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CurseForge · Hytale mod

Elementum

The full periodic table, playable — 118 elements as realistic ores, items & gases with living physics: radiation, magnetism, conductivity, toxicity & buoyancy.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Elementum release should I use?

Updated today
Latest stable file Elementum-0.23.0.jar
Game version 0.6
Mod system Built-in Hytale mod system

Elementum-0.23.0.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Elementum be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Elementum-0.23.0.jar need?

Elementum-0.23.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Elementum without breaking your instance.

Built for Elementum-0.23.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Elementum-0.23.0.jar. It targets 0.6; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Elementum-0.23.0.jar. It opens that exact file at the source.

About this project

What does Elementum add?

Elementum — All 118 Elements, Realistic Physics & Chemistry for Hytale

Elementum Banner

118 Elements. One World. Real Physics.
Every element from Hydrogen to Oganesson — as ores, items, and live physics.

118 Elements 77 Ores 6 Systems Proprietary

Elementum is a hybrid mod (Pack + Plugin, single JAR) that turns Hytale into a scientific playground. Glowing Uranium veins deep in ancient caverns, Sodium that detonates on contact with water, Bismuth that levitates above magnets, Lithium that floats while Osmium plummets — every element behaves like the real one, with custom mineral textures, danger mechanics, and zero-tick physics.

[!WARNING]

🚧 Early Access — Actively Developed

Core worldgen (77 natural ores across 5 zones + volcanic layer), Radiation & Toxicity HUDs, and all 6 physics systems (Magnetism, Conductivity, Water Reactions, Density, Flammability, Noble Inertness) are fully playable. Chemical processing chains, machinery tiers, and balance roll out in frequent updates. Feedback and bug reports are welcome!


Why Elementum?

  • Not a reskin — a periodic table you can mine. Abundance (ppm), density, magnetism, conductivity and hazards come from real data, not random numbers.
  • Physics punishes wrong choices. Wash a reactive alkali in water and it explodes. Put a conductor in a puddle and the water shocks you. Smelt Tungsten in a cold furnace and nothing happens.
  • Built for performance. Event-driven ECS, no per-tick loops (wire BFS, magnet/density on 2-4 Hz offsets, fluid-safe). No dependencies.

✨ Key Features at a Glance

🧪 118 Elements
H (#1) → Og (#118) as items + compressed gases
⛏️ 77 Natural Ores
5 rock types, 5 zones, 5 rarities + 11 volcanic Y0-60
☢️ Radiation HUD
37 elements, proximity + inventory dose, burst cloud
☠️ Toxicity HUD
22 elements, slow bioaccumulation, poison vignette
💥 Water Reactions
10 alkalis explode in water/rain (power-scaled)
Conductivity
99 conductors, wet shocks + spark warnings + 3 wire tiers
🧲 Magnetism
Fe/Co/Ni/Nd/Sm pull, Bi/C MagLev, Curie heat cutoff
⚖️ Density & Buoyancy
Li/Na/K float ( <1 g/cm³ ), Au/Pt/W/Os sink ( >19 g/cm³ )
🔬 Science Tooltips
Symbol, Z, ppm, density, pickaxe, hazards
🧱 6 Bench Chain
Crusher → Kiln → Separator → Purifier → AlloyForge → Accelerator
🔌 Semiconductors
17 dopants, 9 wafers, 5 solid-state devices (diode/solar/thermoelectric)
🎨 Procedural Minerals
Crystal/nugget/banded/speckle/dendrite + global light + AO bloom

First 5 minutes: Mine surface Carbon/Sulfur → spot a blue Copper speckle in Zone 1 → break a Uranium vein and watch the Radiation bar tick → toss Sodium in a river and run.


🔬 In-Depth Physics — What You Actually See

1. ☢️ Radiation — 37 elements (U, Th, Ra, Pu…)

  • Proximity: standing within ~5 blocks of an unmined radioactive ore fills the Radiation bar (top HUD).
  • Inventory: carrying unshielded items keeps dosing you.
  • Burst: breaking the ore releases a dust cloud → instant dose spike.
  • Critical: 100% → damage + green vignette + distortion.

2. ☠️ Toxicity — 22 elements (Hg, Tl, As, Pb, Be, F, Cl…)

  • Bioaccumulation bar (green, below radiation) — fills from ores/inventory, drains much slower than health.
  • Contact + break burst identical to radiation but with poison styling.

3. 💥 Water Reactivity — 10 elements (Li, Na, K, Rb, Cs, Fr, Ca, Sr, Ba, Ra)

  • Block in water or item tossed in water/rainExplosionUtils detonation scaled to real reaction energy (explosion_power).
  • OnBreak safety: mining a reactive ore gives a harmless puff (DamageBlocks false); only water contact explodes. No grief.

