CurseForge · Hytale mod
Aura Magic
Planning to add 11 more elements to the existing 6 and to enhance the existing magic system. I am currently working on Wind (Magic Spells, Sprites, Quests, Dragons, Prefabs and more)
Quick answer
Which Aura Magic release should I use?
Aura Magic AuraMagic.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Aura Magic be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Aura Magic AuraMagic.jar need?
AuraMagic.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Aura Magic without breaking your instance.
Built for Aura Magic AuraMagic.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AuraMagic.jar. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside AuraMagic.jar. It opens that exact file at the source.
About this project
What does Aura Magic add?
Aura Magic
The plan now is to use wind as a starting element and grow the mod around that until I have enough to then expand the ideas into the other elements, I will then start adding mixing of elements.
Note : This mod adds quiet a few new blocks to the world and it also designed around starting a new world and then adding the mod. If you do add it to an existing world you should do a backup of your world before adding it. The default Start NPC won't spawn and I will do a work around for that in the next version.
Below I go over the following :
- Common Items
- Basic Elemental Bench
- Wind Elemental Items
- Wind Elemental Bench
- Magic Spells
- Attack Defend Spell
- Block Down Spell
- Block Up Spell
- NPCs
- Dragons
- Sprites
- Start NPC (Quests)
- World Generation
- Prefabs
- Wind Crystal Spawning
- Added Crystals, Gems, Essence and Shards
- Commands
- AuraSettings
Common Items

The basic elemental bench is used to make all base tamers form the parts you can buy from the start NPC. You can also make all the element specific benches here too, so far there is only wind.
Wind Elemental Items
Benches

The wind elemental bench is useds to make all the wind spell scroll, so far there are 3 listed below. There are 5 tiers for the bench, one for each level of spell.
Magic Spells



NPCs

I am currently working on the dragons, so far all they do is fly around the player spawn. There are 2 groups of dragons. Group1 is a large dragon and two baby dragons that follow it. Group 2 is a long large dragon by itself.


World Generation


All Crystals, Gems, Shards and Essence I have added

Commands
- AuraSettings
a) if you run this with no parameters it shows you the current settings
b) -spawnBlocks toggles this off and on, defaults to on. Which controls all AuraMagic Block Generation
c) -removeBlocks toggles this off and on, defaults to off. This is meant only for removing aura blocks if you are removing the mod (My video explains this)
Project description from CurseForge.
Pick your setup
Aura Magic releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Aura Magic releases and Hytale builds
AuraMagic.jar
30 Jul 2026
AuraMagic.jar
27 Jul 2026
AuraMagic.jar
22 Jul 2026
AuraMagic.jar
19 Jul 2026
AuraMagic.jar
18 Jun 2026
AuraMagic.jar
16 Jun 2026
AuraMagic.jar
5 Jun 2026
AuraMagic.jar
30 May 2026
AuraMagic.jar
28 May 2026
AuraMagic.jar
27 May 2026
AuraMagic.jar
26 May 2026
AuraMagic.jar
10 May 2026
Looking for an older file? The official CurseForge project page is in Resources.