CurseForge · Hytale mod
OpenQuests Examples
The example quest line for OpenQuests.
Quick answer
Which OpenQuests Examples release should I use?
OpenQuests Examples 5.1.0 targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should OpenQuests Examples be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does OpenQuests Examples 5.1.0 need?
OpenQuests Examples 5.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add OpenQuests Examples without breaking your instance.
Built for OpenQuests Examples 5.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use OpenQuests Examples 5.1.0. It targets 0.7; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside OpenQuests Examples 5.1.0. It opens that exact file at the source.
About this project
What does OpenQuests Examples add?
OpenQuests Examples
📦 The quest lines from the OpenQuests screenshots, packaged on their own. Install them, play them, delete them.
OpenQuests installs with an empty quest list, on purpose: your server, your quests. This pack is the content that illustrates it, so you can start with something that already works.

✨ What is inside
Over sixty quests in eight chapters, in English and French. A whole campaign through the Goblin Breach, a trial inside the Forgotten Temple, a tutorial, a hunt, a daily chore, a server event, a talking plush and a few secrets.
🖼️ Every quest has its icon, from a crude hatchet to the breach's portal key, so the journal and its chapter graphs read at a glance.
📝 Two texts per quest. The HUD shows a short line saying exactly what to do: Kill 3 skeleton knights in the crypt. The journal keeps the lore: Armoured knights bar the way to the deepest tombs. Break through.
⚔️ Adventure
🪓 First steps
🔀 Introduction asks for your first sticks, fibre and rubble, or lets you take the other way out: Skip Intro completes the moment you abandon the tutorial, for players who would rather get on with it.
⛓️ Then a chain that hands itself along. Tools, a workbench, then Choose your weapon: four crude weapons, any one of which ends it.
🏛️ The Forgotten Temple
💀 Defeat the Guardian fails the moment you die, and hands itself straight back: try again. Then enter the temple and talk to the merchant, which only counts inside.
⏱️ The Temple's trial gives you three minutes to run to the rune altar, sprint-jump ten times there, run for 20 seconds and explore for a minute. Leaving the temple or dying fails the whole trial.
🏅 Flawless stays a secret until you pass the trial without ever having failed it.
🕯️ An offering follows: throw ten Essence of Life at the foot of the altar. Picking one back up to throw it again does not count twice.
🕳️ The Goblin Breach
Thirty-six quests across the Guttering Hollows, the pocket world a Goblin Breach portal opens on. The chapter graph lays them out by region, and every link shows what leads where.

🚪 Through the breach starts on its own the first time you step through, and opens five branches at once.
⚰️ The crypt. Skeletons, then their knights, then the Revenant Guardian, who hands the fight straight back if you die. Its rune shards make a fire rune.
⛏️ The mines. Goblin miners, shielded guards, the Glutton ruling the slums, lobbers raining bombs, and their boom powder turned into bangsticks.
🕸️ The spider tunnels. Cave spiders, goblin burners, silk for a scrap hook and a hookshot. Purge the nest asks for 25 spiders in a single trip: leave the breach and it starts over.
🟣 The Void. Void creatures, anomaly crystals to shatter, the keystone at the heart of a large underground anomaly, and the crystals it leaves behind for gadget assemblies.
🗼 The watchtowers. Stone, goblin or overgrown by the Void: climb them floor by floor, with a reward on every landing and another at the top.
🐻 The Voidtaken Grizzly gives its hide to the breach's finest gadgets: rocket boots and a scrap glider.

🗝️ The veilbound coffer. Free the Void spawn sealed in crystal, take its key, and open the coffer while every goblin in earshot comes running. Then pick your treasure: gadget assemblies, Void crystals or greater health potions.

🗓️ The day's cull is shared by every breach on the server: fifty goblins a day, all players together, renewed every day. It pays a random prize, sometimes a fresh breach fragment.
🧸 The strange plush
Five quests told entirely through dialogues, with no NPC at all: the chapter that shows off OpenDialogues.

