CurseForge · Hytale mod
Zephyr
A movement mod that overhauls Hytale's base movement, introducing high-level mobility mechanics such as gliding, wall jumps, double-jumps, dashes/dodges, grappling hooks, ziplines, and velocity based damage scaling.
Quick answer
Which Zephyr release should I use?
Zephyr-0.3.16.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Zephyr be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Zephyr-0.3.16.jar need?
Zephyr-0.3.16.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Zephyr without breaking your instance.
Built for Zephyr-0.3.16.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Zephyr-0.3.16.jar. It targets 0.6; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside Zephyr-0.3.16.jar. It opens that exact file at the source.
About this project
What does Zephyr add?
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Dash![]() |
Dash Jump![]() |
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Wall Jump (Single)![]() |
Wall Jump (Chained)![]() |
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Double Jump![]() |
Wall Jump (Ascension)![]() |
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Grapple (Basic)![]() |
Grapple (Towards Entity)![]() |
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Grapple Pull (Holding S)![]() |
Grapple Swing (Hold A or D)![]() |
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Zipline (Basic)![]() |
Zipline (Chaining)![]() |
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Example: Side Grapple -> Wall Bounce![]() |
Example: DashJump -> Wall Bounce -> Double Jump![]() |
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Vertical Zipline Gameplay![]() |
Glider Dive & Ascend![]() |
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Kunai Glide & Release (charged attack)![]() |
Kunai Barrage (signature ability)![]() |
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Kunai Vanish (ability 2)![]() |
Kunai Teleport (ability 3)![]() |
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Partners
Starky's Shield Captain America

Commands:
- /zephyr: command for players to see configuration settings
- /zephyr settings: command for admins to configure settings and update them live
If you encounter any issues, please create a ticket on the discord server or send me a curseforge dm.
Features:
- Dash/Dodge (Ability 2 of Karambit)
- Can choose to dash, roll, twirl, or flip
- When dashing and getting hit during the invincible duration, an animation will be played based on which part of your body recieved the hit
- Dash distance is determined by which karambit you are holding (Short, Standard, Further)
- Double Jump (Ability 3 of Karambit)
- Double jump towards any direction you are looking at
- Performs a flip when triggered
- Wall Jump (Guard Bash of Karambit)
- Look at a wall and guard bash it while in the air to wall jump
- Wall jump is primarily velocity/momentum based, so it will look like a reflection of your momentum against the wall
- Grapple (Signature of Karambit)
- Press A or D when the grapple lands and you will swing sideways
- Press S upon the grapple landing on a movable entity and you will pull it towards you
- Any other movement key combination will result in you getting a one-shot tug force towards the grapple (doesn't not continuously pull you)
- Grapples can be broken by players or yourself by simply attacking it so you will lose that activation
- Zipline (Universal Interaction)
- Press Interact while near a zipline to get on it
- Press Interact while on a zipline to dismount towards the direction you are looking at plus a bit of upwards force
- You can jump off a zipline and reattach to any zipline (including itself)
- If you enter from the middle sections of the zipline, the direction you are inputting determines where you will travel towards
- Velocity Amplified Damage
- Damage dealt (Karambit Basic Primaries only by default) scales off of your movement speed at the time of hitting the entity (Ex. Grapple -> Hit, Fall -> Hit, Dash -> Hit)
- Kunai Barrage (Signature of Kunai)
- Activate to dash and go invisible, summoning orbiting kunais around your initial location
- Damage an entity (ranged, physical, etc.) to become visible and launch all kunais towards this entity
- Kunais deal damage to all entities it passes through
- Vanish (Ability 2 of Kunai)
- Vanish and reposition, confusing NPCs
- Teleport (Ability 3 of Kunai)
- First Cast: toss your kunai towards a direction
- Second Fast: if kunai has not touched anything (entity, block, etc.), teleport to the kunai location

Information For Modders:
- You will be able to use some of these interactions in your mod (.jar mods only) by simply inserting the interaction on to your item/weapon of choice after checking that this mod exists in the mod folder. Now, your weapon will have an updated and configurable-by-users interaction system!
Credits:
- DragoKane (creator of Grappling Hook) for giving permission to reference his code. Please check out his mod if you want a terraria-like grapple rather than a quick one like mine!
- StarkyMods (creator of Starky's Mjolnir) for providing the karambit and glider model. He makes amazing weapons with lots of special interactions!
- Marck.A.A (creator of Zip Line Plugin) for providing direction/insight with ziplines. If you want a more realistic and polished zipline rather than an apex-legends movement inspired one please check his mod out!
Project description from CurseForge.
Pick your setup
Zephyr releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
0.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Zephyr releases and Hytale builds
Zephyr-0.3.16.jar
13 Sept 2026
Zephyr-0.3.15.jar
27 Aug 2026
Zephyr-0.3.14.jar
18 Aug 2026
Zephyr-0.3.13.jar
28 Jul 2026
Zephyr-0.3.12.jar
3 Jul 2026
Zephyr-0.3.11.jar
17 Jun 2026
Zephyr-0.3.10.jar
7 Jun 2026
Zephyr-0.3.9.jar
26 May 2026
Zephyr-0.3.8.jar
22 May 2026
Zephyr-0.3.7.jar
16 May 2026
Zephyr-0.3.6.jar
2 May 2026
Zephyr-0.3.5.jar
21 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.




















