Back to mods
GlymeraSaplings project artwork

CurseForge · Hytale mod

GlymeraSaplings

Trees finally drop saplings! Leaves yield species-matched saplings when felled or broken - a grown tree averages 3: one to replant, two surplus. All 33 species, any harvester, fully configurable. Sustainable forestry at last.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which GlymeraSaplings release should I use?

Updated 2 days ago
Latest stable file GlymeraSaplings-2.0.0.jar
Game version 0.6
Mod system Built-in Hytale mod system

GlymeraSaplings-2.0.0.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should GlymeraSaplings be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does GlymeraSaplings-2.0.0.jar need?

GlymeraSaplings-2.0.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add GlymeraSaplings without breaking your instance.

Built for GlymeraSaplings-2.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use GlymeraSaplings-2.0.0.jar. It targets 0.6; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside GlymeraSaplings-2.0.0.jar. It opens that exact file at the source.

About this project

What does GlymeraSaplings add?

GlymeraSaplings — Trees Finally Drop Saplings

Hytale ships 33 fully working sapling items — plantable, growing through real stages into full trees — but trees themselves never return a single one. The only native source is a pricey late-game craft: 5–35 Life Essence apiece, locked behind Farming Bench upgrades up to tier 8. Until you get there, wood is a finite resource: once a forest is chopped down, it is gone. GlymeraSaplings closes that loop the natural way.

What it does

Leaves drop saplings. Every leaf block of every tree species carries a small, species-matched sapling chance — exactly like the mechanic every Minecraft player knows. It does not matter how the leaves come down:

  • Fell the tree and the collapsing canopy drops saplings along with the usual loot.
  • Break leaves by hand and each block rolls the very same chance.
  • Any harvesting method works — hand tools, automated tree farms, machines — because the drop lives on the leaf block itself, not on some fragile "tree detection".

Balanced per species — sustainable by design

Big crowns roll often, small crowns roll rarely: every species has its own per-leaf chance, calibrated against the real average leaf count of its fully grown form. The result is the same fair deal for every tree type, from apple trees (66 leaves) to maples (over 1,100):

  • A fully grown tree averages 3 saplings — one to replant, two surplus. Tree farming is sustainably profitable over time, never a loss.
  • Young wild trees yield proportionally less — chopping down saplings' little siblings is a bad deal, as it should be.
  • Ancient worldgen giants yield proportionally more — felling one of the huge landmark trees is a genuine seed jackpot.

All 33 species drop their own sapling, including palms, both spruce variants (regular and frozen), crystal, fire and ice trees. Saplings grow through their native stages into full, random-shaped trees — plant them, wait, harvest, repeat.

Configuration

config.json has a single knob:

{ "saplingsPerTree": 3.0 }

The average sapling yield of a fully grown tree. All 33 per-species chances are recalculated from this value at every server start — raise it for generous forestry, lower it for hard-mode lumberjacks. Applies after a restart.

Technical notes

  • No native game files are overridden. The plugin ships its own additive drop lists (original fibre drops fully preserved) and re-points the leaf block definitions to them at boot.
  • Fail-safe by construction: if the boot-time rebind cannot run, leaves simply behave 100% vanilla — nothing breaks.
  • Zero runtime cost: no tick loops, no event scanning. The game engine itself rolls the dice exactly where it always rolled the fibre drops.
  • Plays nicely with automation: fully compatible with machine-felled trees and automatic replanting setups.

Project description from CurseForge.

Pick your setup

GlymeraSaplings releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

GlymeraSaplings releases and Hytale builds

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.