4. ⚡ Conductivity — 99 conductors (Ag/Cu 10 → Bi 1)

  • Wet shock: conductive ore touching water electrifies it. Sparks crawl on the surface at ±5 blocks; wade in → shock damage + SFX_Spark_Living_Alerted.
  • Wires: Craft Wire Low (6) / Mid (10) / High (15). Event-driven 3D BFS graph — no tick cost. Diodes block reverse flow, solar/thermoelectric generate power.

5. 🧲 Magnetism — Fe/Co/Ni/Gd + Nd/Sm + Bi/C

  • Ferromagnets: Fe 8 / Co 10 / Ni 6 / Gd 4 (cold Y≥140) pull dropped metallic loot to you (4 Hz, inverse-square, horizontal snap).
  • Super-magnets: Nd 15 / Sm 12 — strongest pull.
  • Diamagnetic: Bi 2 / C 1 — repulsion / MagLev cushion.
  • Curie: lava/heat disables Fe/Ni/Nd (Co/Sm are lava-proof).

6. ⚖️ Density — 118 values (g/cm³)

  • Light: Li, Na, K <1.0 — dropped items float and bob on water (4 Hz).
  • Heavy: Au, Pt, W, Os, Ir >19.0 — sink like anchors to the seabed. Powers future panning/gravity separation.

All hazardous ores show Scientific Tooltip Cards: [Symbol] Atomic No. • Category (Phase) | Abundance ppm | Density g/cm³ | Pickaxe Tier | Hazards.


⛏️ Mining Progression

Ores use GatherType: Rocks — if your pickaxe tier is too low, the block takes no damage.

Pickaxe Tier Quality What Opens Up
Tier 1 — Crude / Wood 1 C, S, Al, Si, Fe — starter caves
Tier 2 — Copper 2 Cu, Zn, Pb, Sn, Ni, Ti — mid depths
Tier 3 — Iron 3 Ag, Au, Pt, Co, U — deep & volcanic fringe
Tier 4 — Cobalt 4 W, Os, Ir, Th, rare earths — volcanic Y0-60
Tier 5 — Adamantite / Mithril 5 Synthetic lab elements (Pu, Am, Cf, Og via Accelerator)

Natural ores cap at 77 (28 synthetics are lab-only: Tc, Pm, Np...Og — no worldgen, Origin: Synthetic (Lab / Fusion) tooltip).


🔧 Processing Preview (v0.19–v0.21)

Crusher (8 Bar + 6 Rock) → Dust (77 piles, 18×3 + 12×2.5 + 7×1.8 model) → Kiln (volcanic Y≤60 = free heat) → Bar. Branching next: Separator (magnetic / wash / inert / gravity) → ConcentratePurifier (noble gas atmosphere) → AlloyForge (Bronze/Brass/Steel/Invar/Electrum) / Accelerator (Mo→Tc, U→Np, Cf+Ca→Og).


📦 Installation

Singleplayer

  1. Download Elementum-0.22.7.jar (or latest).
  2. Drop into %AppData%\Hytale\UserData\Mods\ (create Mods with capital M if missing).
  3. Hytale → Create/Select World → World Settings → Mods → enable Elementum → Apply.

Dedicated Server

  1. Drop the JAR into the server's mods/ folder (next to HytaleServer.jar).
  2. Restart. Pack assets stream to clients automatically.

Existing chunks don't retro-gen — explore new terrain or use a fresh world to see new ores. /worldgen reload only affects new chunks.


🛠️ Commands & Admin

  • /elementum_radiation [0-100] — set radiation dose
  • /elementum_toxicity [0-100] — set toxicity bioaccumulation
  • /worldgen reload — live reload overlays (dev)

🗺️ Roadmap

  • v0.23 — Branching Refine: Dust → Concentrate → Purified modes in Separator/Purifier, sharp Y0-60 volcanic cutoff, HytaleGenerator prop pipeline hook.
  • Catalysis: Pt/Pd/Rh/W ускоряют Electrolysis/Centrifuge/Thermal/Purifier (+15–30%), poison/regen/durability already in.
  • Semiconductors: Si/Ge doping to tune conductivity tiers, Bluestone bridge.
  • Mohs & Melting: Crusher wear + 3000 °C kilns for W/Mo.
  • Gravity / Shielding: Panning tables (density) + Pb armor / containment.

📜 Compatibility & License

  • Game: Hytale Early Access 2026+ — ServerVersion >=0.5.3 <0.7.0 (covers 0.6.2 hotfix, protocol hytale/3)
  • Dependencies: None — single JAR, Hytale:AssetModule=* only. No WorldGenOverlayLib needed (pack-overlay).
  • License: Proprietary — Closed Source. All rights reserved. No redistribution, decompilation, or asset reuse without permission.
  • Performance: Zero-overhead ECS, 6 dynamic models per wire (Dot/End/Line/Corner/T/Cross) with 16-state bitmask + event-driven updates.

Created with passion for science, geology, and immersive sandbox gameplay. If the periodic table were a world — this is it.

Project description from CurseForge.

Pick your setup

Elementum releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Elementum releases and Hytale builds

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.