RPGLeveling-0.3.11.jar
27 Aug 2026
RPGLeveling-0.3.11-pre-0.6.0.jar
24 Aug 2026
RPGLeveling-0.3.10.jar
17 Jun 2026
RPGLeveling-0.3.9.jar
16 Jun 2026
RPGLeveling-0.3.8.jar
11 Jun 2026
RPGLeveling-0.3.7.jar
3 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.

