CurseForge · Hytale mod
Restored Potions
Restores and expands on the functionality of potions from before the 0.4 Update
Quick answer
Which Restored Potions release should I use?
Restored Potions RestoredPotions_1_0_1.zip targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Restored Potions be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Restored Potions RestoredPotions_1_0_1.zip need?
RestoredPotions_1_0_1.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Restored Potions without breaking your instance.
Built for Restored Potions RestoredPotions_1_0_1.zip. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use RestoredPotions_1_0_1.zip. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside RestoredPotions_1_0_1.zip. It opens that exact file at the source.
About this project
What does Restored Potions add?
Version 1.0.1:
- Fixed Greater Large Potion of Health Regeneration not having a proper crafting recipe
After finding out that Update 4 removed the functionality for many of the old potions, I've taken it upon myself to reimplement and expand upon all of them myself. Proudly made without the use of any AI or vibecoding, this mod reimplements 4 potion types (Mana, Health Regen, Stamina Regen, Mana Regen), adds a new potion level (Large Greater Potions), and makes all potions craftable at the alchemist bench!
New Potion Types:-Mana - refills the player's mana bar
-Health Regeneration - Regens the player's health
-Stamina Regeneration - Regens the player's stamina
-Mana Regeneration - Regens the player's mana
-Purification - Removes Debuffs (Stamina Cooldown, Frozen, Slowness, and Shield Break/Cooldown)
Potion Tiers:-Tier 1 - Lesser Potion
-Tier 2 - Small Potion
-Tier 3 - Regular Potion
-Tier 4 - Greater Potion/Large Potion
-Tier 5 - Greater Large Potion (new)
Potion Buffs:
-Stamina Regeneration IV - 5 Stamina per 3 seconds
-Health Regeneration IV - 5 Health per 2 seconds
-Mana Regeneration IV - 5 Mana per second
Greater Regen Potions are unblockable by damage, which is indicated with some new icons that I created. Enjoy!
Compatibility Notice
This mod edits Item/Interactions/Weapons/DamageEntityParent.json so that I could cancel out the potions upon taking damage, meaning that it will be incompatible with any other mod that edits this file.
Project description from CurseForge.
Pick your setup
Restored Potions releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Restored Potions releases and Hytale builds
RestoredPotions_1_0_1.zip
10 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.