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PathWalker project artwork

CurseForge · Hytale mod

PathWalker

Adds a "Travel there" entry to world map markers: your character walks to the marker on its own, around obstacles, until you take control back.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which PathWalker release should I use?

Updated today
Latest stable file HytalePathWalker-1.2.070.jar
Game version 0.7
Mod system Built-in Hytale mod system

PathWalker HytalePathWalker-1.2.070.jar targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should PathWalker be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does PathWalker HytalePathWalker-1.2.070.jar need?

HytalePathWalker-1.2.070.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add PathWalker without breaking your instance.

Built for PathWalker HytalePathWalker-1.2.070.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use HytalePathWalker-1.2.070.jar. It targets 0.7; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside HytalePathWalker-1.2.070.jar. It opens that exact file at the source.

About this project

What does PathWalker add?

Hytale Path Walker

Pick a destination on the world map and let your character walk there by itself. The plugin finds a route around obstacles, walks it, and hands control back the moment you touch a key.

Server-side plugin: install it on the server only, players need nothing.

How to use

  1. Open the map and right-click a marker: a point of interest, another player, your death marker or one of your own markers.
  2. Choose Travel there.
  3. Close the map. Move, jump, crouch or click to cancel at any time.

To go somewhere without a marker, right-click the map, choose Create Map Marker, then right-click the new marker.

The same is available as commands, open to every player:

Command Effect
/travel to <x> <z> Walk to the given coordinates
/travel cancel Stop walking

Features

  • Pathfinding. Steps up ledges, drops down small heights, swims across water, and keeps out of lava and other harmful fluids.
  • Long trips. When the destination is beyond the loaded area, the route is extended as you advance.
  • Cancel on input. Moving, jumping, crouching, attacking or using an item stops the travel.
  • Animations. Run animation on land, swim animation in deep water, visible to you and to other players.
  • Camera. Follows from behind and turns smoothly towards the route, then returns to your own view.

Configuration

config.json in mods/Nagatwin_HytalePathWalker/, created on first start.

Key Default Meaning
ContextMenuLabel Travel there Text of the map entry
WalkSpeed 0 Blocks per second. 0 uses the player's own run speed
WalkAnimation Run Animation played while walking. Empty for none
SwimAnimation Swim Animation played in deep water. Empty for none
CameraFacesMovement true Whether the camera turns to face the route
CameraDistance 4 Camera distance behind the player, in blocks. 0 for first person
ArrivalRadius 1.5 How close to the destination counts as arrived, in blocks
MaxSearchNodes 5000 Blocks explored per route search
MaxFallHeight 3 Highest drop a route may include, in blocks
AllowSwimming true Whether routes may cross water
CancelOnInteraction true Whether attacking or using an item cancels the travel

Project description from CurseForge.

Pick your setup

PathWalker releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

PathWalker releases and Hytale builds

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.