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Strange Matter project artwork

CurseForge · Hytale mod

Strange Matter

Strange Matter brings mad science to Hytale. Explore strange places, study powerful anomalies and build a laboratory that turns your discoveries into useful inventions.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Strange Matter release should I use?

Updated 3 days ago
Latest stable file StrangeMatter-0.9.10.jar
Game version 0.6
Mod system Built-in Hytale mod system

Strange Matter StrangeMatter-0.9.10.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Strange Matter be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Strange Matter StrangeMatter-0.9.10.jar need?

StrangeMatter-0.9.10.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Strange Matter without breaking your instance.

Built for Strange Matter StrangeMatter-0.9.10.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use StrangeMatter-0.9.10.jar. It targets 0.6; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside StrangeMatter-0.9.10.jar. It opens that exact file at the source.

About this project

What does Strange Matter add?

Strange Matter

Find something strange. See what it can do.

Strange Matter brings mad science to Hytale. Head into the wild, study the anomalies you find, and bring their power back to your laboratory. Before long, you will be building machines and gadgets that make those discoveries useful. A Tinfoil Hat might help along the way.

Discover anomalies

Gravity lets go of the ground. Rifts spit electricity. Near a Thoughtwell, the things moving at the edge of your vision might not be real.

Six kinds of anomaly change the places where they appear. Scan them, search for strange minerals nearby, and learn what makes each one dangerous. Once you know how to contain them, you can bring a discovery home.

A Strange Matter anomaly in the Hytale landscape

Research the unknown

Your Research Tablet connects discoveries in a circuit board of new ideas. Pick a topic, prepare a research note, and take it to a Research Machine.

Each topic has an experiment to solve. Remember patterns, align signals, and keep unstable forces under control. Successful research opens up new inventions and journal pages that help you decide what to try next.

Researching a discovery in Strange Matter

Build your laboratory

Build a laboratory that does more than look the part. Generate resonant power, collect shards from nearby anomalies, and feed your discoveries into the Reality Forge.

Then give the routine work to your machines. Double the metal yield from supported ores, smelt with electricity, and automate Workbench recipes you have learned. Gravitic Tubes send items floating between chests, furnaces, and machines. Set a few filters and stock limits, and turn a room full of experiments into a working production line.

A powered Strange Matter laboratory with item transport

Put science to work

The best discoveries deserve a trip outside. Link places with portals, break through rock with a Graviton Hammer, or ride out on a Hoverboard.

Back at the lab, lift yourself between floors and move captured anomalies into place. An Anomaly Nullifier can keep a nearby field quiet while you work. A little control makes the next bad idea much easier to try.

Make it your own

Give the whole operation a home with matching Resonite furniture and building pieces. Glowing crystals and colored lamps bring life to dark navy rooms, while matching storage keeps your growing collection close at hand.

Build a hidden workshop or a sprawling research base. It should feel like a place you cannot wait to get back to.

A furnished Strange Matter laboratory in Hytale

There is always room for one more experiment.

Project description from CurseForge.

Pick your setup

Strange Matter releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Strange Matter releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.