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CurseForge · Hytale mod

Server Teleporters

Simple plugin for creating teleporters that send users across servers

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Server Teleporters release should I use?

Updated 6 months ago

We could not find enough file information to pick a stable Hytale setup for Server Teleporters.

Where it goes

Where should Server Teleporters be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Server Teleporters need?

Choose a release before relying on this list.

This file does not give us a dependency list. Check the creator notes before installing.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Server Teleporters without breaking your instance.

We could not pick a file, so treat this as a checklist—not a compatibility promise.

  1. 01

    Stick to this file

    We could not pick a stable file here. Check the game version and loader on the official project page before installing anything.

  2. 02

    Bring the mods it needs

    This file does not give us a dependency list. Check the creator notes before installing.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    There is no download page for this exact file. Open the project page in Resources and choose the matching release there.

About this project

What does Server Teleporters add?

Cross-Server Teleporter Plugin

A Hytale plugin that enables seamless cross-server teleportation using the game's native teleporter and warp systems.

Features

Cross-Server Teleportation

  • Transfer players between multiple Hytale servers using in-game teleporters
  • Works with Hytale's native teleporter blocks and warp system
  • Automatic player spawning at designated locations on the target server

Simple Command Interface

  • Short, easy-to-remember commands
  • List, create, and remove warps and spawn locations

Persistent Storage

  • Cross-server warp data stored in crossserver_warps.json
  • Survives server restarts
  • Separate from Hytale's warps.json to avoid conflicts

Native Integration

  • Uses Hytale's built-in teleporter blocks
  • Configure destinations through the normal teleporter UI
  • No custom blocks or complex setup required

Commands

Cross-Server Warps

Register a cross-server warp

/csw <warpName> <targetServer> <teleporterId>

Remove a cross-server warp

/delcsw <warpName>

List all cross-server warps

/listcsw

Teleporter Spawn Locations

Set spawn location at current position

/settp <teleporterId>

Remove a spawn location

/deltp <teleporterId>

List all spawn locations

/listtp

How It Works

Step 1: Register a Cross-Server Warp

On the source server, create a warp that will redirect players:

/csw hubWarp localhost:25565 spawn1

This creates a warp named hubWarp that transfers players to localhost:25565 and spawns them at teleporter ID spawn1.

Step 2: Set Spawn Location

On the target server, stand where you want players to spawn and run:

/settp spawn1

Step 3: Configure Teleporter

Place a teleporter block in-game, right-click to configure it, and select the hubWarp warp from the list.

Step 4: Use the Teleporter

When a player walks through the configured teleporter, they will:

  1. Be transferred to the target server
  2. Spawn at the registered teleporter location

Technical Details

Position-Based Warp Matching

Current implementation is very hacky due to not being able to access a portals destination warp name when the player walks through (working on this)

  • Each cross-server warp is assigned unique coordinates (e.g., 10000, 100, 10000)
  • The system intercepts teleport events and matches destination coordinates
  • If a match is found in the cross-server registry, the transfer is triggered

ECS System Integration

  • CrossServerTeleportInterceptor - RefChangeSystem that intercepts Teleport component additions
  • Modifies teleport destination to prevent unwanted movement
  • Calls PlayerRef.referToServer() to initiate cross-server transfer

Data Storage

The plugin stores cross-server warp data in universe/crossserver_warps.json:

{
  "warps": {
    "hubwarp": {
      "targetServer": "localhost:25565",
      "teleporterId": "spawn1"
    }
  }
}
  1. Copy jar file to your Hytale server's mods/ folder

  2. Restart the server

  3. Configure cross-server warps using the commands above

Use Cases

Server Networks Connect multiple game servers (lobby to minigames to survival)

Instance-Based Content Transfer players to dedicated servers for dungeons/raids

Load Balancing Distribute players across multiple servers

Regional Servers Connect servers in different geographic locations

Security Considerations

Important: This plugin is currently in development and has no built-in security features. Most of these are currently being worked on

  • Any server can send players to any other server
  • No authentication between servers
  • Referral data is not encrypted or validated
  • Commands are not permission based

Project description from CurseForge.

Recent files

Server Teleporters releases and Hytale builds

0 of 0 releases match

No release information is currently available.

Looking for an older file? The official CurseForge project page is in Resources.