⛏️ First veins. Strike copper, iron and gold, and a goblin plush turns up in your pocket.
👂 A voice in the pocket. Use it and it rustles in gibberish. Ask what that was, and Grizzle introduces itself over several pages: a miner's plush, left behind when the breach swallowed its camp.
🍽️ Miner's appetite. Grizzle wants ten copper, ten iron and ten gold ore. Here, eat. only shows once your bag holds all thirty, and takes them in one go. Wave gold under its nose before that and it sniffs at it. Refuse to feed it and the quest is abandoned on the spot.
⬆️ Well fed, it changes its tune. A new title, new answers, and a way back to the surface whenever you are lost underground. Its story waits behind an answer that remembers you already heard it. Now and then you find it asleep, mumbling about gold.

🏠 Homesick, then Home at last. It sighs for the goblin hills. Carry it through a Goblin Breach and tell it, there, that it is home.
📝 Every dialogue feature in one story. Pages, speakers and portraits, the cinematic and chat displays, coloured answers with icons, answers that hide until they make sense, lines picked by quest state or at random, and dialogues that hand out, complete or abandon quests through the OpenQuests Dialogues bridge.
🌿 Survival
🍖 Hunting
🥩 Gather meat is handed to every player and shown to nobody. The first raw meat you pick up, of any kind, completes it, and the chain appears out of nowhere: a campfire, cooked meat, then a meal that pays an Iron Hand Crossbow and 32 arrows.
🌲 Woodcutting
🪵 Lumberjack counts the trunks you bring back from your fellings, and leaves out the ones you threw.
🪓 The Great Felling is a server event launched by an admin: five hundred trunks felled by the whole server, counting only while two players are online, before a closing date. A trunk placed and felled again counts once.
🧺 Daily life
🫐 Garden chores asks for wild berries, five flowers and a wooden chest opened. It comes back at your next connection once the last one ended, at most once every twenty hours and seven times in all, and the journal counts down both.
🏆 Feats
🏃 Athletics: three quiet chains of three, run, sprint and jump, each a secret until you cover the first distance. Then the next rung waits in the journal, ten times further. Silent step does the same at a walk.
🗡️ Combat: First blood waits for your first duel.
All twenty-two quest types are in there, along with every constraint, the four scopes, all five reward types including rewards for failing, the three visibility modes, categories and chapters.
⛏️ Running MMO Skill Tree? The OpenQuests MMOSkillTree plugin brings a chapter of its own, The prospector's path, from a first bit of XP to Mining mastery.
🎯 Three ways to use it
🎮 As a demo. Install it, join, and the tracker fills up on its own.
📝 As a worked example. The assets are plain JSON. Open them in the Asset Editor beside the documentation and copy the shapes you need.
🚀 As a starting point. Edit the chains into your own, or delete the pack and start from an empty quest list. Nothing else depends on it.
🛠️ Installing
Requires OpenQuests, whose quest types these assets are written against, and which pulls in OpenQuests Core in turn.
This pack carries no code of its own. Drop the zip in mods/, and remove it whenever you want the quest list back to empty.
Source and documentation: https://github.com/MartelStudios/OpenQuests
MIT licensed.
Project description from CurseForge.
Pick your setup
OpenQuests Examples releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
0.6
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
OpenQuests Examples releases and Hytale builds
OpenQuests Examples 5.1.0
31 Oct 2026
OpenQuests Examples 5.0.0
20 Oct 2026
OpenQuests Examples 4.1.1
14 Oct 2026
OpenQuests Examples 4.1.0
13 Oct 2026
OpenQuests Examples 4.0.1
10 Oct 2026
OpenQuests Examples 4.0.0
10 Oct 2026
OpenQuests Examples 3.0.2
22 Sept 2026
OpenQuests Examples 3.0.1
21 Sept 2026
OpenQuests Examples 3.0.0
21 Sept 2026
OpenQuests Examples 2.2.0
17 Sept 2026
OpenQuests Examples 2.1.1
15 Sept 2026
OpenQuests Examples 2.1.0
14 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.