CurseForge · Hytale mod
Coinage
An economy plugin for Hytale servers. Balances, /pay, banknotes, banks and loans, shops, an auction house, trading, a casino and daily rewards on one ledger, with in game pages and a VaultUnlocked provider. Server side.
Quick answer
Which Coinage release should I use?
Coinage-1.2.0 targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Coinage be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Coinage-1.2.0 need?
Coinage-1.2.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Coinage without breaking your instance.
Built for Coinage-1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Coinage-1.2.0. It targets 0.7; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside Coinage-1.2.0. It opens that exact file at the source.
About this project
What does Coinage add?
Join my Discord if you run into issues or have ideas https://discord.gg/mKgxyk6qvb
Coinage keeps every balance on your server in one ledger and builds the other modules on it. Players get a wallet page, a balance HUD and /pay. You get shops, an auction house, banks, a casino and rewards that all move the same money, and every one of them is a module you can switch off. Players need no client mod.
The ledger
Accounts for players, the treasury, a town or a shop till. Any number of currencies, amounts kept in whole units so nothing drifts, and a record of who moved what, why and through which plugin. Every move hits a journal on disk first, so a crash loses nothing. Admins can look up and reverse any transaction, and /coinage report shows the money supply, the treasury and where money came from, day by day.
What is on it
/paywith a confirmation for large payments, an optional tax, daily limit and cooldown.- Banknotes and coins as items players carry and trade. Each note has a serial, so a duplicate pays once.
- Server banks with tiers and interest, banks players run themselves, loans backed by savings, a credit score and joint accounts.
- Admin shops with stock and optional prices that follow demand, player shops in a directory, NPC vendors,
/sell all. - An auction house with listings, auctions with a buyout, buy orders and a mailbox.
- Face to face trades of items and coins that reset Ready on any change.
- Coinflip, dice, slots, blackjack, roulette and a lottery with a house edge you set, loss limits and self exclusion.
- A daily login streak, pay per hour played, and rewards for kills, blocks and votes.
Every timing, limit and built in item is a key in Coinage.json, and every sentence players see is in messages.json. /coinage config changes settings in game, and most apply on /coinage reload.
Commands
| Command | What it does |
|---|---|
/wallet |
The wallet page, with a button for every module |
/pay player amount |
Pay someone, online or not |
/baltop |
The richest players |
/bank, /shop, /ah, /trade player, /casino, /daily |
Each module's page |
/coinage give player amount |
Create money and pay it in |
/coinage status |
Accounts, money in circulation, modules and links |
Admin commands need
coinage.admin. Player commands are open to everyone until you setpermissions.required. Coming from EconomyAPI, run/coinage import economyapionce, then remove it, since both register/balanceand/pay.
With my other mods
Coinage registers as the VaultUnlocked economy, so any plugin built on VaultUnlocked uses the same ledger. Chronicle Stats gets a Money page and a Money card for each player. Dominion Factions keeps wallets in Coinage and turns faction banks into shared accounts. Feats can pay coins as feat rewards, and Atlas can show players their own wallet. With TrackerAPI kills and blocks pay rewards and money earned and spent becomes a stat with a leaderboard. PlaceholderAPI gets the balance, rank, top players and bank savings as placeholders. All optional.
Plugin authors compile against Coinage-api.jar, attached to every file, and get a service per module, cancellable events, daily reports and net worth.
Limits
Needs server 0.7.0 or newer and Java 25. Coinage has a large test suite and has run headless next to VaultUnlocked, PlaceholderAPI and TrackerAPI, but it has not run on a busy server yet. NPC vendors and mailbox delivery on join are the parts I am least sure of. Tell me on Discord if something misbehaves.
Links
- More mods by ryvrook https://www.curseforge.com/members/ryvrook/projects
- TrackerAPI, Feats, Chronicle Stats, Atlas, Lullaby
- Dominion Factions
- Discord https://discord.gg/mKgxyk6qvb
Project description from CurseForge.
Pick your setup
Coinage releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Coinage releases and Hytale builds
Coinage-1.2.0
15 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.