CurseForge · Hytale mod
TaleGuard - Protection Bridge
A Mixin/transformer protection bridge for Hytale.
Quick answer
Which TaleGuard - Protection Bridge release should I use?
TaleGuard - Protection Bridge TaleGuard-1.0.0.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should TaleGuard - Protection Bridge be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does TaleGuard - Protection Bridge TaleGuard-1.0.0.jar need?
TaleGuard-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add TaleGuard - Protection Bridge without breaking your instance.
Built for TaleGuard - Protection Bridge TaleGuard-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use TaleGuard-1.0.0.jar. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside TaleGuard-1.0.0.jar. It opens that exact file at the source.
About this project
What does TaleGuard - Protection Bridge add?

A Mixin/transformer protection bridge for Hytale.
Intercepts the low-level interaction surfaces the normal server event API can't reach, and routes them through one simple hook so protection plugins — regions, islands, minigames — can enforce their rules everywhere.
💬 Join the community!
Have questions, ideas, or just want to chat? Join the Stoshe Labs Discord server:
discord.gg/rC9eSzH3tf
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What it is
Hytale's high-level events cover block break / place, but a lot of gameplay interaction happens through paths a plugin can't cancel from an event: F-key / auto item pickup, item use, fluid placement and flow, seating, crop harvesting, hammer / builder tools, explosions, death-item drops, and commands.
TaleGuard installs Mixins into those code paths at class-load time and asks a single, shared question:
is this player allowed to do this here?
Any plugin can answer by registering a ProtectionHook. That means one guard layer, consistently applied, no matter which plugin owns the world.
Why it's an "early" plugin
Mixins rewrite game classes as they load, so TaleGuard must run before the server finishes booting.
Install
TaleGuard-1.0.0.jarinto your server'searlyplugins/folder — notmods/.
Once loaded, it exposes its hook registry and its mixins are live for the rest of the session.
What it protects
TaleGuard funnels these interaction surfaces through the hook (InteractionType):
| Surface | Type |
|---|---|
| Block break / place / harvest | BLOCK_HARVEST, BUILDER, HAMMER |
| Container open | CONTAINER_OPEN |
| Crop harvest / growth stage | CROP_HARVEST, CROP_STAGE_CHANGE |
| Entity damage / interact | ENTITY_DAMAGE, ENTITY_INTERACT |
| Explosion block damage | EXPLOSION_DAMAGE |
| Fluid place / flow | FLUID_PLACE |
| Item pickup (F-key / auto) | ITEM_PICKUP |
| Item use, seating, death-item drops, item durability, NPC spawn | (routed through the hook) |
| Command filtering in guarded worlds | (via checkCommand) |
For developers
TaleGuard is a soft dependency: there is no compile-time coupling. Register a hook and TaleGuard calls it; if TaleGuard isn't installed, your registration is a harmless no-op.
The hook interface
public interface ProtectionHook {
// return false to DENY the interaction
boolean isAllowed(UUID playerUuid, String worldName, double x, double y, double z, String type);
void notifyDenied(UUID playerUuid, String worldName, double x, double y, double z, String type);
}
Registering — reflective (zero dependency, recommended for soft-depends)
@SuppressWarnings("unchecked")
Map<String, Object> registry =
(Map<String, Object>) System.getProperties().get("taleguard.hook.registry");
if (registry != null) {
registry.put("myplugin", myProtectionHook); // your object exposing isAllowed / notifyDenied
}
Registering — against the API
HookRegistry.registerHook("myplugin", myProtectionHook);
A hook may also expose int getPriority() — lower runs first. Fluid flow and command filtering have their own entry points (HookRegistry.checkFluidFlow(...), HookRegistry.checkCommand(...)).
Add TaleGuard as an optional dependency so it loads first when present:
"OptionalDependencies": { "Stoshe:stoshe.taleguard": "*" }
Project description from CurseForge.
Pick your setup
TaleGuard - Protection Bridge releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TaleGuard - Protection Bridge releases and Hytale builds
TaleGuard-1.0.0.jar
8 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.