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Aura Magic project artwork

CurseForge · Hytale mod

Aura Magic

Planning to add 11 more elements to the existing 6 and to enhance the existing magic system. I am currently working on Wind (Magic Spells, Sprites, Quests, Dragons, Prefabs and more)

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Aura Magic release should I use?

Updated 11 days ago
Latest stable file AuraMagic.jar
Game version 0.5
Mod system Built-in Hytale mod system

Aura Magic AuraMagic.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Aura Magic be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Aura Magic AuraMagic.jar need?

AuraMagic.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Aura Magic without breaking your instance.

Built for Aura Magic AuraMagic.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AuraMagic.jar. It targets 0.5; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AuraMagic.jar. It opens that exact file at the source.

About this project

What does Aura Magic add?

Aura Magic

The plan now is to use wind as a starting element and grow the mod around that until I have enough to then expand the ideas into the other elements, I will then start adding mixing of elements.

Note : This mod adds quiet a few new blocks to the world and it also designed around starting a new world and then adding the mod. If you do add it to an existing world you should do a backup of your world before adding it. The default Start NPC won't spawn and I will do a work around for that in the next version.

Below I go over the following :

  1. Common Items
    1. Basic Elemental Bench
  2. Wind Elemental Items
    1. Wind Elemental Bench
    2. Magic Spells
      1. Attack Defend Spell
      2. Block Down Spell
      3. Block Up Spell
    3. NPCs
      1. Dragons
      2. Sprites
      3. Start NPC (Quests)
    4. World Generation
      1. Prefabs
      2. Wind Crystal Spawning
  3. Added Crystals, Gems, Essence and Shards
  4. Commands
    1. AuraSettings

Common Items


Basic Elemental Bench

The basic elemental bench is used to make all base tamers form the parts you can buy from the start NPC. You can also make all the element specific benches here too, so far there is only wind.


Wind Elemental Items


Benches

Wind Elemental Bench

The wind elemental bench is useds to make all the wind spell scroll, so far there are 3 listed below. There are 5 tiers for the bench, one for each level of spell.

Magic Spells

NPCs

I am currently working on the dragons, so far all they do is fly around the player spawn. There are 2 groups of dragons. Group1 is a large dragon and two baby dragons that follow it. Group 2 is a long large dragon by itself.

World Generation


All Crystals, Gems, Shards and Essence I have added


Commands

  1. AuraSettings

a) if you run this with no parameters it shows you the current settings

b) -spawnBlocks toggles this off and on, defaults to on. Which controls all AuraMagic Block Generation
c) -removeBlocks toggles this off and on, defaults to off. This is meant only for removing aura blocks if you are removing the mod (My video explains this)

Project description from CurseForge.

Pick your setup

Aura Magic releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Aura Magic releases and Hytale builds

17 of 17 releases match

Looking for an older file? The official CurseForge project page is in Resources.