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Configure project artwork

CurseForge · Hytale mod

Configure

Configure is a utility library that allows plugins to easily make a GUI for the configs.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Configure release should I use?

Updated 7 months ago

We could not find enough file information to pick a stable Hytale setup for Configure.

Where it goes

Where should Configure be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Configure need?

Choose a release before relying on this list.

This file does not give us a dependency list. Check the creator notes before installing.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Configure without breaking your instance.

We could not pick a file, so treat this as a checklist—not a compatibility promise.

  1. 01

    Stick to this file

    We could not pick a stable file here. Check the game version and loader on the official project page before installing anything.

  2. 02

    Bring the mods it needs

    This file does not give us a dependency list. Check the creator notes before installing.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    There is no download page for this exact file. Open the project page in Resources and choose the matching release there.

About this project

What does Configure add?

GitHub

Configure parses a given codec for a config and generates a UI for that codec. To use it, just wrap your config in this plugin's WrappedConfig class and register it. You should only access your config via this wrapped config. E.g.

wrappedConfig = new WrappedConfig<>(        PartyConfig.CODEC,        withConfig(PartyConfig.CODEC),        new ConfigMetadata("PartyChat"));registerConfig(wrappedConfig);

Then, users will see your mod show up when they run /config.

Editing a mod looks like

\

You can add documentation to your codec entries so that they show up as a tooltip. E.g.

.append(        new KeyedCodec<>("PlayerSendChatFormat", BuilderCodec.STRING),        PartyConfig::setPlayerSendChatFormat,        PartyConfig::getPlayerSendChatFormat).documentation("This decides the format in which party chats will show up. From this plugin, " +        "you can use '[SENDER]', '[RECEIVER]', and [MESSAGE] as placeholders. Other plugins can " +        "add more.").add()

Which will show up like

> Note: Instead of accessing the config directly, you should use the WrappedConfig#read method. E.g.

config.read(c -> c.getSystemPrefix())// orconfig.read(PartyConfig::getSystemPrefix)

This ensures you are accessing the config in a thread safe way. If the config is saved, the plugin will safely use the new values.

Project description from CurseForge.

Recent files

Configure releases and Hytale builds

0 of 0 releases match

No release information is currently available.

Looking for an older file? The official CurseForge project page is in Resources.